Difference between revisions of "Trading Guild"

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(minor grammar tweaks)
(B110-11: fixed table)
 
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==Overview==
 
==Overview==
TBA
+
"The Trading Guild is a collection of large corporations. They work to better themselves primarily through trade and economics. The Trading Guild treats others with neutrality, and they hardly care who or what they sell their products to. Their wealth grants them strength, but they are a relatively peaceful faction."
  
 
==Blueprints==
 
==Blueprints==
 
===Ships===
 
===Ships===
 
====B110-11====
 
====B110-11====
<big>'''The Bahtra B110 | Drone'''<br/>
+
<big><u>'''The Bahtra B110 | Drone'''</u><br/>
 
The Trading Guild will often employ the use of drones more than manned fighters. Pilots cost money, more so when they die! Shipping valuable cargo across space can be fatal, surprisingly. The drone here is quite an aggressive looking ship and it is clear that Bahtra intended so!</big>
 
The Trading Guild will often employ the use of drones more than manned fighters. Pilots cost money, more so when they die! Shipping valuable cargo across space can be fatal, surprisingly. The drone here is quite an aggressive looking ship and it is clear that Bahtra intended so!</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:B110-12.png|700px]]
+
|rowspan="10" colspan="3"|[[File:B110-12.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Attack Drone
 
|colspan="2" style="text-align:center;"| Attack Drone
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Defense
 
|-
 
|-
 
!Mass  
 
!Mass  
Line 61: Line 64:
 
|-
 
|-
 
!rowspan="9" width="30px"|Equipment
 
!rowspan="9" width="30px"|Equipment
|rowspan="5" width="20px" style="text-align:center;"|[[File:Rail Docker.png|100px]] ||rowspan="5" width="30px" style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 16,11,20)</small>
+
|width="20px" style="text-align:center;"|[[File:Rail Docker.png|100px]] ||rowspan="5" width="30px" style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 16,11,20)</small>
 
|colspan="3" style="text-align:center;"|''Forward facing dock on the underside of the vessel's nose.''
 
|colspan="3" style="text-align:center;"|''Forward facing dock on the underside of the vessel's nose.''
 
|}
 
|}
 +
 
====B130-7====
 
====B130-7====
<big>'''The Bahtra B130 | Patrol Ship'''<br/>
+
<big><u>'''The Bahtra B130 | Patrol Ship'''</u><br/>
 
The Trading Guild utilizes patrol ships and bombers for escorting their cargo ships. These craft are usually guarding small freighters and as such dock with stations fairly often.</big>
 
The Trading Guild utilizes patrol ships and bombers for escorting their cargo ships. These craft are usually guarding small freighters and as such dock with stations fairly often.</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:B130-7.png|700px]]
+
|rowspan="10" colspan="3"|[[File:B130-7.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Light Fighter
 
|colspan="2" style="text-align:center;"| Light Fighter
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Defense
 
|-
 
|-
 
!Mass  
 
!Mass  
Line 103: Line 110:
 
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 1,300 ||style="text-align:center;"|2,300
+
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 1,300 ||style="text-align:center;"|2,600
 
|-
 
|-
 
|Block Penetration||colspan="2" style="text-align:center;"| 16
 
|Block Penetration||colspan="2" style="text-align:center;"| 16
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====B150-18====
 
====B150-18====
<big>'''The Bahtra B150 | Bomber'''<br/>
+
<big><u>'''The Bahtra B150 | Bomber'''</u><br/>
 
The Trading Guild do not often employ bombers in their  fleets. Most of their combat tactics involve preventative measures such as Jump Drives and AMS systems. It's also better to sell warfare than it is to engage in it. This particular model is destined to be decommissioned in the near future.</big>
 
The Trading Guild do not often employ bombers in their  fleets. Most of their combat tactics involve preventative measures such as Jump Drives and AMS systems. It's also better to sell warfare than it is to engage in it. This particular model is destined to be decommissioned in the near future.</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:B150-18.png|700px]]
+
|rowspan="10" colspan="3"|[[File:B150-18.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Bomber
 
|colspan="2" style="text-align:center;"| Bomber
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Defense
 
|-
 
|-
 
!Mass <br/><small>(Base/ With Docks)</small>
 
!Mass <br/><small>(Base/ With Docks)</small>
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!colspan="7"|<big>Systems</big>
 
