Difference between revisions of "Scavengers"

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(Kontos: added table)
(Kukri: added table)
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<big>Kukri Class Frigate<br/>
 
<big>Kukri Class Frigate<br/>
 
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.</big>
 
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.</big>
 +
{| class="wikitable"
 +
|rowspan="9" colspan="3"|[[File:Kukri.png|700px]]
 +
!colspan="3"|<big>Stats</big>
 +
|-
 +
!Class
 +
|colspan="2" style="text-align:center;"| Frigate
 +
|-
 +
!Mass<br/>
 +
|colspan="2" style="text-align:center;"| 3,707.1
 +
|-
 +
!Dimensions<br/> <small>(Length/Height/Width)</small>
 +
|colspan="2" style="text-align:center;"| 134m / 27m / 63m
 +
|-
 +
!Power <span style="color: cornflowerblue">■</span> <br/><small>(Total/Recharge)</small>
 +
|width="100px" style="text-align:center;"| 3,058,678.5|| style="text-align:center;"| 559,970.9 e/sec
 +
|-
 +
!Thrust / Max Speed <span style="color: darkgreen">■</span>
 +
|style="text-align:center;"|5,606.2||style="text-align:center;"| 150.9
 +
|-
 +
!Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small>
 +
|style="text-align:center;"|35,347|| style="text-align:center;"| 2,645 s/sec
 +
|-
 +
!Armor Hit Points <span style="color: grey">■</span>
 +
|colspan="3" style="text-align:center;"| 1,129,850
 +
|-
 +
!Structure Hit Points <span style="color: green">■</span>
 +
|colspan="3" style="text-align:center;"| 1,584,705
 +
|-
 +
!colspan="7"|<big>Systems</big>
 +
|-
 +
!style="border-bottom: solid 1px;" rowspan="29" |Weapons
 +
|rowspan="11" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](91.0%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (80.4%)
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Arrays ||colspan="2" style="text-align:center;"| 4
 +
|-
 +
|Type||colspan="2" style="text-align:center;"| Lock On
 +
|-
 +
|Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Right
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 152,302.0<br/>154,840.4<br/>141,302.4<br/>109,149.8<br/>
 +
|-
 +
|Blast Radius <span style="color: grey"><small> (In Blocks)</small></span>||colspan="2" style="text-align:center;"| 16
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 42<span style="color: grey">.3</span>
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> ||style="text-align:center;"| 1 ||style="text-align:center;"|4
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||colspan="2" style="text-align:center;"| 355.3
 +
|-
 +
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.5</span>
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Array & Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 818,623<span style="color: grey">.5</span><br/>832,267<span style="color: grey">.2</span><br/>759,500<span style="color: grey">.8</span><br/>586,680<span style="color: grey">.2</span><br/>
 +
|-
 +
|rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Ion Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Ion Effect Computer|Ion Effect]] (77.5%)
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Arrays ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 168,960.0||style="text-align:center;"|27,020
 +
|-
 +
|Block Penetration||colspan="2" style="text-align:center;"| 46
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.0</span>
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||colspan="2" style="text-align:center;"| 1,875.0
 +
|-
 +
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 3<span style="color: grey">.0</span>
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 1,689,600<span style="color: grey">.00</span>
 +
|-
 +
|rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Explosive Effect Computer.png|75px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]](100%)<br/>+[[Explosive Effect Computer|Explosive Effect]] (10.0%)
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Arrays ||colspan="2" style="text-align:center;"| 2
 +
|-
 +
|Damage Output <span style="color: grey"><small>(Per Array/Total DPS)</small></span> || style="text-align:center;"| 787||style="text-align:center;"|8,240
 +
|-
 +
|Block Penetration||colspan="2" style="text-align:center;"| 10
 +
|-
 +
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 0<span style="color: grey">.1</span>
 +
|-
 +
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 1
 +
|-
 +
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||colspan="2" style="text-align:center;"| 937.5
 +
|-
 +
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 +
|-
 +
|style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Array/Per Activation)</small></span> || style="border-bottom: solid 1px; text-align:center;"| 90,640<span style="color: grey">.0</span>||style="border-bottom: solid 1px; text-align:center;"| 159,486<span style="color: grey">.4</span>
 +
|-
 +
!rowspan="17" width="30px" |Equipment
 +
|rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Scanner Computer|Scanner System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 70
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 380,048<span style="color: grey">.03</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 56<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second)</small></span> || colspan="2" style="text-align:center;"| 6,750<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 70||style="text-align:center;"| 1,708
 +
|-
 +
|rowspan="6" style="text-align:center;"|[[File:Jump Drive Computer.png|100px]] ||rowspan="6"  style="text-align:center;"|[[Jump Drive Computer|Jump Drive System]]
 +
!Stat !!colspan="2"|  Value
 +
|-
 +
|Number of Blocks ||colspan="2" style="text-align:center;"| 465
 +
|-
 +
|Total Charged Needed ||colspan="2" style="text-align:center;"| 1,378,317<span style="color: grey">.5</span>
 +
|-
 +
|Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 41<span style="color: grey">.00</span> sec
 +
|-
 +
|Power Usage<span style="color: grey"><small> (Per Second while Charging)</small></span> || colspan="2" style="text-align:center;"| 33,250<span style="color: grey">.00</span>
 +
|-
 +
|Modules/Modules Needed|| style="text-align:center;"| 465||style="text-align:center;"| 1,854
 +
|-
 +
| style="text-align:center;"|[[File:Inner Ship Remote.png|100px]] || style="text-align:center;"|[[Inner Ship Remote]]"Engines"
 +
|colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.''
 +
|-
 +
| style="text-align:center;"|[[File:Rail Docker.png|100px]] ||  style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 0,14,18)</small>
 +
|colspan="3" style="text-align:center;"|''Part of a USd located on the right side of the vessel.''
 +
|}
 +
 
