Difference between revisions of "Scavengers"
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− | '''Scavengers''' are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon | + | '''Scavengers''' are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon sight and will only yield if appeased through diplomacy. |
==Overview== | ==Overview== | ||
− | + | "The Scavengers are a violent people. They care only for themselves, and are willing to do whatever it takes to achieve their goals. Space is a bleak place, and it has driven them to the extremes. Their unwillingness to work with others leaves them at a disadvantage. As a result, the Scavengers are fairly weak. They are little more than a nuisance to many other factions." | |
==Blueprints== | ==Blueprints== | ||
===Ships=== | ===Ships=== | ||
====Arma==== | ====Arma==== | ||
− | <big>Arma Class Fighter<br/> | + | <big><u>'''Arma Class Fighter'''</u><br/> |
− | This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.</big> | + | This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit. |
+ | |||
+ | The name of the vessel, '''Arma''', is the latin word for arms and weapons. Many modern languages derive their word for "Army" from this.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Arma.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Light Fighter | |colspan="2" style="text-align:center;"| Light Fighter | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass | !Mass | ||
Line 95: | Line 100: | ||
====Carrus==== | ====Carrus==== | ||
− | <big>Carrus Class Freighter<br/> | + | <big><u>'''Carrus Class Freighter'''</u><br/> |
− | The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations.</big> | + | The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations. |
+ | |||
+ | '''Carrus''' is the latin word for wagons or similar load bearing carts.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Carrus.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Freighter | |colspan="2" style="text-align:center;"| Freighter | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Cargo | ||
|- | |- | ||
!Mass<br/><small>(Base/ With Docks)</small> | !Mass<br/><small>(Base/ With Docks)</small> | ||
Line 127: | Line 137: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !style="border-bottom: solid 1px;" rowspan=" | + | !style="border-bottom: solid 1px;" rowspan="11" |Weapons |
− | |rowspan=" | + | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Missile Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Missile Computer]](100%)<br/>+[[Punch-Through Effect Computer|Piercing Effect]] (100%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 134: | Line 144: | ||
|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Heat Seeking Swarm | |Type||colspan="2" style="text-align:center;"| Heat Seeking Swarm | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Right | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 2,340<br/>2,160<br/>2,790<br/>2,520 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 2,340<br/>2,160<br/>2,790<br/>2,520 | ||
Line 204: | Line 216: | ||
====Cestus==== | ====Cestus==== | ||
− | <big>Cestus Class Scout Craft<br/> | + | <big><u>'''Cestus Class Scout Craft'''</u><br/> |
− | The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts.</big> | + | The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts. |
+ | |||
+ | The '''Cestus''' was a fist weapon worn much like modern boxing gloves. They were famously used in Greek-Roman gladiator matches.</big> <small><small><small>Although showing up to a duel with one just screams you're gonna try and parry.</small></small></small> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Cestus.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
+ | |colspan="2" style="text-align:center;"| Scout | ||
+ | |- | ||
+ | !Blueprint Class | ||
|colspan="2" style="text-align:center;"| Scout | |colspan="2" style="text-align:center;"| Scout | ||
|- | |- | ||
Line 299: | Line 316: | ||
====Chakram==== | ====Chakram==== | ||
− | <big>Chakram Class Fighter<br/> | + | <big><u>'''Chakram Class Fighter'''</u><br/> |
− | This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship.</big> | + | This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship. |
+ | |||
+ | '''Chakrams''' are small bladed hoop like weapons from India. They were designed to be both thrown and/or used in close quarters combat situations.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Chakram.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Light Fighter | |colspan="2" style="text-align:center;"| Light Fighter | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass | !Mass | ||
Line 386: | Line 408: | ||
====Hanbo==== | ====Hanbo==== | ||
− | <big>Hanbo Class Fighter<br/> | + | <big><u>'''Hanbo Class Fighter'''</u><br/> |
− | The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure.</big> | + | The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure. |
+ | |||
+ | A '''Hanbo''' is a type of Japanese half staff weapon. Its size and versatility meant that it could be wielded as both a sword and a traditional staff.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Hanbo.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Light Fighter | |colspan="2" style="text-align:center;"| Light Fighter | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass | !Mass | ||
Line 419: | Line 446: | ||
|- | |- | ||
!style="border-bottom: solid 1px;" rowspan="9" |Weapons | !style="border-bottom: solid 1px;" rowspan="9" |Weapons | ||
− | |rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png| | + | |rowspan="9" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Cannon Computer.png|75px]][[File:Punch-Through Effect Computer.png|75px]] ||rowspan="9" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Cannon Computer]]<br/>+[[Cannon Computer]] (95.5%)<br/>+[[Punch-Through Effect Computer]] (95.5%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 473: | Line 500: | ||