!colspan="7"|<big>Systems</big>
 
|-
 
|-
!style="border-bottom: solid 1px;" rowspan="20" |Weapons
+
!style="border-bottom: solid 1px;" rowspan="22" |Weapons
|rowspan="10" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%)
+
|rowspan="11" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%)
 
!Stat !!colspan="2"|  Value
 
!Stat !!colspan="2"|  Value
 
|-
 
|-
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|-
 
|-
 
|Type||colspan="2" style="text-align:center;"| Lock On
 
|Type||colspan="2" style="text-align:center;"| Lock On
 +
|-
 +
|Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Forward (Right)
 
|-
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 106,527.3
 
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 106,527.3
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|Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 532,636<span style="color: grey">.4</span>
 
|Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 532,636<span style="color: grey">.4</span>
 
|-
 
|-
|rowspan="10" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%)
+
|rowspan="11" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%)
 
!Stat !!colspan="2"|  Value
 
!Stat !!colspan="2"|  Value
 
|-
 
|-
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|-
 
|-
 
|Type||colspan="2" style="text-align:center;"| Lock On
 
|Type||colspan="2" style="text-align:center;"| Lock On
 +
|-
 +
|Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Forward (Left)
 
|-
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 106,527.3
 
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 106,527.3
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|-
 
|-
 
|}
 
|}
====B190-18====
+
 
<big>The Bahtra B190 | Frigate<br/>
+
====B190-21====
 +
<big><u>'''The Bahtra B190 | Frigate'''</u><br/>
 
The B190 is the largest addition to the small category of Trading Guild ships. The vessel is larger and better equipped than the other small fighters and drones in the lineup. As such it is crewed by a number of people at any time and offers a much more hospitable ship environment than other vessels, if only marginally so.</big>
 
The B190 is the largest addition to the small category of Trading Guild ships. The vessel is larger and better equipped than the other small fighters and drones in the lineup. As such it is crewed by a number of people at any time and offers a much more hospitable ship environment than other vessels, if only marginally so.</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:B190-18.png|700px]]
+
|rowspan="10" colspan="3"|[[File:B190-18.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Frigate
 
|colspan="2" style="text-align:center;"| Frigate
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Defense
 
|-
 
|-
 
!Mass <br/><small>(Base/ With Docks)</small>
 
!Mass <br/><small>(Base/ With Docks)</small>
|style="text-align:center;"| 4,220.2 ||style="text-align:center;"|4,255.9
+
|style="text-align:center;"| 4,222.7 ||style="text-align:center;"|4,258.7
 
|-
 
|-
 
!Dimensions<br/> <small>(Length/Height/Width)</small>
 
!Dimensions<br/> <small>(Length/Height/Width)</small>
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|-
 
|-
 
!Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small>
 
!Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small>
|style="text-align:center;"|317,880|| style="text-align:center;"| 7,716 s/sec
+
|style="text-align:center;"|319,699|| style="text-align:center;"| 7,716 s/sec
 
|-
 
|-
 
!Armor Hit Points <span style="color: grey">■</span>
 
!Armor Hit Points <span style="color: grey">■</span>
|colspan="3" style="text-align:center;"| 1,090,350
+
|colspan="3" style="text-align:center;"| 1,091,150
 
|-
 
|-
 
!Structure Hit Points <span style="color: green">■</span>
 
!Structure Hit Points <span style="color: green">■</span>
|colspan="3" style="text-align:center;"| 1,851,825
+
|colspan="3" style="text-align:center;"| 1,851,410
 
|-
 
|-
 
!colspan="7"|<big>Systems</big>
 
!colspan="7"|<big>Systems</big>
 
|-
 
|-
 
!style="border-bottom: solid 1px;" rowspan="18" |Weapons
 
!style="border-bottom: solid 1px;" rowspan="18" |Weapons
|rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Explosive Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Explosive Effect Computer|Punch-Through Effect]] (26.7%)
+
|rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Explosive Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Explosive Effect Computer|Explosive Effect]] (25.0%)
 
