Difference between revisions of "Scavengers"
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!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
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− | !style="border-bottom: solid 1px;" rowspan=" | + | !style="border-bottom: solid 1px;" rowspan="22" |Weapons |
− | |rowspan=" | + | |rowspan="11" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Missile Computer]](85.7%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (57.1%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
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|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Left | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | ||
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|Power Usage<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> || style="text-align:center;"| 179,142<span style="color: grey">.9</span><br/>304,542<span style="color: grey">.9</span><br/>170,185<span style="color: grey">.7</span><br/>309,021<span style="color: grey">.4</span><br/>156,750<span style="color: grey">.0</span>||style="text-align:center;"|1,119,642<span style="color: grey">.9</span> | |Power Usage<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> || style="text-align:center;"| 179,142<span style="color: grey">.9</span><br/>304,542<span style="color: grey">.9</span><br/>170,185<span style="color: grey">.7</span><br/>309,021<span style="color: grey">.4</span><br/>156,750<span style="color: grey">.0</span>||style="text-align:center;"|1,119,642<span style="color: grey">.9</span> | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Missile Computer]](85.7%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (57.1%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
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|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Right | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 |
Revision as of 21:51, 31 December 2016
This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Scavengers are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon site and will only yield if appeased through diplomacy.
Contents
Overview
TBA
Blueprints
Ships
Arma
Arma Class Fighter
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 356.4 | |||||
Dimensions (Length/Height/Width) |
45m / 15m / 20m | |||||
Power ■ (Total/Recharge) |
50,000 | 14,833.4e/sec | ||||
Thrust / Max Speed ■ | 282.2 | 96.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 139,925 | |||||
Structure Hit Points ■ | 43,810 | |||||
Systems | ||||||
Weapons | Cannon Computer +Piercing Effect (37.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 1,020 | 1,020 | ||||
Block Penetration | 16 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 10,200.00 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 14 | |||||
Total Charged Needed | 236,406.78 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,350.00 | |||||
Modules/Modules Needed | 14 | 104 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 489,276.1 | |||||
Charge Time (Approx.) | 42.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 179 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 14,13,15) |
Located underneath the vessel. |
Carrus
Carrus Class Freighter
The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Freighter | |||||
Blueprint Class | Cargo | |||||
Mass (Base/ With Docks) |
1,823.2 | 1,851.2 | ||||
Dimensions (Length/Height/Width) |
80m / 18m / 33m | |||||
Power ■ (Total/Recharge) |
632,730.7 | 148,678.3 e/sec | ||||
Thrust / Max Speed ■ | 1,691.6 | 106.0 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 722,375 | |||||
Structure Hit Points ■ | 308,775 | |||||
Systems | ||||||
Weapons | Missile Computer +Missile Computer(100%) +Punch-Through Effect (100%) |
Stat | Value | |||
Number of Arrays | 4 | |||||
Type | Heat Seeking Swarm | |||||
Damage Output (Per Array) | 2,340 2,160 2,790 2,520 | |||||
Blast Radius (In Blocks) | 9 | |||||
Reload (In Seconds) | 15.0 | |||||
Shots (Per Array/ Per Activation) | 10 | 40 | ||||
Projectile Speed (In Meters per Second) | 93 | |||||
Range (In Sector Lengths) | 1.6 | |||||
Power Usage (Per Array/ Per Activation) | 125,775.0 116,100.0 149,962.5 135,450.0 |
527,287.5 | ||||
Equipment | Cargo System | Cargo Capacity | ||||
Cargo 1 | 49,000 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 50 | |||||
Total Charged Needed | 326,692.75 | |||||
Charge Time (Approx.) | 52.00 sec | |||||