====Mantlet====
 
====Mantlet====
 
<big>Mantlet Class Fighter Bomber<br/>
 
<big>Mantlet Class Fighter Bomber<br/>

Revision as of 20:38, 31 December 2016

Scavengers are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon site and will only yield if appeased through diplomacy.

Overview

TBA

Blueprints

Ships

Arma

Arma Class Fighter
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.

Arma.png Stats
Class Light Fighter
Mass 356.4
Dimensions
(Length/Height/Width)
45m / 15m / 20m
Power
(Total/Recharge)
50,000 14,833.4e/sec
Thrust / Max Speed 282.2 96.9
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 139,925
Structure Hit Points 43,810
Systems
Weapons Cannon Computer.pngPiercing Effect Computer.png Cannon Computer
+Piercing Effect (37.8%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 1,020 1,020
Block Penetration 16
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array & Per Activation) 10,200.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 14
Total Charged Needed 236,406.78
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 5,350.00
Modules/Modules Needed 14 104
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 33
Total Charged Needed 489,276.1
Charge Time (Approx.) 42.00 sec
Power Usage (Per Second while Charging) 11,650.00
Modules/Modules Needed 33 179
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 14,13,15)
Located underneath the vessel.

Carrus

Carrus Class Freighter
The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations.

Carrus.png Stats
Class Freighter
Mass
(Base/ With Docks)
1,823.2 1,851.2
Dimensions
(Length/Height/Width)
80m / 18m / 33m
Power
(Total/Recharge)
632,730.7 148,678.3 e/sec
Thrust / Max Speed 1,691.6 106.0
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 722,375
Structure Hit Points 308,775
Systems
Weapons Missile Computer.pngMissile Computer.pngPiercing Effect Computer.png Missile Computer
+Missile Computer(100%)
+Punch-Through Effect (100%)
Stat Value
Number of Arrays 4
Type Heat Seeking Swarm
Damage Output (Per Array) 2,340
2,160
2,790
2,520
Blast Radius (In Blocks) 9
Reload (In Seconds) 15.0
Shots (Per Array/ Per Activation) 10 40
Projectile Speed (In Meters per Second) 93
Range (In Sector Lengths) 1.6
Power Usage (Per Array/ Per Activation) 125,775.0
116,100.0
149,962.5
135,450.0
527,287.5
Equipment Storage.png Cargo System Cargo Capacity
Cargo 1 49,000
Scanner Computer.png Scanner System Stat Value
Number of Blocks 50
Total Charged Needed 326,692.75
Charge Time (Approx.) 52.00 sec
Power Usage (Per Second) 6,250.00
Modules/Modules Needed 50 639
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 276
Total Charged Needed 955,065.25
Charge Time (Approx.) 40.00 sec
Power Usage (Per Second while Charging) 23,800.00
Modules/Modules Needed 276 926
Inner Ship Remote.png Inner Ship Remote"Hanger Door" Opens and closes the rail door located in front of the vessel.
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 9,13,-4)
Part of a USD dock on the vessel's right side.
Dock(s) 1 x Rail Door Acts as a loading dock for the cargo bay Stat Value
Mass 28.0
Armor Hit Points 13,175
Structure Hit Points 915