!Stat !!colspan="2"|  Value
 
!Stat !!colspan="2"|  Value
 
|-
 
|-
 
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 40,800.0 ||style="text-align:center;"|20,400
+
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 40,480.0 ||style="text-align:center;"|11,240
 
|-
 
|-
|Block Penetration||colspan="2" style="text-align:center;"| 36
+
|Block Penetration||colspan="2" style="text-align:center;"| 34
 
|-
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.0</span>
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.0</span>
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|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 3<span style="color: grey">.0</span>
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 3<span style="color: grey">.0</span>
 
|-
 
|-
|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 448,800<span style="color: grey">.00</span>||style="text-align:center;"| 897,590<span style="color: grey">.6</span>
+
|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 445,280<span style="color: grey">.00</span>||style="text-align:center;"| 883,995<span style="color: grey">.6</span>
 
|-
 
|-
 
|rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Punch-Through Effect Computer.png|75px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]](50.0%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (100.0%)
 
|rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Punch-Through Effect Computer.png|75px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]](50.0%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (100.0%)
 
!Stat !!colspan="2"|  Value
 
!Stat !!colspan="2"|  Value
 
|-
 
|-
|Number of Arrays ||colspan="2" style="text-align:center;"| 1
+
|Number of Arrays ||colspan="2" style="text-align:center;"| 3
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 11,000 ||style="text-align:center;"|17,050
+
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 3,657.5 ||style="text-align:center;"|15,960
 
|-
 
|-
|Block Penetration||colspan="2" style="text-align:center;"| 31
+
|Block Penetration||colspan="2" style="text-align:center;"| 22
 
|-
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 0<span style="color: grey">.55</span>
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 0<span style="color: grey">.55</span>
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|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
|style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 110,000<span style="color: grey">.00</span>||style="border-bottom: solid 1px; text-align:center;"| 219,986<span style="color: grey">.9</span>
+
|style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 43,890<span style="color: grey">.00</span>||style="border-bottom: solid 1px; text-align:center;"| 258,772<span style="color: grey">.8</span>
 
|-
 
|-
 
!style="border-bottom: solid 1px;" rowspan="19" width="30px"|Equipment
 
!style="border-bottom: solid 1px;" rowspan="19" width="30px"|Equipment
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|colspan="3" style="text-align:center;"| 245
 
|colspan="3" style="text-align:center;"| 245
 
|}
 
|}
 +
 
====C120-12====
 
====C120-12====
<big>The Crusa C120 | Shuttle<br/>
+
<big><u>'''The Crusa C120 | Shuttle'''</u><br/>
 
The Trading Guild Shuttle. A small craft with very limited capabilities. Generally used for personal transport.</big>
 
The Trading Guild Shuttle. A small craft with very limited capabilities. Generally used for personal transport.</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:C120-12.png|700px]]
+
|rowspan="10" colspan="3"|[[File:C120-12.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Shuttle
 
|colspan="2" style="text-align:center;"| Shuttle
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| General
 
|-
 
|-
 
!Mass <br/><small>(Base/ With Docks)</small>
 
!Mass <br/><small>(Base/ With Docks)</small>
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|colspan="3" style="text-align:center;"| 120
 
|colspan="3" style="text-align:center;"| 120
 
|}
 
|}
 +
 
====C140-9====
 
====C140-9====
<big>Crusa C140 | Salvager<br/>
+
<big><u>'''Crusa C140 | Salvager'''</u><br/>
 
The Trading Guild rely on trade more than resource harvesting. Their interest in spending time mining is minimal. Crusa-Corp invested in a cheap hull dedicated for mining that they could sell to civilians.</big>
 
The Trading Guild rely on trade more than resource harvesting. Their interest in spending time mining is minimal. Crusa-Corp invested in a cheap hull dedicated for mining that they could sell to civilians.</big>
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan="9" colspan="3"|[[File:C140-9.png|700px]]
+
|rowspan="10" colspan="3"|[[File:C140-9.png|700px]]
 
!colspan="3"|<big>Stats</big>
 
!colspan="3"|<big>Stats</big>
 
|-
 
|-
 
!Class
 
!Class
 
|colspan="2" style="text-align:center;"| Mining Ship
 
|colspan="2" style="text-align:center;"| Mining Ship
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Mining
 
|-
 
|-
 
!Mass
 
!Mass
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|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 52<span style="color: grey">.9</span>||style="text-align:center;"| 10,692<span style="color: grey">.00</span>
 
|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 52<span style="color: grey">.9</span>||style="text-align:center;"| 10,692<span style="color: grey">.00</span>
 
|-
 
|-
|rowspan="3" width="50px" style="text-align:center;"|[[File:Storage.png|100px]]||rowspan="3" width="70px" style="text-align:center;"|[[Storage|Cargo System]]  
+
|rowspan="4" width="50px" style="text-align:center;"|[[File:Storage.png|100px]]||rowspan="4" width="70px" style="text-align:center;"|[[Storage|Cargo System]]  
 