Power Usage (Per Second) | 6,250.00 | |||||
Modules/Modules Needed | 50 | 639 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 276 | |||||
Total Charged Needed | 955,065.25 | |||||
Charge Time (Approx.) | 40.00 sec | |||||
Power Usage (Per Second while Charging) | 23,800.00 | |||||
Modules/Modules Needed | 276 | 926 | ||||
Inner Ship Remote"Hanger Door" | Opens and closes the rail door located in front of the vessel. | |||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 9,13,-4) |
Part of a USD dock on the vessel's right side. | |||||
Dock(s) | 1 x Rail Door | Acts as a loading dock for the cargo bay | Stat | Value | ||
Mass | 28.0 | |||||
Armor Hit Points ■ | 13,175 | |||||
Structure Hit Points ■ | 915 |
Cestus
Cestus Class Scout Craft
The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Scout | |||||
Blueprint Class | Scout | |||||
Mass (Base/ With Docks) |
394.1 | 410.7 | ||||
Dimensions (Length/Height/Width) |
69m / 10m / 21m | |||||
Power ■ (Total/Recharge) |
50,000 | 22,033.5 e/sec | ||||
Thrust / Max Speed ■ | 744.3 | 173.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 77,255 | |||||
Structure Hit Points ■ | 147,425 | |||||
Systems | ||||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 131 | |||||
Total Charged Needed | 267,200.0 | |||||
Charge Time (Approx.) | 32.00 sec | |||||
Power Usage (Per Second) | 8,275.00 | |||||
Modules/Modules Needed | 131 | 131 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 495,881.28 | |||||
Charge Time (Approx.) | 42.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 206 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 18,13,19) |
Located underneath the vessel. | |||||
Dock(s) | 3 x Rail Decoration | 3 rail entities that dangle off of the right side of the vessel. | Stat | Value | ||
Mass | 5.6 | |||||
Armor Hit Points ■ | 2,450 | |||||
Structure Hit Points ■ | 255 | |||||
Mass | 5.8 | |||||
Armor Hit Points ■ | 2,475 | |||||
Structure Hit Points ■ | 305 | |||||
Mass | 5.3 | |||||
Armor Hit Points ■ | 2,100 | |||||
Structure Hit Points ■ | 305 |
Chakram
Chakram Class Fighter
This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 231.4 | |||||
Dimensions (Length/Height/Width) |
27m / 9m / 34m | |||||
Power ■ (Total/Recharge) |
50,000 | 12,683.4 e/sec | ||||
Thrust / Max Speed ■ | 476.4 | 191.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 104,200 | |||||
Structure Hit Points ■ | 56,705 | |||||
Systems | ||||||
Weapons | Unslaved Cannon | Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 650 | 650 | ||||
Block Penetration | 9 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 6,500.00 | 6,500.00 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 12 | |||||
Total Charged Needed | 234,945.7 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,300.00 | |||||
Modules/Modules Needed | 12 | 108 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 52 | |||||
Total Charged Needed | 453,401.94 | |||||
Charge Time (Approx.) | 36.00 sec | |||||
Power Usage (Per Second while Charging) | 12,600.00 | |||||
Modules/Modules Needed | 52 | 116 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,13) |
Under the right side of the vessel. Directly under the core. |
Hanbo
Hanbo Class Fighter
The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 307.5 | |||||
Dimensions (Length/Height/Width) |
51m / 9m / 15m | |||||
Power ■ (Total/Recharge) |
50,000 | 38,128.8 e/sec | ||||
Thrust / Max Speed ■ | 389 | 132.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 116,800 | |||||
Structure Hit Points ■ | 69,865 | |||||
Systems | ||||||
Weapons | Cannon Computer +Cannon Computer (95.5%) +Punch-Through Effect Computer (95.5%) |
Stat | Value | |||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 180.4 | 1,720 | ||||
Block Penetration | 1 | |||||
Reload (In Seconds) | 0.14 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 1,984.00 | 18,920.00 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 10 | |||||
Total Charged Needed | 233,213.08 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,250.00 | |||||
Modules/Modules Needed | 10 | 114 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 10 | |||||
Total Charged Needed | 468,261.0 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,500.00 | |||||
Modules/Modules Needed | 10 | 154 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,17) |
Located directly under the Ship Core. |
Hwacha
Hwacha Class Missile Boat
The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Missile Frigate | |||||