Cestus

Cestus Class Scout Craft
The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts.

Cestus.png Stats
Class Scout
Mass
(Base/ With Docks)
394.1 410.7
Dimensions
(Length/Height/Width)
69m / 10m / 21m
Power
(Total/Recharge)
50,000 22,033.5 e/sec
Thrust / Max Speed 744.3 173.4
Shields
(Total/Recharge)
0 0 s/sec
Armor Hit Points 77,255
Structure Hit Points 147,425
Systems
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 131
Total Charged Needed 267,200.0
Charge Time (Approx.) 32.00 sec
Power Usage (Per Second) 8,275.00
Modules/Modules Needed 131 131
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 33
Total Charged Needed 495,881.28
Charge Time (Approx.) 42.00 sec
Power Usage (Per Second while Charging) 11,650.00
Modules/Modules Needed 33 206
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 18,13,19)
Located underneath the vessel.
Dock(s) 3 x Rail Decoration 3 rail entities that dangle off of the right side of the vessel. Stat Value
Mass 5.6
Armor Hit Points 2,450
Structure Hit Points 255
Mass 5.8
Armor Hit Points 2,475
Structure Hit Points 305
Mass 5.3
Armor Hit Points 2,100
Structure Hit Points 305

Chakram

Chakram Class Fighter
This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship.

Chakram.png Stats
Class Light Fighter
Mass 231.4
Dimensions
(Length/Height/Width)
27m / 9m / 34m
Power
(Total/Recharge)
50,000 12,683.4 e/sec
Thrust / Max Speed 476.4 191.9
Shields
(Total/Recharge)
0 0 s/sec
Armor Hit Points 104,200
Structure Hit Points 56,705
Systems
Weapons Cannon Computer.png Unslaved Cannon Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 650 650
Block Penetration 9
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 6,500.00 6,500.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 12
Total Charged Needed 234,945.7
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 5,300.00
Modules/Modules Needed 12 108
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 52
Total Charged Needed 453,401.94
Charge Time (Approx.) 36.00 sec
Power Usage (Per Second while Charging) 12,600.00
Modules/Modules Needed 52 116
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,14,13)
Under the right side of the vessel. Directly under the core.

Hanbo

Hanbo Class Fighter
The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure.

Hanbo.png Stats
Class Light Fighter
Mass 307.5
Dimensions
(Length/Height/Width)
51m / 9m / 15m
Power
(Total/Recharge)
50,000 38,128.8 e/sec
Thrust / Max Speed 389 132.4
Shields
(Total/Recharge)
0 0 s/sec
Armor Hit Points 116,800
Structure Hit Points 69,865
Systems
Weapons Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png Cannon Computer
+Cannon Computer (95.5%)
+Punch-Through Effect Computer (95.5%)
Stat Value
Number of Arrays 2
Damage Output (Per Array/Total DPS) 180.4 1,720
Block Penetration 1
Reload (In Seconds) 0.14
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 1,984.00 18,920.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 10
Total Charged Needed 233,213.08
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 5,250.00
Modules/Modules Needed 10 114
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 10
Total Charged Needed 468,261.0
Charge Time (Approx.) 45.00 sec
Power Usage (Per Second while Charging) 10,500.00
Modules/Modules Needed 10 154
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,14,17)
Located directly under the Ship Core.

Hwacha

Hwacha Class Missile Boat
The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates.