!colspan="3" height="30px"|Cargo Capacity
 
!colspan="3" height="30px"|Cargo Capacity
 
|-
 
|-
 
|Cargo 1 ||colspan="2" style="text-align:center;"| 1,300
 
|Cargo 1 ||colspan="2" style="text-align:center;"| 1,300
 
|-
 
|-
|Cargo 2 ||colspan="2" style="text-align:center;"| 100
+
|style="border-bottom: solid 1px;"|Cargo 2 ||colspan="2" style="border-bottom: solid 1px; text-align:center;"| 100
 +
|-
 +
|Total Capacity||colspan="2" style="text-align:center;"| 1,400
 
|-
 
|-
 
|rowspan="4" width="50px" style="text-align:center;"|[[File:Ion Effect Computer.png|100px]]||rowspan="4" width="70px" style="text-align:center;"|[[Ion Effect Computer|Defensive Ion Effect]]  
 
|rowspan="4" width="50px" style="text-align:center;"|[[File:Ion Effect Computer.png|100px]]||rowspan="4" width="70px" style="text-align:center;"|[[Ion Effect Computer|Defensive Ion Effect]]  
Line 621: Line 649:
 
|}
 
|}
  
 +
====T180-15====
 +
<big><u>'''The Tak T180 | Small Freighter'''</u><br/>
 +
The Tak 188 is the smallest cargo transport in the Trading Guild Fleet. Because of its modular interior, more space can be dedicated to other system such as thrust, jump drives or shields. This would come with a sacrifice to it's cargo capacity however. The default configuration is displayed here.</big>
 +
{| class="wikitable"
 +
|rowspan="10" colspan="3"|[[File:T180-15.png|700px]]
 +
!colspan="3"|<big>Stats</big>
 +
|-
 +
!Class
 +
|colspan="2" style="text-align:center;"| Freighter
 +
|-
 +
!Blueprint Class
 +
|colspan="2" style="text-align:center;"| Cargo
 +
|-
 +
!Mass<br/><small>(Base/ With Docks)</small>
 +
|style="text-align:center;"| 2,625.6||style="text-align:center;"|2,702.5
 +
|-
 +
!Dimensions<br/> <small>(Length/Height/Width)</small>
 +
|colspan="2" style="text-align:center;"| 93m / 26m / 47m
 +
|-
 +
!Power <span style="color: cornflowerblue">■</span> <br/><small>(Total/Recharge)</small>
 +
|width="100px" style="text-align:center;"| 325,737.9|| style="text-align:center;"| 89,875 e/sec
 +
|-
 +
!Thrust / Max Speed <span style="color: darkgreen">■</span>
 +
|style="text-align:center;"|1,470.9||style="text-align:center;"| 78.3
 +
|-
 +
!Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small>
 +
|style="text-align:center;"|43,428|| style="text-align:center;"| 390 s/sec
 +
|-
 +
!Armor Hit Points <span style="color: grey">■</span>
 +
|colspan="3" style="text-align:center;"| 1,201,800
 +
|-
 +
!Structure Hit Points <span style="color: green">■</span>
 +
|colspan="3" style="text-align:center;"| 396,990
 +
|-
 +
!colspan="7"|<big>Systems</big>
 +
|-
 +
!style="border-bottom: solid 1px;" rowspan="25" width="30px"|Equipment
 +
|rowspan="10" width="50px" style="text-align:center;"|[[File:Storage.png|100px]]||rowspan="10" width="70px" style="text-align:center;"|[[Storage|Cargo System]]
 +
!colspan="3" height="30px"|Cargo Capacity
 +
|-
 +
|Cargo 1 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 2 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 3 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 4 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 5 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 6 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|Cargo 7 ||colspan="2" style="text-align:center;"| 29,500
 +
|-
 +
|style="border-bottom: solid 1px;"|Cargo 8 ||colspan="2" style="border-bottom: solid 1px; text-align:center;"| 29,500
 +
|-
 +
|Total Capacity||colspan="2" style="text-align:center;"| 236,000
 +
|-
 +
|rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Scanner Computer|Scanner System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 85
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 410,122<span style="color: grey">.44</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 58<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second)</small></span> || colspan="2" style="text-align:center;"| 7,125<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 85||style="text-align:center;"| 1,299
 +
|-
 +