Blueprint Class | Defense | |||||
Mass |
1,802.4 | |||||
Dimensions (Length/Height/Width) |
108m / 16m / 52m | |||||
Power ■ (Total/Recharge) |
1,260,530.7 | 119,741.8 e/sec | ||||
Thrust / Max Speed ■ | 945.3 | 76.8 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 717,525 | |||||
Structure Hit Points ■ | 288,470 | |||||
Systems | ||||||
Weapons | Missile Computer +Missile Computer(85.7%) +Piercing Effect (57.1%) |
Stat | Value | |||
Number of Arrays | 5 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Left | |||||
Damage Output (Per Array) | 32,571.4 55,371.4 30,942.9 56,185.7 28,500 | |||||
Blast Radius (In Blocks) | 14.9 | |||||
Reload (In Seconds) | 40.7 | |||||
Shots (Per Array/ Per Activation) | 1 | 5 | ||||
Projectile Speed (In Meters per Second) | 345.4 | |||||
Range (In Sector Lengths) | 4.3 | |||||
Power Usage (Per Array/ Per Activation) | 179,142.9 304,542.9 170,185.7 309,021.4 156,750.0 |
1,119,642.9 | ||||
Missile Computer +Missile Computer(85.7%) +Piercing Effect (57.1%) |
Stat | Value | ||||
Number of Arrays | 5 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Right | |||||
Damage Output (Per Array) | 32,571.4 55,371.4 30,942.9 56,185.7 28,500 | |||||
Blast Radius (In Blocks) | 14.9 | |||||
Reload (In Seconds) | 40.7 | |||||
Shots (Per Array/ Per Activation) | 1 | 5 | ||||
Projectile Speed (In Meters per Second) | 345.4 | |||||
Range (In Sector Lengths) | 4.3 | |||||
Power Usage (Per Array/ Per Activation) | 179,142.9 304,542.9 170,185.7 309,021.4 156,750.0 |
1,119,642.9 | ||||
Equipment | Cargo System | Cargo Capacity | ||||
Cargo 1 | 1,200 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 32 | |||||
Total Charged Needed | 288,625.1 | |||||
Charge Time (Approx.) | 52.00 sec | |||||
Power Usage (Per Second) | 5,800.00 | |||||
Modules/Modules Needed | 32 | 581 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 51 | |||||
Total Charged Needed | 565,920.94 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 12,550.00 | |||||
Modules/Modules Needed | 51 | 902 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,6,26) |
Located underneath the vessel. Near the rear. |
Karambit
Karambit Class Fighter
The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Interceptor | |||||
Blueprint Class | Defense | |||||
Mass | 270.6 | |||||
Dimensions (Length/Height/Width) |
30m / 9m / 32m | |||||
Power ■ (Total/Recharge) |
53,169.4 | 27,230.7 e/sec | ||||
Thrust / Max Speed ■ | 737.9 | 225 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 107,875 | |||||
Structure Hit Points ■ | 89,895 | |||||
Systems | ||||||
Weapons | Cannon Computer +Piercing Effect (82.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 1,060 | 1,060 | ||||
Block Penetration | 16 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 10,600.00 | |||||
Equipment | Defensive Overdrive Effect | Stat | Value | |||
Number of Blocks | 148 | |||||
Effect Strength | 50.0% | |||||
Power Usage (Per Second) | 1,438.4 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 51 | |||||
Total Charged Needed | 277,844.0 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 6,275.00 | |||||
Modules/Modules Needed | 51 | 136 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,15) |
Located on the right of the vessel. Directly underneath the core. |
Kestros
Kestros Class Scout
This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Scout | |||||
Blueprint Class | Scout | |||||
Mass (Base/ With Docks) |
154.2 | 155.1 | ||||
Dimensions (Length/Height/Width) |
39m / 15m / 18m | |||||
Power ■ (Total/Recharge) |
50,000 | 9,975.4 e/sec | ||||
Thrust / Max Speed ■ | 324.7 | 194.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 57,675 | |||||
Structure Hit Points ■ | 31,490 | |||||
Systems | ||||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 54 | |||||
Total Charged Needed | 172,402.0 | |||||
Charge Time (Approx.) | 26.00 sec | |||||
Power Usage (Per Second) | 6,350.00 | |||||
Modules/Modules Needed | 54 | 52 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,12,14) |
Located underneath the vessel. | |||||
Dock(s) | 1 x Docked Scanner |
A small docked scanner located on the right side of the vessel. | Stat | Value | ||
Mass | 0.9 | |||||
Number of Blocks | 2 | |||||
Total Charged Needed | 111,201.0 | |||||
Charge Time (Approx.) | 22.00 sec | |||||
Power Usage (Per Second) | 5,050.00 | |||||
Modules/Modules Needed | 2 | 1 | ||||
Armor Hit Points ■ | 550 | |||||