Hwacha.png Stats
Class Missile Frigate
Mass
1,802.4
Dimensions
(Length/Height/Width)
108m / 16m / 52m
Power
(Total/Recharge)
1,260,530.7 119,741.8 e/sec
Thrust / Max Speed 945.3 76.8
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 717,525
Structure Hit Points 288,470
Systems
Weapons Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Missile Computer(85.7%)
+Piercing Effect (57.1%)
Stat Value
Number of Arrays 5
Type Lock On
Damage Output (Per Array) 32,571.4
55,371.4
30,942.9
56,185.7
28,500
Blast Radius (In Blocks) 14.9
Reload (In Seconds) 40.7
Shots (Per Array/ Per Activation) 1 5
Projectile Speed (In Meters per Second) 345.4
Range (In Sector Lengths) 4.3
Power Usage (Per Array/ Per Activation) 179,142.9
304,542.9
170,185.7
309,021.4
156,750.0
1,119,642.9
Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Missile Computer(85.7%)
+Piercing Effect (57.1%)
Stat Value
Number of Arrays 5
Type Lock On
Damage Output (Per Array) 32,571.4
55,371.4
30,942.9
56,185.7
28,500
Blast Radius (In Blocks) 14.9
Reload (In Seconds) 40.7
Shots (Per Array/ Per Activation) 1 5
Projectile Speed (In Meters per Second) 345.4
Range (In Sector Lengths) 4.3
Power Usage (Per Array/ Per Activation) 179,142.9
304,542.9
170,185.7
309,021.4
156,750.0
1,119,642.9
Equipment Storage.png Cargo System Cargo Capacity
Cargo 1 1,200
Scanner Computer.png Scanner System Stat Value
Number of Blocks 32
Total Charged Needed 288,625.1
Charge Time (Approx.) 52.00 sec
Power Usage (Per Second) 5,800.00
Modules/Modules Needed 32 581
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 51
Total Charged Needed 565,920.94
Charge Time (Approx.) 45.00 sec
Power Usage (Per Second while Charging) 12,550.00
Modules/Modules Needed 51 902
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,6,26)
Located underneath the vessel. Near the rear.

Karambit

Karambit Class Fighter
The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull.

Karambit.png Stats
Class Interceptor
Mass 270.6
Dimensions
(Length/Height/Width)
30m / 9m / 32m
Power
(Total/Recharge)
53,169.4 27,230.7 e/sec
Thrust / Max Speed 737.9 225
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 107,875
Structure Hit Points 89,895
Systems
Weapons Cannon Computer.pngPiercing Effect Computer.png Cannon Computer
+Piercing Effect (82.8%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 1,060 1,060
Block Penetration 16
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array & Per Activation) 10,600.00
Equipment Overdrive Effect Computer.png Defensive Overdrive Effect Stat Value
Number of Blocks 148
Effect Strength 50.0%
Power Usage (Per Second) 1,438.4
Scanner Computer.png Scanner System Stat Value
Number of Blocks 51
Total Charged Needed 277,844.0
Charge Time (Approx.) 44.00 sec
Power Usage (Per Second) 6,275.00
Modules/Modules Needed 51 136
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,14,15)
Located on the right of the vessel. Directly underneath the core.

Kestros

Kestros Class Scout
This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours.

Kestros.png Stats
Class Scout
Mass
(Base/ With Docks)
154.2 155.1
Dimensions
(Length/Height/Width)
39m / 15m / 18m
Power
(Total/Recharge)
50,000 9,975.4 e/sec
Thrust / Max Speed 324.7 194.4
Shields
(Total/Recharge)
0 0 s/sec
Armor Hit Points 57,675
Structure Hit Points 31,490
Systems
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 54
Total Charged Needed 172,402.0
Charge Time (Approx.) 26.00 sec
Power Usage (Per Second) 6,350.00
Modules/Modules Needed 54 52
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,12,14)
Located underneath the vessel.
Dock(s) 1 x Docked Scanner
Scanner Computer.png
A small docked scanner located on the right side of the vessel. Stat Value
Mass 0.9
Number of Blocks 2
Total Charged Needed 111,201.0
Charge Time (Approx.) 22.00 sec
Power Usage (Per Second) 5,050.00
Modules/Modules Needed 2 1
Armor Hit Points 550
Structure Hit Points 340

Kontos

Kontos Class Bomber
Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be.