|rowspan="6" style="text-align:center;"|[[File:Jump Drive Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Jump Drive Computer|Jump Drive System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 1,367
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 1,852,415<span style="color: grey">.0</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 24<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second while Charging)</small></span> || colspan="2" style="text-align:center;"| 78,350<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 1,367||style="text-align:center;"| 1,352
 +
|-
 +
| style="text-align:center;"|[[File:Inner Ship Remote.png|100px]] || style="text-align:center;"|[[Inner Ship Remote]]"no data"
 +
|colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.''
 +
|-
 +
| style="text-align:center;"|[[File:Rail Docker.png|100px]] ||  style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: -7,13,2)</small>
 +
|colspan="3" style="text-align:center;"|''Part of a USD dock on the vessel's right side.''
 +
|-
 +
| style="border-bottom: solid 1px; text-align:center;"|[[File:Rail Docker.png|100px]] ||  style="border-bottom: solid 1px; text-align:center;"|[[Rail Docker]] <br/><small>(Location: 39,13,4)</small>
 +
|colspan="3" style="border-bottom: solid 1px; text-align:center;"|''Part of a USD dock on the vessel's left side.''
 +
|-
 +
!rowspan="15" width="30px"|Dock(s)
 +
|rowspan="4" style="text-align:center;"|<big>16 x Rail Door</big>||rowspan="4"  style="text-align:center;"|''Comes in sets of 2, Decorative hatch doors that can be opened/closed to reveal a cargo stack.''
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Mass||colspan="2" style="text-align:center;"| 4.3
 +
|-
 +
|Armor Hit Points <span style="color: grey">■</span>
 +
|colspan="3" style="text-align:center;"| 2,050
 +
|-
 +
|Structure Hit Points <span style="color: green">■</span>
 +
|colspan="3" style="text-align:center;"| 280
 +
|-
 +
|rowspan="7" style="text-align:center;"|<big>7 x AMS Turrets<br/>(Small)<br/>[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]]</big>||rowspan="7"  style="text-align:center;"|''Docked on the Top and bottom of the vessel.'' <br/><small>(Location(s): 16,24,-8/16,24,-18/16,24,-48/16,8,-8/16,8,-18/16,8,-28/16,8,-48)</small>
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 +
|-
 +
|Type||colspan="2" style="text-align:center;"| Machine Gun
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 2 ||style="text-align:center;"|20
 +
|-
 +
|Shields <span style="color: orange">■</span><span style="color: grey"><small>(Total/Recharge of both Base & Barrel)</small></span>
 +
|style="text-align:center;"|0|| style="text-align:center;"| 0 s/sec
 +
|-
 +
|Armor Hit Points <span style="color: grey">■</span> <span style="color: grey"><small>(of both Base & Barrel)</small></span>
 +
|colspan="3" style="text-align:center;"| 1,700
 +
|-
 +
|Structure Hit Points <span style="color: green">■</span><span style="color: grey"><small> (of both Base & Barrel)</small></span>
 +
|colspan="3" style="text-align:center;"| 980
 +
|-
 +
|}
 
[[Category:Faction]]
 
[[Category:Faction]]

Latest revision as of 02:25, 18 June 2017

The Trading Guild is one of the major factions that players will encounter while journeying through the universe. They are a generally peaceful trade oriented faction that will start off neutral towards the player but will retaliate if provoked.

Overview

"The Trading Guild is a collection of large corporations. They work to better themselves primarily through trade and economics. The Trading Guild treats others with neutrality, and they hardly care who or what they sell their products to. Their wealth grants them strength, but they are a relatively peaceful faction."

Blueprints

Ships

B110-11

The Bahtra B110 | Drone
The Trading Guild will often employ the use of drones more than manned fighters. Pilots cost money, more so when they die! Shipping valuable cargo across space can be fatal, surprisingly. The drone here is quite an aggressive looking ship and it is clear that Bahtra intended so!