====Hwacha==== | ====Hwacha==== | ||
− | <big>Hwacha Class Missile Boat<br/> | + | <big><u>'''Hwacha Class Missile Boat'''</u><br/> |
− | The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates.</big> | + | The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates. |
+ | |||
+ | '''Hwachas''' were an early form of multi-missile launchers that fired flaming arrows. Created in Korea around the turn of the 15th century, they saw extensive use during the Japanese invasion of Korea known as the Imjin Wars.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Hwacha.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Missile Frigate | |colspan="2" style="text-align:center;"| Missile Frigate | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass<br/> | !Mass<br/> | ||
Line 505: | Line 537: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !style="border-bottom: solid 1px;" rowspan=" | + | !style="border-bottom: solid 1px;" rowspan="22" |Weapons |
− | |rowspan=" | + | |rowspan="11" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Missile Computer]](85.7%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (57.1%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 512: | Line 544: | ||
|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Left | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | ||
Line 527: | Line 561: | ||
|Power Usage<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> || style="text-align:center;"| 179,142<span style="color: grey">.9</span><br/>304,542<span style="color: grey">.9</span><br/>170,185<span style="color: grey">.7</span><br/>309,021<span style="color: grey">.4</span><br/>156,750<span style="color: grey">.0</span>||style="text-align:center;"|1,119,642<span style="color: grey">.9</span> | |Power Usage<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> || style="text-align:center;"| 179,142<span style="color: grey">.9</span><br/>304,542<span style="color: grey">.9</span><br/>170,185<span style="color: grey">.7</span><br/>309,021<span style="color: grey">.4</span><br/>156,750<span style="color: grey">.0</span>||style="text-align:center;"|1,119,642<span style="color: grey">.9</span> | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Missile Computer]](85.7%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (57.1%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 533: | Line 567: | ||
|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Right | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 32,571.4<br/>55,371.4<br/>30,942.9<br/>56,185.7<br/>28,500 | ||
Line 588: | Line 624: | ||
====Karambit==== | ====Karambit==== | ||
− | <big>Karambit Class Fighter<br/> | + | <big><u>'''Karambit Class Fighter'''</u><br/> |
− | The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull.</big> | + | The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull. |
+ | |||
+ | '''Karambits''' are small claw shaped knifes from southeast asia.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Karambit.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Interceptor | |colspan="2" style="text-align:center;"| Interceptor | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass | !Mass | ||
Line 671: | Line 712: | ||
====Kestros==== | ====Kestros==== | ||
− | <big>Kestros Class Scout<br/> | + | <big><u>'''Kestros Class Scout'''</u><br/> |
− | This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours.</big> | + | This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours. |
+ | |||
+ | A '''Kestros''' was a type of ancient Macedonian war sling that flung heavy metal darts.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Kestros.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
+ | |colspan="2" style="text-align:center;"| Scout | ||
+ | |- | ||
+ | !Blueprint Class | ||
|colspan="2" style="text-align:center;"| Scout | |colspan="2" style="text-align:center;"| Scout | ||
|- | |- | ||
Line 747: | Line 793: | ||
====Kontos==== | ====Kontos==== | ||
− | <big>Kontos Class Bomber<br/> | + | <big><u>'''Kontos Class Bomber'''</u><br/> |
− | Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be.</big> | + | Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be. |
+ | |||
+ | A '''Kontos''' was a very long spear weapon wielded primarily by cavalry units in battle. They saw usage all through the eastern Europe and the Middle East.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Kontos.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Bomber | |colspan="2" style="text-align:center;"| Bomber | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass<br/> | !Mass<br/> | ||
Line 779: | Line 830: | ||
!colspan="7"|<big>Systems</big> | !colspan="7"|<big>Systems</big> | ||
|- | |- | ||
− | !style="border-bottom: solid 1px;" rowspan=" | + | !style="border-bottom: solid 1px;" rowspan="22" |Weapons |
− | |rowspan=" | + | |rowspan="11" width="50px" style="text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](24.6%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (98.5%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 786: | Line 837: | ||
|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Forward (Right) | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 64,915.4 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 64,915.4 | ||
Line 801: | Line 854: | ||
|Power Usage<span style="color: grey"><small> (Per Array & Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 324,576<span style="color: grey">.9</span> | |Power Usage<span style="color: grey"><small> (Per Array & Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 324,576<span style="color: grey">.9</span> | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](24.6%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (100%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 807: | Line 860: | ||
|- | |- | ||
|Type||colspan="2" style="text-align:center;"| Lock On | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(In relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Forward (Left) | ||