Structure Hit Points ■ | 340 |
Kontos
Kontos Class Bomber
Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
373.8 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 25m | |||||
Power ■ (Total/Recharge) |
414,165.8 | 43,478.6 e/sec | ||||
Thrust / Max Speed ■ | 279.3 | 93.5 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 134,350 | |||||
Structure Hit Points ■ | 91,265 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(24.6%) +Piercing Effect (98.5%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Damage Output (Per Array) | 64,915.4 | |||||
Blast Radius (In Blocks) | 16.9 | |||||
Reload (In Seconds) | 22.4 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 231.8 | |||||
Range (In Sector Lengths) | 2.4 | |||||
Power Usage (Per Array & Per Activation) | 324,576.9 | |||||
Missile Computer +Damage Beam Computer(24.6%) +Piercing Effect (100%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Damage Output (Per Array) | 65,363.1 | |||||
Blast Radius (In Blocks) | 17.0 | |||||
Reload (In Seconds) | 22.4 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 231.8 | |||||
Range (In Sector Lengths) | 2.4 | |||||
Power Usage (Per Array & Per Activation) | 326,815.4 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 13 | |||||
Total Charged Needed | 239,342.34 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,325.00 | |||||
Modules/Modules Needed | 13 | 138 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 9 | |||||
Total Charged Needed | 470,006.1 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,450.00 | |||||
Modules/Modules Needed | 9 | 187 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,8,32) |
Located underneath the vessel. Near the front. |
Kukri
Kukri Class Frigate
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Frigate | |||||
Blueprint Class | Defense | |||||
Mass |
3,707.1 | |||||
Dimensions (Length/Height/Width) |
134m / 27m / 63m | |||||
Power ■ (Total/Recharge) |
3,058,678.5 | 559,970.9 e/sec | ||||
Thrust / Max Speed ■ | 5,606.2 | 150.9 | ||||
Shields ■ (Total/Recharge) |
35,347 | 2,645 s/sec | ||||
Armor Hit Points ■ | 1,129,850 | |||||
Structure Hit Points ■ | 1,584,705 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(91.0%) +Piercing Effect (80.4%) |
Stat | Value | |||
Number of Arrays | 4 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Right | |||||
Damage Output (Per Array) | 152,302.0 154,840.4 141,302.4 109,149.8 | |||||
Blast Radius (In Blocks) | 16 | |||||
Reload (In Seconds) | 42.3 | |||||
Shots (Per Array/ Per Activation) | 1 | 4 | ||||
Projectile Speed (In Meters per Second) | 355.3 | |||||
Range (In Sector Lengths) | 4.5 | |||||
Power Usage (Per Array & Per Activation) | 818,623.5 832,267.2 759,500.8 586,680.2 | |||||
Cannon Computer +Damage Beam Computer(100.0%) +Ion Effect (77.5%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 168,960.0 | 27,020 | ||||
Block Penetration | 46 | |||||
Reload (In Seconds) | 4.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 1,875.0 | |||||
Range (In Sector Lengths) | 3.0 | |||||
Power Usage (Per Activation) | 1,689,600.00 | |||||
Cannon Computer +Cannon Computer(100%) +Explosive Effect (10.0%) |
Stat | Value | ||||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 787 | 8,240 | ||||
Block Penetration | 10 | |||||
Reload (In Seconds) | 0.1 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 90,640.0 | 159,486.4 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 70 | |||||
Total Charged Needed | 380,048.03 | |||||
Charge Time (Approx.) | 56.00 sec | |||||
Power Usage (Per Second) | 6,750.00 | |||||
Modules/Modules Needed | 70 | 1,708 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 465 | |||||
Total Charged Needed | 1,378,317.5 | |||||
Charge Time (Approx.) | 41.00 sec | |||||
Power Usage (Per Second while Charging) | 33,250.00 | |||||
Modules/Modules Needed | 465 | 1,854 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 0,14,18) |
Part of a USd located on the right side of the vessel. |
Mantlet
Mantlet Class Fighter Bomber
The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
373.8 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 25m | |||||
Power ■ (Total/Recharge) |
414,165.8 | 43,478.6 e/sec | ||||
Thrust / Max Speed ■ | 279.3 | 93.5 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 134,350 | |||||
Structure Hit Points ■ | 91,265 | |||||
Systems | ||||||
Weapons | Missile Computer +Cannon Computer(76.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Dumb Fire | |||||