B110-12.png Stats
Class Attack Drone
Blueprint Class Defense
Mass 104.9
Dimensions
(Length/Height/Width)
19m / 10m / 29m
Power
(Total/Recharge)
84,317.6 15,944.8 e/sec
Thrust / Max Speed 129.8 130.3
Shields
(Total/Recharge)
3,093 187 s/sec
Armor Hit Points 46,075
Structure Hit Points 34,525
Systems
Weapons Cannon Computer.png Unslaved Cannons Stat Value
Number of Arrays 2
Damage Output (Per Array/Total DPS) 580 1,160
Block Penetration 7
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 6,380.00 12,760.00
Equipment Rail Docker.png Rail Docker
(Location: 16,11,20)
Forward facing dock on the underside of the vessel's nose.

B130-7

The Bahtra B130 | Patrol Ship
The Trading Guild utilizes patrol ships and bombers for escorting their cargo ships. These craft are usually guarding small freighters and as such dock with stations fairly often.

B130-7.png Stats
Class Light Fighter
Blueprint Class Defense
Mass 525.3
Dimensions
(Length/Height/Width)
44m / 19m / 29m
Power
(Total/Recharge)
130,086.4 126,507.6 e/sec
Thrust / Max Speed 894.5 165.2
Shields
(Total/Recharge)
12,265 968 s/sec
Armor Hit Points 176,625
Structure Hit Points 179,715
Systems
Weapons Cannon Computer.pngPunch-Through Effect Computer.png Cannon Computer
+Punch-Through Effect (97.0%)
Stat Value
Number of Arrays 2
Damage Output (Per Array/Total DPS) 1,300 2,600
Block Penetration 16
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 14,300.00 28,600.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 70
Total Charged Needed 330,482.0
Charge Time (Approx.) 50.00 sec
Power Usage (Per Second) 6,380.00
Modules/Modules Needed 70 237
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 336
Total Charged Needed 575,673.0
Charge Time (Approx.) 20.00 sec
Power Usage (Per Second while Charging) 26,800.00
Modules/Modules Needed 336 263
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 19,15,28)
Part of a USD dock on the vessel's left side.

B150-18

The Bahtra B150 | Bomber
The Trading Guild do not often employ bombers in their fleets. Most of their combat tactics involve preventative measures such as Jump Drives and AMS systems. It's also better to sell warfare than it is to engage in it. This particular model is destined to be decommissioned in the near future.

B150-18.png Stats
Class Bomber
Blueprint Class Defense
Mass
(Base/ With Docks)
468.1 470.8
Dimensions
(Length/Height/Width)
40m / 18m / 33m
Power
(Total/Recharge)
1,002,367.2 101,493.3 e/sec
Thrust / Max Speed 487.3 115.1
Shields
(Total/Recharge)
14,114 638 s/sec
Armor Hit Points 151,050
Structure Hit Points 194,625
Systems
Weapons Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(93.2%)
+Punch-Through Effect (88.6%)
Stat Value
Number of Arrays 1
Type Lock On
Firing Direction (In relation to the vessel) Forward (Right)
Damage Output (Per Array) 106,527.3
Blast Radius (In Blocks) 16.4
Reload (In Seconds) 42.9
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 359.3
Range (In Sector Lengths) 4.6
Power Usage (Per Activation) 532,636.4
Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(93.2%)
+Punch-Through Effect (88.6%)
Stat Value
Number of Arrays 1
Type Lock On
Firing Direction (In relation to the vessel) Forward (Left)
Damage Output (Per Array) 106,527.3
Blast Radius (In Blocks) 16.4
Reload (In Seconds) 42.9
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 359.3
Range (In Sector Lengths) 4.6
Power Usage (Per Activation) 532,636.4
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 76
Total Charged Needed 335,067.56
Charge Time (Approx.) 49.00 sec
Power Usage (Per Second) 6,900.00
Modules/Modules Needed 76 228
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 173
Total Charged Needed 553,651.75
Charge Time (Approx.) 30.00 sec
Power Usage (Per Second while Charging) 18,650.00
Modules/Modules Needed 173 236
Inner Ship Remote.png Inner Ship Remote"[no data]" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 22,14,17)
Part of a USD dock on the vessel's left side.
Dock(s) 1 x AMS Turret
(Small)

Cannon Computer.pngCannon Computer.png
Docked on the right side of the vessel. Parallel to the USD dock
(Location: 10,16,16)
Stat Value
Number of Arrays 2
Type Machine Gun
Damage Output (Per Array/Total DPS) 2 20
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 1,700
Structure Hit Points (of both Base & Barrel) 980

B190-21

The Bahtra B190 | Frigate
The B190 is the largest addition to the small category of Trading Guild ships. The vessel is larger and better equipped than the other small fighters and drones in the lineup. As such it is crewed by a number of people at any time and offers a much more hospitable ship environment than other vessels, if only marginally so.