|- | |- | ||
|Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 65,363.1 | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 65,363.1 | ||
Line 857: | Line 912: | ||
====Kukri==== | ====Kukri==== | ||
− | <big>Kukri Class Frigate<br/> | + | <big><u>'''Kukri Class Frigate'''</u><br/> |
− | This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.</big> | + | This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace. |
+ | |||
+ | The '''Kukri''' is a traditional Nepalese curved knife. A popular weapon and tool used by many armies around the world.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Kukri.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Frigate | |colspan="2" style="text-align:center;"| Frigate | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass<br/> | !Mass<br/> | ||
Line 911: | Line 971: | ||
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.5</span> | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.5</span> | ||
|- | |- | ||
− | |Power Usage<span style="color: grey"><small> (Per Array | + | |Power Usage<span style="color: grey"><small> (Per Array/ Per Activation)</small></span> ||style="text-align:center;"| 818,623<span style="color: grey">.5</span><br/>832,267<span style="color: grey">.2</span><br/>759,500<span style="color: grey">.8</span><br/>586,680<span style="color: grey">.2</span><br/>||style="text-align:center;"|2,997,071<span style="color: grey">.7</span> |
|- | |- | ||
|rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Ion Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Ion Effect Computer|Ion Effect]] (77.5%) | |rowspan="9" width="50px" style="text-align:center;"|[[File:Cannon Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Ion Effect Computer.png|75px]] ||rowspan="9" width="70px" style="text-align:center;"|[[Cannon Computer]]<br/>+[[Damage Beam Computer]](100.0%)<br/>+[[Ion Effect Computer|Ion Effect]] (77.5%) | ||
Line 986: | Line 1,046: | ||
====Mantlet==== | ====Mantlet==== | ||
− | <big>Mantlet Class Fighter Bomber<br/> | + | <big><u>'''Mantlet Class Fighter Bomber'''</u><br/> |
− | The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther.</big> | + | The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther. |
+ | |||
+ | '''Mantlets''' are portable defensive screens used to protect soldiers from ranged attacks. Originally used in medieval warfare modern Mantlets are used as bullet proof shields.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=" | + | |rowspan="10" colspan="3"|[[File:Mantlet.png|700px]] |
!colspan="3"|<big>Stats</big> | !colspan="3"|<big>Stats</big> | ||
|- | |- | ||
!Class | !Class | ||
|colspan="2" style="text-align:center;"| Bomber | |colspan="2" style="text-align:center;"| Bomber | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
|- | |- | ||
!Mass<br/> | !Mass<br/> | ||
Line 1,019: | Line 1,084: | ||
|- | |- | ||
!style="border-bottom: solid 1px;" rowspan="11" |Weapons | !style="border-bottom: solid 1px;" rowspan="11" |Weapons | ||
− | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png| | + | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|100px]][[File:Cannon Computer.png|100px]]||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Cannon Computer]](76.8%) |
!Stat !!colspan="2"| Value | !Stat !!colspan="2"| Value | ||
|- | |- | ||
Line 1,086: | Line 1,151: | ||
====Sparth==== | ====Sparth==== | ||
− | <big>Sparth Class Small Boarding Vessel<br/> | + | <big><u>'''Sparth Class Small Boarding Vessel'''</u><br/> |
− | The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play.</big> | + | The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play. |
+ | |||
+ | '''Sparths''' are a type of medieval pole axe that were used in Ireland and Scotland.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
|rowspan="10" colspan="3"|[[File:Sparth.png|700px]] | |rowspan="10" colspan="3"|[[File:Sparth.png|700px]] | ||
Line 1,095: | Line 1,162: | ||
|colspan="2" style="text-align:center;"| Boarding Craft | |colspan="2" style="text-align:center;"| Boarding Craft | ||
|- | |- | ||
− | !Blueprint | + | !Blueprint Class |
|colspan="2" style="text-align:center;"| Support | |colspan="2" style="text-align:center;"| Support | ||
|- | |- | ||
Line 1,155: | Line 1,222: | ||
====Tessen==== | ====Tessen==== | ||
− | <big>Tessen Class Fighter<br/> | + | <big><u>'''Tessen Class Fighter'''</u><br/> |
− | This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely.</big> | + | This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely. |
+ | |||
+ | A '''Tessen''' is a Japanese metal war fan which were made to look like normal harmless fans. They could be used in places were swords were not allowed.</big> | ||
{| class="wikitable" | {| class="wikitable" | ||
|rowspan="10" colspan="3"|[[File:Tessen.png|700px]] | |rowspan="10" colspan="3"|[[File:Tessen.png|700px]] | ||
Line 1,245: | Line 1,314: | ||
====Xyston==== | ====Xyston==== | ||
− | <big>Xyston Class Bomber<br/> | + | <big><u>'''Xyston Class Bomber'''</u><br/> |
− | The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup.</big> | + | The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup. |
+ | |||
+ | '''Xystons''' were a type of ancient Greek cavalry spear. Its usage was extremely similar to that of the Kontos.</big> | ||
+ | {| class="wikitable" | ||
+ | |rowspan="10" colspan="3"|[[File:Xyston.png|700px]] | ||
+ | !colspan="3"|<big>Stats</big> | ||
+ | |- | ||
+ | !Class | ||
+ | |colspan="2" style="text-align:center;"| Bomber | ||
+ | |- | ||
+ | !Blueprint Class | ||
+ | |colspan="2" style="text-align:center;"| Defense | ||
+ | |- | ||
+ | !Mass<br/> | ||
+ | |colspan="2" style="text-align:center;"| 388.3 | ||
+ | |- | ||
+ | !Dimensions<br/> <small>(Length/Height/Width)</small> | ||
+ | |colspan="2" style="text-align:center;"| 52m / 12m / 27m | ||
+ | |- | ||
+ | !Power <span style="color: cornflowerblue">■</span> <br/><small>(Total/Recharge)</small> | ||
+ | |width="100px" style="text-align:center;"| 769,506.7|| style="text-align:center;"| 40,085.4 e/sec | ||
+ | |- | ||
+ | !Thrust / Max Speed <span style="color: darkgreen">■</span> | ||
+ | |style="text-align:center;"|231.2||style="text-align:center;"| 82.2 | ||
+ | |- | ||
+ | !Shields <span style="color: orange">■</span><br/> <small>(Total/Recharge)</small> | ||
+ | |style="text-align:center;"|0 || style="text-align:center;"| 0s/sec | ||
+ | |- | ||
+ | !Armor Hit Points <span style="color: grey">■</span> | ||
+ | |colspan="3" style="text-align:center;"| 138,325 | ||
+ | |- | ||
+ | !Structure Hit Points <span style="color: green">■</span> | ||
+ | |colspan="3" style="text-align:center;"| 100,895 | ||
+ | |- | ||
+ | !colspan="7"|<big>Systems</big> | ||
+ | |- | ||
+ | !style="border-bottom: solid 1px;" rowspan="11" |Weapons | ||
+ | |rowspan="11" width="50px" style="border-bottom: solid 1px; text-align:center;"|[[File:Missile Computer.png|75px]][[File:Damage Beam Computer.png|75px]][[File:Piercing Effect Computer.png|75px]] ||rowspan="11" width="70px" style="border-bottom: solid 1px; text-align:center;"|[[Missile Computer]]<br/>+[[Damage Beam Computer]](100%)<br/>+[[Piercing Effect Computer|Piercing Effect]] (100%) | ||
+ | !Stat !!colspan="2"| Value | ||
+ | |- | ||
+ | |Number of Arrays ||colspan="2" style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |Type||colspan="2" style="text-align:center;"| Lock On | ||
+ | |- | ||
+ | |Firing Direction <span style="color: grey"><small>(in relation to the vessel)</small></span>||colspan="2" style="text-align:center;"| Forward | ||
+ | |- | ||
+ | |Damage Output <span style="color: grey"><small>(Per Array)</small></span> ||colspan="2" style="text-align:center;"| 116,100 | ||
+ | |- | ||
+ | |Blast Radius <span style="color: grey"><small> (In Blocks)</small></span>||colspan="2" style="text-align:center;"| 17 | ||
+ | |- | ||
+ | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||colspan="2" style="text-align:center;"| 45<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||colspan="2" style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||colspan="2" style="text-align:center;"| 372 | ||
+ | |- | ||
+ | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||colspan="2" style="text-align:center;"| 4<span style="color: grey">.8</span> | ||
+ | |- | ||
+ | |style="border-bottom: solid 1px;"|Power Usage<span style="color: grey"><small> (Per Array & Per Activation)</small></span> ||colspan="2" style="border-bottom: solid 1px; text-align:center;"| 580,500<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | !rowspan="17" width="30px" |Equipment | ||
+ | |rowspan="6" style="text-align:center;"|[[File:Scanner Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Scanner Computer|Scanner System]] | ||
+ | !Stat !!colspan="2"| Value | ||
+ | |- | ||
+ | |Number of Blocks ||colspan="2" style="text-align:center;"| 4 | ||
+ | |- | ||
+ | |Total Charged Needed ||colspan="2" style="text-align:center;"| 226,392<span style="color: grey">.17</span> | ||
+ | |- | ||
+ | |Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 45<span style="color: grey">.00</span> sec | ||
+ | |- | ||
+ | |Power Usage<span style="color: grey"><small> (Per Second)</small></span> || colspan="2" style="text-align:center;"| 5,100<span style="color: grey">.00</span> | ||
+ | |- | ||
+ | |Modules/Modules Needed|| style="text-align:center;"| 4||style="text-align:center;"| 144 | ||
+ | |- | ||
+ | |rowspan="6" style="text-align:center;"|[[File:Jump Drive Computer.png|100px]] ||rowspan="6" style="text-align:center;"|[[Jump Drive Computer|Jump Drive System]] | ||
+ | !Stat !!colspan="2"| Value | ||
+ | |- | ||
+ | |Number of Blocks ||colspan="2" style="text-align:center;"| 8 | ||
+ | |- | ||
+ | |Total Charged Needed ||colspan="2" style="text-align:center;"| 469,327<span style="color: grey">.6</span> | ||
+ | |- | ||
+ | |Charge Time<span style="color: grey"><small> (Approx.)</small></span> || colspan="2" style="text-align:center;"| 45<span style="color: grey">.00</span> sec | ||
+ | |- | ||
+ | |Power Usage<span style="color: grey"><small> (Per Second while Charging)</small></span> || colspan="2" style="text-align:center;"| 10,400<span style="color: grey">.00</span> | ||
+ | |- | ||
+ | |Modules/Modules Needed|| style="text-align:center;"| 8||style="text-align:center;"| 195 | ||
+ | |- | ||
+ | | style="text-align:center;"|[[File:Inner Ship Remote.png|100px]] || style="text-align:center;"|[[Inner Ship Remote]]"Engines" | ||
+ | |colspan="3" style="text-align:center;"|''Toggles the Engine lights on and off.'' | ||
+ | |- | ||
+ | | style="text-align:center;"|[[File:Rail Docker.png|100px]] || style="text-align:center;"|[[Rail Docker]] <br/><small>(Location: 16,14,17)</small> | ||
+ | |colspan="3" style="text-align:center;"|''Located underneath the vessel. Near the front.'' | ||
+ | |} | ||
+ | [[Category:Faction]] |
Latest revision as of 23:09, 11 March 2017
This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Scavengers are an overtly hostile faction that roam the universe in search of useful scrap to build their ships and infrastructure. They will attack the player upon sight and will only yield if appeased through diplomacy.
Contents
Overview
"The Scavengers are a violent people. They care only for themselves, and are willing to do whatever it takes to achieve their goals. Space is a bleak place, and it has driven them to the extremes. Their unwillingness to work with others leaves them at a disadvantage. As a result, the Scavengers are fairly weak. They are little more than a nuisance to many other factions."
Blueprints
Ships
Arma
Arma Class Fighter
This fighter for the Scavengers is primarily focused on armor plating. The plating is quite interesting, as it is largely separated from the rest of the hull. This additional armor slows the ship down quite a bit.
The name of the vessel, Arma, is the latin word for arms and weapons. Many modern languages derive their word for "Army" from this.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 356.4 | |||||
Dimensions (Length/Height/Width) |
45m / 15m / 20m | |||||
Power ■ (Total/Recharge) |
50,000 | 14,833.4e/sec | ||||
Thrust / Max Speed ■ | 282.2 | 96.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 139,925 | |||||
Structure Hit Points ■ | 43,810 | |||||
Systems | ||||||
Weapons | Cannon Computer +Piercing Effect (37.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 1,020 | 1,020 | ||||
Block Penetration | 16 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 10,200.00 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 14 | |||||
Total Charged Needed | 236,406.78 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,350.00 | |||||
Modules/Modules Needed | 14 | 104 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 489,276.1 | |||||
Charge Time (Approx.) | 42.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 179 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 14,13,15) |
Located underneath the vessel. |
Carrus
Carrus Class Freighter
The Carrus is a small freighter designed to transport scrap and salvage for the Scavengers. It is relatively small, and does not boast a noteworthy cargo capacity, but it gets the job done for small Scavenger operations.
Carrus is the latin word for wagons or similar load bearing carts.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Freighter | |||||
Blueprint Class | Cargo | |||||
Mass (Base/ With Docks) |
1,823.2 | 1,851.2 | ||||
Dimensions (Length/Height/Width) |
80m / 18m / 33m | |||||
Power ■ (Total/Recharge) |
632,730.7 | 148,678.3 e/sec | ||||
Thrust / Max Speed ■ | 1,691.6 | 106.0 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 722,375 | |||||
Structure Hit Points ■ | 308,775 | |||||
Systems | ||||||
Weapons | Missile Computer +Missile Computer(100%) +Piercing Effect (100%) |
Stat | Value | |||
Number of Arrays | 4 | |||||
Type | Heat Seeking Swarm | |||||
Firing Direction (In relation to the vessel) | Right | |||||
Damage Output (Per Array) | 2,340 2,160 2,790 2,520 | |||||
Blast Radius (In Blocks) | 9 | |||||
Reload (In Seconds) | 15.0 | |||||
Shots (Per Array/ Per Activation) | 10 | 40 | ||||
Projectile Speed (In Meters per Second) | 93 | |||||
Range (In Sector Lengths) | 1.6 | |||||
Power Usage (Per Array/ Per Activation) | 125,775.0 116,100.0 149,962.5 135,450.0 |
527,287.5 | ||||
Equipment | Cargo System | Cargo Capacity | ||||
Cargo 1 | 49,000 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 50 | |||||
Total Charged Needed | 326,692.75 | |||||
Charge Time (Approx.) | 52.00 sec | |||||
Power Usage (Per Second) | 6,250.00 | |||||
Modules/Modules Needed | 50 | 639 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 276 | |||||
Total Charged Needed | 955,065.25 | |||||
Charge Time (Approx.) | 40.00 sec | |||||
Power Usage (Per Second while Charging) | 23,800.00 | |||||
Modules/Modules Needed | 276 | 926 | ||||
Inner Ship Remote"Hanger Door" | Opens and closes the rail door located in front of the vessel. | |||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 9,13,-4) |
Part of a USD dock on the vessel's right side. | |||||
Dock(s) | 1 x Rail Door | Acts as a loading dock for the cargo bay | Stat | Value | ||
Mass | 28.0 | |||||
Armor Hit Points ■ | 13,175 | |||||
Structure Hit Points ■ | 915 |
Cestus
Cestus Class Scout Craft
The Scavengers prey on defenseless traders and travelers. In order to find these targets among the stars, the Scavengers make use of various scout ships to track down their marks. This particular vessel is comprised of salvaged ship parts.
The Cestus was a fist weapon worn much like modern boxing gloves. They were famously used in Greek-Roman gladiator matches. Although showing up to a duel with one just screams you're gonna try and parry.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Scout | |||||
Blueprint Class | Scout | |||||
Mass (Base/ With Docks) |
394.1 | 410.7 | ||||
Dimensions (Length/Height/Width) |
69m / 10m / 21m | |||||
Power ■ (Total/Recharge) |
50,000 | 22,033.5 e/sec | ||||
Thrust / Max Speed ■ | 744.3 | 173.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 77,255 | |||||
Structure Hit Points ■ | 147,425 | |||||
Systems | ||||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 131 | |||||
Total Charged Needed | 267,200.0 | |||||
Charge Time (Approx.) | 32.00 sec | |||||
Power Usage (Per Second) | 8,275.00 | |||||
Modules/Modules Needed | 131 | 131 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 495,881.28 | |||||
Charge Time (Approx.) | 42.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 206 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 18,13,19) |
Located underneath the vessel. | |||||
Dock(s) | 3 x Rail Decoration | 3 rail entities that dangle off of the right side of the vessel. | Stat | Value | ||
Mass | 5.6 | |||||
Armor Hit Points ■ | 2,450 | |||||
Structure Hit Points ■ | 255 | |||||
Mass | 5.8 | |||||
Armor Hit Points ■ | 2,475 | |||||
Structure Hit Points ■ | 305 | |||||
Mass | 5.3 | |||||
Armor Hit Points ■ | 2,100 | |||||
Structure Hit Points ■ | 305 |
Chakram
Chakram Class Fighter
This ship is one of the more popular designs in the Scavenger lineup. The ship was built with speed in mind. The entire ship is built around a ring structure in the center. The ring could be made from anything, but forms the basis for the rest of the ship.
Chakrams are small bladed hoop like weapons from India. They were designed to be both thrown and/or used in close quarters combat situations.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 231.4 | |||||
Dimensions (Length/Height/Width) |
27m / 9m / 34m | |||||
Power ■ (Total/Recharge) |
50,000 | 12,683.4 e/sec | ||||
Thrust / Max Speed ■ | 476.4 | 191.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 104,200 | |||||
Structure Hit Points ■ | 56,705 | |||||
Systems | ||||||
Weapons | Unslaved Cannon | Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 650 | 650 | ||||
Block Penetration | 9 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 6,500.00 | 6,500.00 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 12 | |||||
Total Charged Needed | 234,945.7 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,300.00 | |||||
Modules/Modules Needed | 12 | 108 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 52 | |||||
Total Charged Needed | 453,401.94 | |||||
Charge Time (Approx.) | 36.00 sec | |||||
Power Usage (Per Second while Charging) | 12,600.00 | |||||
Modules/Modules Needed | 52 | 116 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,13) |
Under the right side of the vessel. Directly under the core. |
Hanbo
Hanbo Class Fighter
The Hanbo is one of the few symmetrical ships in the Scavenger lineups. It is created using the remains of large cannon barrels. The systems are massive for a fighter sized vessel, and comprise most of the structure.
A Hanbo is a type of Japanese half staff weapon. Its size and versatility meant that it could be wielded as both a sword and a traditional staff.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 307.5 | |||||
Dimensions (Length/Height/Width) |
51m / 9m / 15m | |||||
Power ■ (Total/Recharge) |
50,000 | 38,128.8 e/sec | ||||
Thrust / Max Speed ■ | 389 | 132.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 116,800 | |||||
Structure Hit Points ■ | 69,865 | |||||
Systems | ||||||
Weapons | Cannon Computer +Cannon Computer (95.5%) +Punch-Through Effect Computer (95.5%) |
Stat | Value | |||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 180.4 | 1,720 | ||||
Block Penetration | 1 | |||||
Reload (In Seconds) | 0.14 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 1,984.00 | 18,920.00 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 10 | |||||
Total Charged Needed | 233,213.08 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,250.00 | |||||
Modules/Modules Needed | 10 | 114 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 10 | |||||
Total Charged Needed | 468,261.0 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,500.00 | |||||
Modules/Modules Needed | 10 | 154 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,17) |
Located directly under the Ship Core. |
Hwacha
Hwacha Class Missile Boat
The missile boat is an almalgamation of multiple components and vessels. The bridge formed part of the decks on a larger structure. The engines and nearby components were fitted on the rear. Along the ship runs a large power core, taken from another large vessel. Along each side are armor plates.
Hwachas were an early form of multi-missile launchers that fired flaming arrows. Created in Korea around the turn of the 15th century, they saw extensive use during the Japanese invasion of Korea known as the Imjin Wars.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Missile Frigate | |||||
Blueprint Class | Defense | |||||
Mass |
1,802.4 | |||||
Dimensions (Length/Height/Width) |
108m / 16m / 52m | |||||
Power ■ (Total/Recharge) |
1,260,530.7 | 119,741.8 e/sec | ||||
Thrust / Max Speed ■ | 945.3 | 76.8 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 717,525 | |||||
Structure Hit Points ■ | 288,470 | |||||
Systems | ||||||
Weapons | Missile Computer +Missile Computer(85.7%) +Piercing Effect (57.1%) |
Stat | Value | |||
Number of Arrays | 5 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Left | |||||
Damage Output (Per Array) | 32,571.4 55,371.4 30,942.9 56,185.7 28,500 | |||||
Blast Radius (In Blocks) | 14.9 | |||||
Reload (In Seconds) | 40.7 | |||||
Shots (Per Array/ Per Activation) | 1 | 5 | ||||
Projectile Speed (In Meters per Second) | 345.4 | |||||
Range (In Sector Lengths) | 4.3 | |||||
Power Usage (Per Array/ Per Activation) | 179,142.9 304,542.9 170,185.7 309,021.4 156,750.0 |
1,119,642.9 | ||||
Missile Computer +Missile Computer(85.7%) +Piercing Effect (57.1%) |
Stat | Value | ||||
Number of Arrays | 5 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Right | |||||
Damage Output (Per Array) | 32,571.4 55,371.4 30,942.9 56,185.7 28,500 | |||||
Blast Radius (In Blocks) | 14.9 | |||||
Reload (In Seconds) | 40.7 | |||||
Shots (Per Array/ Per Activation) | 1 | 5 | ||||
Projectile Speed (In Meters per Second) | 345.4 | |||||
Range (In Sector Lengths) | 4.3 | |||||
Power Usage (Per Array/ Per Activation) | 179,142.9 304,542.9 170,185.7 309,021.4 156,750.0 |
1,119,642.9 | ||||
Equipment | Cargo System | Cargo Capacity | ||||
Cargo 1 | 1,200 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 32 | |||||
Total Charged Needed | 288,625.1 | |||||
Charge Time (Approx.) | 52.00 sec | |||||
Power Usage (Per Second) | 5,800.00 | |||||
Modules/Modules Needed | 32 | 581 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 51 | |||||
Total Charged Needed | 565,920.94 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 12,550.00 | |||||
Modules/Modules Needed | 51 | 902 | ||||
Inner Ship Remote"Engine" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,6,26) |
Located underneath the vessel. Near the rear. |
Karambit
Karambit Class Fighter
The Scavengers often try to replicate successful designs with new salvage. Without having the same components, this often results in variants of what is essentially the same hull. The Karambit is one of a few different takes on the popular Chakram hull.
Karambits are small claw shaped knifes from southeast asia.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Interceptor | |||||
Blueprint Class | Defense | |||||
Mass | 270.6 | |||||
Dimensions (Length/Height/Width) |
30m / 9m / 32m | |||||
Power ■ (Total/Recharge) |
53,169.4 | 27,230.7 e/sec | ||||
Thrust / Max Speed ■ | 737.9 | 225 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 107,875 | |||||
Structure Hit Points ■ | 89,895 | |||||
Systems | ||||||
Weapons | Cannon Computer +Piercing Effect (82.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 1,060 | 1,060 | ||||
Block Penetration | 16 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 10,600.00 | |||||
Equipment | Defensive Overdrive Effect | Stat | Value | |||
Number of Blocks | 148 | |||||
Effect Strength | 50.0% | |||||
Power Usage (Per Second) | 1,438.4 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 51 | |||||
Total Charged Needed | 277,844.0 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 6,275.00 | |||||
Modules/Modules Needed | 51 | 136 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,15) |
Located on the right of the vessel. Directly underneath the core. |
Kestros
Kestros Class Scout
This is the smallest scout in the Scavenger fleet. This ship comes with no jump drive, and is solely used for scanning space for targets. The ship is uncomfortable to sit in, and best used on short term missions. It is not expected for a pilot to use this ship for more than a few hours.
A Kestros was a type of ancient Macedonian war sling that flung heavy metal darts.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Scout | |||||
Blueprint Class | Scout | |||||
Mass (Base/ With Docks) |
154.2 | 155.1 | ||||
Dimensions (Length/Height/Width) |
39m / 15m / 18m | |||||
Power ■ (Total/Recharge) |
50,000 | 9,975.4 e/sec | ||||
Thrust / Max Speed ■ | 324.7 | 194.4 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 57,675 | |||||
Structure Hit Points ■ | 31,490 | |||||
Systems | ||||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 54 | |||||
Total Charged Needed | 172,402.0 | |||||
Charge Time (Approx.) | 26.00 sec | |||||
Power Usage (Per Second) | 6,350.00 | |||||
Modules/Modules Needed | 54 | 52 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,12,14) |
Located underneath the vessel. | |||||
Dock(s) | 1 x Docked Scanner |
A small docked scanner located on the right side of the vessel. | Stat | Value | ||
Mass | 0.9 | |||||
Number of Blocks | 2 | |||||
Total Charged Needed | 111,201.0 | |||||
Charge Time (Approx.) | 22.00 sec | |||||
Power Usage (Per Second) | 5,050.00 | |||||
Modules/Modules Needed | 2 | 1 | ||||
Armor Hit Points ■ | 550 | |||||
Structure Hit Points ■ | 340 |
Kontos
Kontos Class Bomber
Why have one missile, when you can have two? The Kontos answers that question, with twice the launch tubes as the Xyston. The Kontos is a very similar design, however several major modifications have been made to the hull. The cockpit for example is moved into the compartment where the barrel on the Xyston used to be.
A Kontos was a very long spear weapon wielded primarily by cavalry units in battle. They saw usage all through the eastern Europe and the Middle East.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
373.8 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 25m | |||||
Power ■ (Total/Recharge) |
414,165.8 | 43,478.6 e/sec | ||||
Thrust / Max Speed ■ | 279.3 | 93.5 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 134,350 | |||||
Structure Hit Points ■ | 91,265 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(24.6%) +Piercing Effect (98.5%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Forward (Right) | |||||
Damage Output (Per Array) | 64,915.4 | |||||
Blast Radius (In Blocks) | 16.9 | |||||
Reload (In Seconds) | 22.4 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 231.8 | |||||
Range (In Sector Lengths) | 2.4 | |||||
Power Usage (Per Array & Per Activation) | 324,576.9 | |||||
Missile Computer +Damage Beam Computer(24.6%) +Piercing Effect (100%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Forward (Left) | |||||
Damage Output (Per Array) | 65,363.1 | |||||
Blast Radius (In Blocks) | 17.0 | |||||
Reload (In Seconds) | 22.4 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 231.8 | |||||
Range (In Sector Lengths) | 2.4 | |||||
Power Usage (Per Array & Per Activation) | 326,815.4 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 13 | |||||
Total Charged Needed | 239,342.34 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,325.00 | |||||
Modules/Modules Needed | 13 | 138 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 9 | |||||
Total Charged Needed | 470,006.1 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,450.00 | |||||
Modules/Modules Needed | 9 | 187 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,8,32) |
Located underneath the vessel. Near the front. |
Kukri
Kukri Class Frigate
This particular frigate in the Scavenger fleet is a partially destroyed and reconfigured Trading Guild Frigate. The vessel has been heavily modified with new structures and systems. From the starboard side it is intended to appear as a damaged version of the original ship. Upon closer inspection one will discover this is not a vessel of peace.
