Damage Beam Module

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Revision as of 00:53, 13 August 2018 by Crimson-Artist (talk | contribs) (added header, item description, usage, navigator)

Damage Beam Module
Damage Beam Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)415

Damage Beam Modules are the output modules for Damage Beam systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.

Item Description

The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Zercaner Capsule
x100
Zercaner Capsule.png Damage Beam Module
x1
Damage Beam Module.png
Crystal Composite
x100
Crystal Composite.png

Usage

Primary Computer
Damage Beam Computer
Damage Beam Computer.png
Connection Method
Select computer withC
and connect with V

This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.

Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.

Related

Weapons
Cannon ComputerCannon Computer.png • Cannon BarrelCannon Barrel.png • Damage Beam ComputerDamage Beam Computer.png • Damage Beam ModuleDamage Beam Module.png • Missile ComputerMissile Computer.png • Missile TubeMissile Tube.png • Missile Capacity ModuleMissile Capacity Module.png • WarheadWarhead.png
Effects EM Effect ComputerEM Effect Computer.png • EM EffectEM Effect.png • Heat Effect ComputerHeat Effect Computer.png • Heat EffectHeat Effect.png • Kinetic Effect ComputerKinetic Effect Computer.png • Kinetic EffectKinetic Effect.png
Mines Allied AI Mine-ModuleAllied AI Mine-Module.png • Cannon Type Mine-ModuleCannon Type Mine-Module.png • Mine CoreMine Core.png • Mine LayerMine Layer.png • Missile Type Mine-ModuleMissile Type Mine-Module.png • Personal AI Mine-ModulePersonal AI Mine-Module.png • Proximity Type Mine-ModuleProximity Type Mine-Module.png • Stealth Mine-ModuleStealth Mine-Module.png • Strength Mine-ModuleStrength Mine-Module.png