B190-18.png Stats
Class Frigate
Blueprint Class Defense
Mass
(Base/ With Docks)
4,222.7 4,258.7
Dimensions
(Length/Height/Width)
141m / 39m / 63m
Power
(Total/Recharge)
1,376,640.6 936,479.6 e/sec
Thrust / Max Speed 6,046.6 144.1
Shields
(Total/Recharge)
319,699 7,716 s/sec
Armor Hit Points 1,091,150
Structure Hit Points 1,851,410
Systems
Weapons Cannon Computer.pngDamage Beam Computer.pngExplosive Effect Computer.png Cannon Computer
+Damage Beam Computer(100.0%)
+Explosive Effect (25.0%)
Stat Value
Number of Arrays 2
Damage Output (Per Array/Total DPS) 40,480.0 11,240
Block Penetration 34
Reload (In Seconds) 4.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 1,875.0
Range (In Sector Lengths) 3.0
Power Usage (Per Array/Per Activation) 445,280.00 883,995.6
Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png Cannon Computer
+Cannon Computer(50.0%)
+Punch-Through Effect (100.0%)
Stat Value
Number of Arrays 3
Damage Output (Per Array/Total DPS) 3,657.5 15,960
Block Penetration 22
Reload (In Seconds) 0.55
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 43,890.00 258,772.8
Equipment Ion Effect Computer.png Defensive Ion Effect Stat Value
Number of Blocks 1902
Effect Strength 54.1%
Power Usage (Per Second) 38,559.5
Scanner Computer.png Scanner System Stat Value
Number of Blocks 1,214
Total Charged Needed 2,236,321.8
Charge Time (Approx.) 63.00 sec
Power Usage (Per Second) 35,350.00
Modules/Modules Needed 1,214 2,120
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 3,980
Total Charged Needed 2,785,452.0
Charge Time (Approx.) 13.50 sec
Power Usage (Per Second while Charging) 209,000.00
Modules/Modules Needed 3,980 2,128
Inner Ship Remote.png Inner Ship Remote"[no data]" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 32,14,20)
Part of a USD dock on the vessel's left side.
Rail Docker.png Rail Docker
(Location: 0,14,18)
Part of a USD dock on the vessel's right side.
Dock(s) 2 x AMS Turrets
(Small)
Cannon Computer.pngCannon Computer.png
Docked on the Top and bottom of the vessel.
(Location(s): 16,26,-45/16,6,-2)
Stat Value
Number of Arrays 2
Type Machine Gun
Damage Output (Per Array/Total DPS) 2 20
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 1,700
Structure Hit Points (of both Base & Barrel) 980
2 x Cannon Turrets
Cannon Computer.pngPunch-Through Effect Computer.png
Docked on the left and right side of the vessel. Near its rear
(Location(s): 47,16,-24/-15,16,-24)
Stat Value
Number of Arrays 2
Type Cannons+Punch-Through Effect
Damage Output (Per Array/Total DPS) 90 180
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 7,550
Structure Hit Points (of both Base & Barrel) 2,615
1 x Rail Decoration
(Spinning Radar Dish)
Decorative rail entity. Stat Value
Mass 1.6
Armor Hit Points 1,550
Structure Hit Points 245

C120-12

The Crusa C120 | Shuttle
The Trading Guild Shuttle. A small craft with very limited capabilities. Generally used for personal transport.

C120-12.png Stats
Class Shuttle
Blueprint Class General
Mass
(Base/ With Docks)
210.9 211.7
Dimensions
(Length/Height/Width)
31m / 11m / 23m
Power
(Total/Recharge)
95,866.5 17,175.3 e/sec
Thrust / Max Speed 466.8 202.9
Shields
(Total/Recharge)
6,478 170 s/sec
Armor Hit Points 82,925
Structure Hit Points 64,760
Systems
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 30
Total Charged Needed 249,142.86
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 5,750.00
Modules/Modules Needed 30 103
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 167
Total Charged Needed 357,261.0
Charge Time (Approx.) 20.00 sec
Power Usage (Per Second while Charging) 18,350.00
Modules/Modules Needed 167 106
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,11,18)
Located on the under side of the vessel.
Dock(s) 1 x Rail Door Used as the primary means to enter the vessel Stat Value
Mass 0.8
Armor Hit Points 400
Structure Hit Points 120

C140-9

Crusa C140 | Salvager
The Trading Guild rely on trade more than resource harvesting. Their interest in spending time mining is minimal. Crusa-Corp invested in a cheap hull dedicated for mining that they could sell to civilians.