Kontos.png Stats
Class Bomber
Mass
373.8
Dimensions
(Length/Height/Width)
52m / 12m / 25m
Power
(Total/Recharge)
414,165.8 43,478.6 e/sec
Thrust / Max Speed 279.3 93.5
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 134,350
Structure Hit Points 91,265
Systems
Weapons Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(24.6%)
+Piercing Effect (98.5%)
Stat Value
Number of Arrays 1
Type Lock On
Damage Output (Per Array) 64,915.4
Blast Radius (In Blocks) 16.9
Reload (In Seconds) 22.4
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 231.8
Range (In Sector Lengths) 2.4
Power Usage (Per Array & Per Activation) 324,576.9
Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(24.6%)
+Piercing Effect (100%)
Stat Value
Number of Arrays 1
Type Lock On
Damage Output (Per Array) 65,363.1
Blast Radius (In Blocks) 17.0
Reload (In Seconds) 22.4
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 231.8
Range (In Sector Lengths) 2.4
Power Usage (Per Array & Per Activation) 326,815.4
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 13
Total Charged Needed 239,342.34
Charge Time (Approx.) 45.00 sec
Power Usage (Per Second) 5,325.00
Modules/Modules Needed 13 138
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 9
Total Charged Needed 470,006.1
Charge Time (Approx.) 45.00 sec
Power Usage (Per Second while Charging) 10,450.00
Modules/Modules Needed 9 187
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,8,32)
Located underneath the vessel. Near the front.

Kukri

Kukri Class Frigate
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.

Kukri.png Stats
Class Frigate
Mass
3,707.1
Dimensions
(Length/Height/Width)
134m / 27m / 63m
Power
(Total/Recharge)
3,058,678.5 559,970.9 e/sec
Thrust / Max Speed 5,606.2 150.9
Shields
(Total/Recharge)
35,347 2,645 s/sec
Armor Hit Points 1,129,850
Structure Hit Points 1,584,705
Systems
Weapons Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(91.0%)
+Piercing Effect (80.4%)
Stat Value
Number of Arrays 4
Type Lock On
Firing Direction (In relation to the vessel) Right
Damage Output (Per Array) 152,302.0
154,840.4
141,302.4
109,149.8
Blast Radius (In Blocks) 16
Reload (In Seconds) 42.3
Shots (Per Array/ Per Activation) 1 4
Projectile Speed (In Meters per Second) 355.3
Range (In Sector Lengths) 4.5
Power Usage (Per Array & Per Activation) 818,623.5
832,267.2
759,500.8
586,680.2
Cannon Computer.pngDamage Beam Computer.pngIon Effect Computer.png Cannon Computer
+Damage Beam Computer(100.0%)
+Ion Effect (77.5%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 168,960.0 27,020
Block Penetration 46
Reload (In Seconds) 4.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 1,875.0
Range (In Sector Lengths) 3.0
Power Usage (Per Activation) 1,689,600.00
Cannon Computer.pngCannon Computer.pngExplosive Effect Computer.png Cannon Computer
+Cannon Computer(100%)
+Explosive Effect (10.0%)
Stat Value
Number of Arrays 2
Damage Output (Per Array/Total DPS) 787 8,240
Block Penetration 10
Reload (In Seconds) 0.1
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 90,640.0 159,486.4
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 70
Total Charged Needed 380,048.03
Charge Time (Approx.) 56.00 sec
Power Usage (Per Second) 6,750.00
Modules/Modules Needed 70 1,708
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 465
Total Charged Needed 1,378,317.5
Charge Time (Approx.) 41.00 sec
Power Usage (Per Second while Charging) 33,250.00
Modules/Modules Needed 465 1,854
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 0,14,18)
Part of a USd located on the right side of the vessel.

Mantlet

Mantlet Class Fighter Bomber
The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther.

Sparth

Sparth Class Small Boarding Vessel
The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play.

Tessen

Tessen Class Fighter
This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely.

Xyston

Xyston Class Bomber
The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup.