Difference between revisions of "Trading Guild"
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!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !rowspan="9" |Weapons | + | !style="border-bottom: solid 1px;" rowspan="9" |Weapons |
− | |rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|100px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer|Unslaved Cannons]] | + | |rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|100px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer|Unslaved Cannons]] |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 58: | Line 58: | ||
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | ||
|- | |- | ||
− | |Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 6,380<span style="color: grey">.00</span>||style="text-align:center;"| 12,760<span style="color: grey">.00</span> | + | |style="border-bottom: solid 1px;" |Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 6,380<span style="color: grey">.00</span>||style="border-bottom: solid 1px; text-align:center;"| 12,760<span style="color: grey">.00</span> |
|- | |- | ||
!rowspan="9" width="30px"|Equipment | !rowspan="9" width="30px"|Equipment | ||
Line 97: | Line 97: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !rowspan="9" |Weapons | + | !style="border-bottom: solid 1px;" rowspan="9" |Weapons |
− | |rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|100px]][[File:Punch-Through Effect Computer.png|100px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (97.0%) | + | |rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|100px]][[File:Punch-Through Effect Computer.png|100px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (97.0%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 115: | Line 115: | ||
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | ||
|- | |- | ||
− | |Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 14,300<span style="color: grey">.00</span>||style="text-align:center;"| 28,600<span style="color: grey">.00</span> | + | |style="border-bottom: solid 1px;"| Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 14,300<span style="color: grey">.00</span>||style="border-bottom: solid 1px; text-align:center;"| 28,600<span style="color: grey">.00</span> |
|- | |- | ||
!rowspan="15" width="30px"|Equipment | !rowspan="15" width="30px"|Equipment | ||
Line 184: | Line 184: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !rowspan="20" |Weapons | + | !style="border-bottom: solid 1px;" rowspan="20" |Weapons |
|rowspan="10" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%) | |rowspan="10" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%) | ||
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
Line 206: | Line 206: | ||
|Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 532,636<span style="color: grey">.4</span> | |Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 532,636<span style="color: grey">.4</span> | ||
|- | |- | ||
− | |rowspan="10" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%) | + | |rowspan="10" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="10" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](93.2%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (88.6%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 225: | Line 225: | ||
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.6</span> | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.6</span> | ||
|- | |- | ||
− | |Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 532,636<span style="color: grey">.4</span> | + | |style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="border-bottom: solid 1px;text-align:center;"| 532,636<span style="color: grey">.4</span> |
|- | |- | ||
− | !rowspan="14" width="30px"|Equipment | + | !style="border-bottom: solid 1px;" rowspan="14" width="30px"|Equipment |
|rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Scanner Computer|Scanner System]] | |rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Scanner Computer|Scanner System]] | ||
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
Line 257: | Line 257: | ||
|colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.'' | |colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.'' | ||
|- | |- | ||
− | |style="text-align:center;"|[[File:Rail Docker.png|100px]] ||style="text-align:center;"|[[Rail Docker]]<br/><small>(Location: 22,14,17)</small> | + | |style="border-bottom: solid 1px; text-align:center;"|[[File:Rail Docker.png|100px]] ||style="border-bottom: solid 1px; text-align:center;"|[[Rail Docker]]<br/><small>(Location: 22,14,17)</small> |
− | |colspan="3" style="text-align:center;"|''Part of a USD dock on the vessel's left side.'' | + | |colspan="3" style="border-bottom: solid 1px; text-align:center;"|''Part of a USD dock on the vessel's left side.'' |
|- | |- | ||
!rowspan="15" width="30px"|Dock(s) | !rowspan="15" width="30px"|Dock(s) | ||
Line 313: | Line 313: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !rowspan="18" |Weapons | + | !style="border-bottom: solid 1px;" rowspan="18" |Weapons |
|rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Explosive Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Explosive Effect Computer|Punch-Through Effect]] (26.7%) | |rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Explosive Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Explosive Effect Computer|Punch-Through Effect]] (26.7%) | ||
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
Line 333: | Line 333: | ||
|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 448,800<span style="color: grey">.00</span>||style="text-align:center;"| 897,590<span style="color: grey">.6</span> | |Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 448,800<span style="color: grey">.00</span>||style="text-align:center;"| 897,590<span style="color: grey">.6</span> | ||
|- | |- | ||
− | |rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Punch-Through Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]](50.0%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (100.0%) | + | |rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Punch-Through Effect Computer.png|75px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]](50.0%)<br/>+[[Punch-Through Effect Computer|Punch-Through Effect]] (100.0%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 350: | Line 350: | ||
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> | ||
|- | |- | ||
− | |Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="text-align:center;"| 110,000<span style="color: grey">.00</span>||style="text-align:center;"| 219,986<span style="color: grey">.9</span> | + | |style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 110,000<span style="color: grey">.00</span>||style="border-bottom: solid 1px; text-align:center;"| 219,986<span style="color: grey">.9</span> |
|- | |- | ||
− | !rowspan="19" width="30px"|Equipment | + | !style="border-bottom: solid 1px;" rowspan="19" width="30px"|Equipment |
|rowspan="4" width="50px" style="text-align:center;"|[[File:Ion Effect Computer.png|100px]]||rowspan="4" width="70px" style="text-align:center;"|[[Ion Effect Computer|Defensive Ion Effect]] | |rowspan="4" width="50px" style="text-align:center;"|[[File:Ion Effect Computer.png|100px]]||rowspan="4" width="70px" style="text-align:center;"|[[Ion Effect Computer|Defensive Ion Effect]] | ||
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
Line 394: | Line 394: | ||
|colspan="3" style="text-align:center;"|''Part of a USD dock on the vessel's left side.'' | |colspan="3" style="text-align:center;"|''Part of a USD dock on the vessel's left side.'' | ||
|- | |- | ||
− | |style="text-align:center;"|[[File:Rail Docker.png|100px]] ||style="text-align:center;"|[[Rail Docker]]<br/><small>(Location: 0,14,18)</small> | + | |style="border-bottom: solid 1px; text-align:center;"|[[File:Rail Docker.png|100px]] ||style="border-bottom: solid 1px; text-align:center;"|[[Rail Docker]]<br/><small>(Location: 0,14,18)</small> |
− | |colspan="3" style="text-align:center;"|''Part of a USD dock on the vessel's right side.'' | + | |colspan="3" style="border-bottom: solid 1px; text-align:center;"|''Part of a USD dock on the vessel's right side.'' |
|- | |- | ||
!rowspan="18" width="30px"|Dock(s) | !rowspan="18" width="30px"|Dock(s) | ||
Line 478: | Line 478: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !rowspan="14" width="30px"|Equipment | + | !style="border-bottom: solid 1px;" rowspan="14" width="30px"|Equipment |
|rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Scanner Computer|Scanner System]] | |rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Scanner Computer|Scanner System]] | ||
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
Line 508: | Line 508: | ||
|colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.'' | |colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.'' | ||
|- | |- | ||
− | | style="text-align:center;"|[[File:Rail Docker.png|100px]] || style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 16,11,18)</small> | + | | style="border-bottom: solid 1px; text-align:center;"|[[File:Rail Docker.png|100px]] || style="border-bottom: solid 1px; text-align:center;"|[[Rail Docker]] <br/><small>(Location: 16,11,18)</small> |
− | |colspan="3" style="text-align:center;"|''Located on the under side of the vessel.'' | + | |colspan="3" style="border-bottom: solid 1px; text-align:center;"|''Located on the under side of the vessel.'' |
|- | |- | ||
!rowspan="15" width="30px"|Dock(s) | !rowspan="15" width="30px"|Dock(s) |
Revision as of 06:15, 23 December 2016
This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
The Trading Guild is one of the major factions that players will encounter while journeying through the universe. They are a generally peaceful trade oriented faction that will start off neutral towards the player but will retaliate if provoked.
Contents
Overview
TBA
Blueprints
Ships
B110-11
The Bahtra B110 | Drone
The Trading Guild will often employ the use of drones more than manned fighters. Pilots cost money, more so when they die! Shipping valuable cargo across space can be fatal, surprisingly. The drone here is quite an aggressive looking ship and it is clear that Bahtra intended so!
Stats | ||||||
---|---|---|---|---|---|---|
Class | Attack Drone | |||||
Mass | 104.9 | |||||
Dimensions (Length/Height/Width) |
19m / 10m / 29m | |||||
Power ■ (Total/Recharge) |
84,317.6 | 15,944.8 e/sec | ||||
Thrust / Max Speed ■ | 129.8 | 130.3 | ||||
Shields ■ (Total/Recharge) |
3,093 | 187 s/sec | ||||
Armor Hit Points ■ | 46,075 | |||||
Structure Hit Points ■ | 34,525 | |||||
Systems | ||||||
Weapons | Unslaved Cannons | Stat | Value | |||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 580 | 1,160 | ||||
Block Penetration | 7 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 6,380.00 | 12,760.00 | ||||
Equipment | Rail Docker (Location: 16,11,20) |
Forward facing dock on the underside of the vessel's nose. |
B130-7
The Bahtra B130 | Patrol Ship
The Trading Guild utilizes patrol ships and bombers for escorting their cargo ships. These craft are usually guarding small freighters and as such dock with stations fairly often.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Mass | 525.3 | |||||
Dimensions (Length/Height/Width) |
44m / 19m / 29m | |||||
Power ■ (Total/Recharge) |
130,086.4 | 126,507.6 e/sec | ||||
Thrust / Max Speed ■ | 894.5 | 165.2 | ||||
Shields ■ (Total/Recharge) |
12,265 | 968 s/sec | ||||
Armor Hit Points ■ | 176,625 | |||||
Structure Hit Points ■ | 179,715 | |||||
Systems | ||||||
Weapons | Cannon Computer +Punch-Through Effect (97.0%) |
Stat | Value | |||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 1,300 | 2,300 | ||||
Block Penetration | 16 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 14,300.00 | 28,600.00 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 70 | |||||
Total Charged Needed | 330,482.0 | |||||
Charge Time (Approx.) | 50.00 sec | |||||
Power Usage (Per Second) | 6,380.00 | |||||
Modules/Modules Needed | 70 | 237 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 336 | |||||
Total Charged Needed | 575,673.0 | |||||
Charge Time (Approx.) | 20.00 sec | |||||
Power Usage (Per Second while Charging) | 26,800.00 | |||||
Modules/Modules Needed | 336 | 263 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 19,15,28) |
Part of a USD dock on the vessel's left side. |
B150-18
The Bahtra B150 | Bomber
The Trading Guild do not often employ bombers in their fleets. Most of their combat tactics involve preventative measures such as Jump Drives and AMS systems. It's also better to sell warfare than it is to engage in it. This particular model is destined to be decommissioned in the near future.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Mass (Base/ With Docks) |
468.1 | 470.8 | ||||
Dimensions (Length/Height/Width) |
40m / 18m / 33m | |||||
Power ■ (Total/Recharge) |
1,002,367.2 | 101,493.3 e/sec | ||||
Thrust / Max Speed ■ | 487.3 | 115.1 | ||||
Shields ■ (Total/Recharge) |
14,114 | 638 s/sec | ||||
Armor Hit Points ■ | 151,050 | |||||
Structure Hit Points ■ | 194,625 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(93.2%) +Punch-Through Effect (88.6%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Damage Output (Per Array) | 106,527.3 | |||||
Blast Radius (In Blocks) | 16.4 | |||||
Reload (In Seconds) | 42.9 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 359.3 | |||||
Range (In Sector Lengths) | 4.6 | |||||
Power Usage (Per Activation) | 532,636.4 | |||||
Missile Computer +Damage Beam Computer(93.2%) +Punch-Through Effect (88.6%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Damage Output (Per Array) | 106,527.3 | |||||
Blast Radius (In Blocks) | 16.4 | |||||
Reload (In Seconds) | 42.9 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 359.3 | |||||
Range (In Sector Lengths) | 4.6 | |||||
Power Usage (Per Activation) | 532,636.4 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 76 | |||||
Total Charged Needed | 335,067.56 | |||||
Charge Time (Approx.) | 49.00 sec | |||||
Power Usage (Per Second) | 6,900.00 | |||||
Modules/Modules Needed | 76 | 228 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 173 | |||||
Total Charged Needed | 553,651.75 | |||||
Charge Time (Approx.) | 30.00 sec | |||||
Power Usage (Per Second while Charging) | 18,650.00 | |||||
Modules/Modules Needed | 173 | 236 | ||||
Inner Ship Remote"[no data]" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 22,14,17) |
Part of a USD dock on the vessel's left side. | |||||
Dock(s) | 1 x AMS Turret (Small) |
Docked on the right side of the vessel. Parallel to the USD dock (Location: 10,16,16) |
Stat | Value | ||
Number of Arrays | 2 | |||||
Type | Machine Gun | |||||
Damage Output (Per Array/Total DPS) | 2 | 20 | ||||
Shields ■(Total/Recharge of both Base & Barrel) | 0 | 0 s/sec | ||||
Armor Hit Points ■ (of both Base & Barrel) | 1,700 | |||||
Structure Hit Points ■ (of both Base & Barrel) | 980 |
B190-18
The Bahtra B190 | Frigate
The B190 is the largest addition to the small category of Trading Guild ships. The vessel is larger and better equipped than the other small fighters and drones in the lineup. As such it is crewed by a number of people at any time and offers a much more hospitable ship environment than other vessels, if only marginally so.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Frigate | |||||
Mass (Base/ With Docks) |
4,220.2 | 4,255.9 | ||||
Dimensions (Length/Height/Width) |
141m / 39m / 63m | |||||
Power ■ (Total/Recharge) |
1,376,640.6 | 936,479.6 e/sec | ||||
Thrust / Max Speed ■ | 6,046.6 | 144.1 | ||||
Shields ■ (Total/Recharge) |
317,880 | 7,716 s/sec | ||||
Armor Hit Points ■ | 1,090,350 | |||||
Structure Hit Points ■ | 1,851,825 | |||||
Systems | ||||||
Weapons | Cannon Computer +Damage Beam Computer(100.0%) +Punch-Through Effect (26.7%) |
Stat | Value | |||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 40,800.0 | 20,400 | ||||
Block Penetration | 36 | |||||
Reload (In Seconds) | 4.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 1,875.0 | |||||
Range (In Sector Lengths) | 3.0 | |||||
Power Usage (Per Array/Per Activation) | 448,800.00 | 897,590.6 | ||||
Cannon Computer +Cannon Computer(50.0%) +Punch-Through Effect (100.0%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 11,000 | 17,050 | ||||
Block Penetration | 31 | |||||
Reload (In Seconds) | 0.55 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 110,000.00 | 219,986.9 | ||||
Equipment | Defensive Ion Effect | Stat | Value | |||
Number of Blocks | 1902 | |||||
Effect Strength | 54.1% | |||||
Power Usage (Per Second) | 38,559.5 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 1,214 | |||||
Total Charged Needed | 2,236,321.8 | |||||
Charge Time (Approx.) | 63.00 sec | |||||
Power Usage (Per Second) | 35,350.00 | |||||
Modules/Modules Needed | 1,214 | 2,120 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 3,980 | |||||
Total Charged Needed | 2,785,452.0 | |||||
Charge Time (Approx.) | 13.50 sec | |||||
Power Usage (Per Second while Charging) | 209,000.00 | |||||
Modules/Modules Needed | 3,980 | 2,128 | ||||
Inner Ship Remote"[no data]" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 32,14,20) |
Part of a USD dock on the vessel's left side. | |||||
Rail Docker (Location: 0,14,18) |
Part of a USD dock on the vessel's right side. | |||||
Dock(s) | 2 x AMS Turrets (Small) |
Docked on the Top and bottom of the vessel. (Location(s): 16,26,-45/16,6,-2) |
Stat | Value | ||
Number of Arrays | 2 | |||||
Type | Machine Gun | |||||
Damage Output (Per Array/Total DPS) | 2 | 20 | ||||
Shields ■(Total/Recharge of both Base & Barrel) | 0 | 0 s/sec | ||||
Armor Hit Points ■ (of both Base & Barrel) | 1,700 | |||||
Structure Hit Points ■ (of both Base & Barrel) | 980 | |||||
2 x Cannon Turrets |
Docked on the left and right side of the vessel. Near its rear (Location(s): 47,16,-24/-15,16,-24) |
Stat | Value | |||
Number of Arrays | 2 | |||||
Type | Cannons+Punch-Through Effect | |||||
Damage Output (Per Array/Total DPS) | 90 | 180 | ||||
Shields ■(Total/Recharge of both Base & Barrel) | 0 | 0 s/sec | ||||
Armor Hit Points ■ (of both Base & Barrel) | 7,550 | |||||
Structure Hit Points ■ (of both Base & Barrel) | 2,615 | |||||
1 x Rail Decoration (Spinning Radar Dish) |
Decorative rail entity. | Stat | Value | |||
Mass | 1.6 | |||||
Armor Hit Points ■ | 1,550 | |||||
Structure Hit Points ■ | 245 |
C120-12
The Crusa C120 | Shuttle
The Trading Guild Shuttle. A small craft with very limited capabilities. Generally used for personal transport.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Shuttle | |||||
Mass (Base/ With Docks) |
210.9 | 211.7 | ||||
Dimensions (Length/Height/Width) |
31m / 11m / 23m | |||||
Power ■ (Total/Recharge) |
95,866.5 | 17,175.3 e/sec | ||||
Thrust / Max Speed ■ | 466.8 | 202.9 | ||||
Shields ■ (Total/Recharge) |
6,478 | 170 s/sec | ||||
Armor Hit Points ■ | 82,925 | |||||
Structure Hit Points ■ | 64,760 | |||||
Systems | ||||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 30 | |||||
Total Charged Needed | 249,142.86 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,750.00 | |||||
Modules/Modules Needed | 30 | 103 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 167 | |||||
Total Charged Needed | 357,261.0 | |||||
Charge Time (Approx.) | 20.00 sec | |||||
Power Usage (Per Second while Charging) | 18,350.00 | |||||
Modules/Modules Needed | 167 | 106 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,11,18) |
Located on the under side of the vessel. | |||||
Dock(s) | 1 x Rail Door | Used as the primary means to enter the vessel | Stat | Value | ||
Mass | 0.8 | |||||
Armor Hit Points ■ | 400 | |||||
Structure Hit Points ■ | 120 |
C140-9
Crusa C140 | Salvager
The Trading Guild rely on trade more than resource harvesting. Their interest in spending time mining is minimal. Crusa-Corp invested in a cheap hull dedicated for mining that they could sell to civilians.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Mining Ship | |||||
Mass | 668.4 | |||||
Dimensions (Length/Height/Width) |
53m / 13m / 31m | |||||
Power ■ (Total/Recharge) |
50,000 | 64,031.4 e/sec | ||||
Thrust / Max Speed ■ | 1,101.5 | 161.1 | ||||
Shields ■ (Total/Recharge) |
17,023 | 1,221 s/sec | ||||
Armor Hit Points ■ | 212,575 | |||||
Structure Hit Points ■ | 237,450 | |||||
Systems | ||||||
Equipment | Salvage Computer +Damage Pulse Computer (71.3%) |
Stat | Value | |||
Number of Arrays | 12 | |||||
Salvage Strength(Per Array) | 264.7 | |||||
Tick Rate (In Seconds) | 11.0 | |||||
Reload (In Seconds) | 23.0 | |||||
Range (In Sector Lengths) | 0.48 | |||||
Power Usage (Per Array/Per Activation) | 52.9 | 10,692.00 | ||||
Cargo System | Cargo Capacity | |||||
Cargo 1 | 1,300 | |||||
Cargo 2 | 100 | |||||
Defensive Ion Effect | Stat | Value | ||||
Number of Blocks | 406 | |||||
Effect Strength | 60% | |||||
Power Usage (Per Second) | 8,350.00 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 304 | |||||
Total Charged Needed | 495,560.38 | |||||
Charge Time (Approx.) | 40.00 sec | |||||
Power Usage (Per Second) | 12,600.00 | |||||
Modules/Modules Needed | 304 | 318 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 558 | |||||
Total Charged Needed | 632,223.0 | |||||
Charge Time (Approx.) | 17.00 sec | |||||
Power Usage (Per Second while Charging) | 37,900.00 | |||||
Modules/Modules Needed | 558 | 335 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 8,14,27) |
Part of a USD dock on the vessel's right side. |