C140-9.png Stats
Class Mining Ship
Blueprint Class Mining
Mass 668.4
Dimensions
(Length/Height/Width)
53m / 13m / 31m
Power
(Total/Recharge)
50,000 64,031.4 e/sec
Thrust / Max Speed 1,101.5 161.1
Shields
(Total/Recharge)
17,023 1,221 s/sec
Armor Hit Points 212,575
Structure Hit Points 237,450
Systems
Equipment Salvage Computer.pngDamage Pulse Computer.png Salvage Computer
+Damage Pulse Computer (71.3%)
Stat Value
Number of Arrays 12
Salvage Strength(Per Array) 264.7
Tick Rate (In Seconds) 11.0
Reload (In Seconds) 23.0
Range (In Sector Lengths) 0.48
Power Usage (Per Array/Per Activation) 52.9 10,692.00
Storage.png Cargo System Cargo Capacity
Cargo 1 1,300
Cargo 2 100
Total Capacity 1,400
Ion Effect Computer.png Defensive Ion Effect Stat Value
Number of Blocks 406
Effect Strength 60%
Power Usage (Per Second) 8,350.00
Scanner Computer.png Scanner System Stat Value
Number of Blocks 304
Total Charged Needed 495,560.38
Charge Time (Approx.) 40.00 sec
Power Usage (Per Second) 12,600.00
Modules/Modules Needed 304 318
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 558
Total Charged Needed 632,223.0
Charge Time (Approx.) 17.00 sec
Power Usage (Per Second while Charging) 37,900.00
Modules/Modules Needed 558 335
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 8,14,27)
Part of a USD dock on the vessel's right side.

T180-15

The Tak T180 | Small Freighter
The Tak 188 is the smallest cargo transport in the Trading Guild Fleet. Because of its modular interior, more space can be dedicated to other system such as thrust, jump drives or shields. This would come with a sacrifice to it's cargo capacity however. The default configuration is displayed here.

T180-15.png Stats
Class Freighter
Blueprint Class Cargo
Mass
(Base/ With Docks)
2,625.6 2,702.5
Dimensions
(Length/Height/Width)
93m / 26m / 47m
Power
(Total/Recharge)
325,737.9 89,875 e/sec
Thrust / Max Speed 1,470.9 78.3
Shields
(Total/Recharge)
43,428 390 s/sec
Armor Hit Points 1,201,800
Structure Hit Points 396,990
Systems
Equipment Storage.png Cargo System Cargo Capacity
Cargo 1 29,500
Cargo 2 29,500
Cargo 3 29,500
Cargo 4 29,500
Cargo 5 29,500
Cargo 6 29,500
Cargo 7 29,500
Cargo 8 29,500
Total Capacity 236,000
Scanner Computer.png Scanner System Stat Value
Number of Blocks 85
Total Charged Needed 410,122.44
Charge Time (Approx.) 58.00 sec
Power Usage (Per Second) 7,125.00
Modules/Modules Needed 85 1,299
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 1,367
Total Charged Needed 1,852,415.0
Charge Time (Approx.) 24.00 sec
Power Usage (Per Second while Charging) 78,350.00
Modules/Modules Needed 1,367 1,352
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: -7,13,2)
Part of a USD dock on the vessel's right side.
Rail Docker.png Rail Docker
(Location: 39,13,4)
Part of a USD dock on the vessel's left side.
Dock(s) 16 x Rail Door Comes in sets of 2, Decorative hatch doors that can be opened/closed to reveal a cargo stack. Stat Value
Mass 4.3
Armor Hit Points 2,050
Structure Hit Points 280
7 x AMS Turrets
(Small)
Cannon Computer.pngCannon Computer.png
Docked on the Top and bottom of the vessel.
(Location(s): 16,24,-8/16,24,-18/16,24,-48/16,8,-8/16,8,-18/16,8,-28/16,8,-48)
Stat Value
Number of Arrays 2
Type Machine Gun
Damage Output (Per Array/Total DPS) 2 20
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 1,700
Structure Hit Points (of both Base & Barrel) 980