Pickup Point

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Revision as of 08:31, 2 September 2017 by Crimson-Artist (talk | contribs) (added header, item description, and navigator)

Pickup Point
Pickup Point.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)937

Pickup Points are special rail blocks that allow for automatic docking if a ship's Rail Docker is within 3 meters (3 block lengths) of it.

Item Description

The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the "Carrier Recall" order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet.

Pickup Points can be deactivated via logic. But unlike most other rail block types, they can't be transformed into another rail type or get their orientation changed.

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Sintyr Capsule
x10
Sintyr Capsule.png Pickup Point
x1
Pickup Point.png

Usage

TBA

Related

Docking
Rail BasicRail Basic.pngRail DockerRail Docker.pngRail LoadRail Load.pngRail Mass EnhancerRail Mass Enhancer.pngRail Rotator Clock WiseRail Rotator Clock Wise.pngRail Rotator Counter Clock WiseRail Rotator Counter Clock Wise.pngRail Speed ControllerRail Speed Controller.pngRail Turret AxisRail Turret Axis.pngRail UnloadRail Unload.pngPickup PointPickup Point.pngPickup RailPickup Rail.pngShootout RailShootout Rail.png