Firing Direction (In relation to the vessel) | Forward | |||||
Damage Output (Per Array) | 8,415 | |||||
Blast Radius (In Blocks) | 7 | |||||
Reload (In Seconds) | 4.3 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 471.6 | |||||
Range (In Sector Lengths) | 1.6 | |||||
Power Usage (Per Array & Per Activation) | 42,075.0 | |||||
Equipment | Defensive Punch-Through Effect | Stat | Value | |||
Number of Blocks | 32 | |||||
Effect Strength | 25.0% | |||||
Power Usage (Per Second) | 325.5 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 14 | |||||
Total Charged Needed | 238,965.2 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,350.00 | |||||
Modules/Modules Needed | 14 | 122 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 499,360.7 | |||||
Charge Time (Approx.) | 43.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 224 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 14,13,15) |
Located underneath the vessel. Near the front. |
Sparth
Sparth Class Small Boarding Vessel
The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Boarding Craft | |||||
Blueprint Class | Support | |||||
Mass | 226.6 | |||||
Dimensions (Length/Height/Width) |
34m / 11m / 22m | |||||
Power ■ (Total/Recharge) |
50,000 | 14,094.9 e/sec | ||||
Thrust / Max Speed ■ | 634.3 | 215.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 107,525 | |||||
Structure Hit Points ■ | 59,620 | |||||
Systems | ||||||
Equipment | Defensive Overdrive Effect | Stat | Value | |||
Number of Blocks | 53 | |||||
Effect Strength | 39.7% | |||||
Power Usage (Per Second) | 539.4 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 19 | |||||
Total Charged Needed | 241,244.78 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,475.00 | |||||
Modules/Modules Needed | 19 | 104 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,11,8) |
Located on the right of the vessel. Near a plex door | |||||
Rail Docker (Location: 23,14,14) |
Part of a USD located on the left side of the vessel. |
Tessen
Tessen Class Fighter
This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 261.9 | |||||
Dimensions (Length/Height/Width) |
29m / 7m / 33m | |||||
Power ■ (Total/Recharge) |
50,000 | 18,688.6 e/sec | ||||
Thrust / Max Speed ■ | 455.8 | 168 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 114,375 | |||||
Structure Hit Points ■ | 70,295 | |||||
Systems | ||||||
Weapons | Unslaved Cannon | Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 670 | 670 | ||||
Block Penetration | 9 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 6,700.00 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 12 | |||||
Total Charged Needed | 236,809.64 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,300.00 | |||||
Modules/Modules Needed | 12 | 125 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 189 | |||||
Total Charged Needed | 387,258.94 | |||||
Charge Time (Approx.) | 20.00 sec | |||||
Power Usage (Per Second while Charging) | 19,450.00 | |||||
Modules/Modules Needed | 189 | 131 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,13,15) |
Under the right side of the vessel. Directly under the core. |
Xyston
Xyston Class Bomber
The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
388.3 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 27m | |||||
Power ■ (Total/Recharge) |
769,506.7 | 40,085.4 e/sec | ||||
Thrust / Max Speed ■ | 231.2 | 82.2 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 138,325 | |||||
Structure Hit Points ■ | 100,895 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(100%) +Piercing Effect (100%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Firing Direction (in relation to the vessel) | Forward | |||||
Damage Output (Per Array) | 116,100 | |||||
Blast Radius (In Blocks) | 17 | |||||
Reload (In Seconds) | 45.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 372 | |||||
Range (In Sector Lengths) | 4.8 | |||||
Power Usage (Per Array & Per Activation) | 580,500.0 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 4 | |||||
Total Charged Needed | 226,392.17 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,100.00 | |||||
Modules/Modules Needed | 4 | 144 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 8 | |||||
Total Charged Needed | 469,327.6 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,400.00 | |||||
Modules/Modules Needed | 8 | 195 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,17) |
Located underneath the vessel. Near the front. |