The Kukri is a traditional Nepalese curved knife. A popular weapon and tool used by many armies around the world.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Frigate | |||||
Blueprint Class | Defense | |||||
Mass |
3,707.1 | |||||
Dimensions (Length/Height/Width) |
134m / 27m / 63m | |||||
Power ■ (Total/Recharge) |
3,058,678.5 | 559,970.9 e/sec | ||||
Thrust / Max Speed ■ | 5,606.2 | 150.9 | ||||
Shields ■ (Total/Recharge) |
35,347 | 2,645 s/sec | ||||
Armor Hit Points ■ | 1,129,850 | |||||
Structure Hit Points ■ | 1,584,705 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(91.0%) +Piercing Effect (80.4%) |
Stat | Value | |||
Number of Arrays | 4 | |||||
Type | Lock On | |||||
Firing Direction (In relation to the vessel) | Right | |||||
Damage Output (Per Array) | 152,302.0 154,840.4 141,302.4 109,149.8 | |||||
Blast Radius (In Blocks) | 16 | |||||
Reload (In Seconds) | 42.3 | |||||
Shots (Per Array/ Per Activation) | 1 | 4 | ||||
Projectile Speed (In Meters per Second) | 355.3 | |||||
Range (In Sector Lengths) | 4.5 | |||||
Power Usage (Per Array/ Per Activation) | 818,623.5 832,267.2 759,500.8 586,680.2 |
2,997,071.7 | ||||
Cannon Computer +Damage Beam Computer(100.0%) +Ion Effect (77.5%) |
Stat | Value | ||||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 168,960.0 | 27,020 | ||||
Block Penetration | 46 | |||||
Reload (In Seconds) | 4.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 1,875.0 | |||||
Range (In Sector Lengths) | 3.0 | |||||
Power Usage (Per Activation) | 1,689,600.00 | |||||
Cannon Computer +Cannon Computer(100%) +Explosive Effect (10.0%) |
Stat | Value | ||||
Number of Arrays | 2 | |||||
Damage Output (Per Array/Total DPS) | 787 | 8,240 | ||||
Block Penetration | 10 | |||||
Reload (In Seconds) | 0.1 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array/Per Activation) | 90,640.0 | 159,486.4 | ||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 70 | |||||
Total Charged Needed | 380,048.03 | |||||
Charge Time (Approx.) | 56.00 sec | |||||
Power Usage (Per Second) | 6,750.00 | |||||
Modules/Modules Needed | 70 | 1,708 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 465 | |||||
Total Charged Needed | 1,378,317.5 | |||||
Charge Time (Approx.) | 41.00 sec | |||||
Power Usage (Per Second while Charging) | 33,250.00 | |||||
Modules/Modules Needed | 465 | 1,854 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 0,14,18) |
Part of a USd located on the right side of the vessel. |
Mantlet
Mantlet Class Fighter Bomber
The Mantlet is a variation of the Arma class fighter, but is technically a bomber. The Arma was built to withstand severe missile impacts with it's armor shield. The Mantlet takes it a step farther.
Mantlets are portable defensive screens used to protect soldiers from ranged attacks. Originally used in medieval warfare modern Mantlets are used as bullet proof shields.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
373.8 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 25m | |||||
Power ■ (Total/Recharge) |
414,165.8 | 43,478.6 e/sec | ||||
Thrust / Max Speed ■ | 279.3 | 93.5 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 134,350 | |||||
Structure Hit Points ■ | 91,265 | |||||
Systems | ||||||
Weapons | Missile Computer +Cannon Computer(76.8%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Dumb Fire | |||||
Firing Direction (In relation to the vessel) | Forward | |||||
Damage Output (Per Array) | 8,415 | |||||
Blast Radius (In Blocks) | 7 | |||||
Reload (In Seconds) | 4.3 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 471.6 | |||||
Range (In Sector Lengths) | 1.6 | |||||
Power Usage (Per Array & Per Activation) | 42,075.0 | |||||
Equipment | Defensive Punch-Through Effect | Stat | Value | |||
Number of Blocks | 32 | |||||
Effect Strength | 25.0% | |||||
Power Usage (Per Second) | 325.5 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 14 | |||||
Total Charged Needed | 238,965.2 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,350.00 | |||||
Modules/Modules Needed | 14 | 122 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 33 | |||||
Total Charged Needed | 499,360.7 | |||||
Charge Time (Approx.) | 43.00 sec | |||||
Power Usage (Per Second while Charging) | 11,650.00 | |||||
Modules/Modules Needed | 33 | 224 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 14,13,15) |
Located underneath the vessel. Near the front. |
Sparth
Sparth Class Small Boarding Vessel
The Scavengers often take to boarding enemy ships, in the hopes that they can salvage more than just a destroyed husk of a ship. This requires dedicated boarding craft however, and so this is where the Sparth comes into play.
Sparths are a type of medieval pole axe that were used in Ireland and Scotland.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Boarding Craft | |||||
Blueprint Class | Support | |||||
Mass | 226.6 | |||||
Dimensions (Length/Height/Width) |
34m / 11m / 22m | |||||
Power ■ (Total/Recharge) |
50,000 | 14,094.9 e/sec | ||||
Thrust / Max Speed ■ | 634.3 | 215.9 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 107,525 | |||||
Structure Hit Points ■ | 59,620 | |||||
Systems | ||||||
Equipment | Defensive Overdrive Effect | Stat | Value | |||
Number of Blocks | 53 | |||||
Effect Strength | 39.7% | |||||
Power Usage (Per Second) | 539.4 | |||||
Scanner System | Stat | Value | ||||
Number of Blocks | 19 | |||||
Total Charged Needed | 241,244.78 | |||||
Charge Time (Approx.) | 44.00 sec | |||||
Power Usage (Per Second) | 5,475.00 | |||||
Modules/Modules Needed | 19 | 104 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,11,8) |
Located on the right of the vessel. Near a plex door | |||||
Rail Docker (Location: 23,14,14) |
Part of a USD located on the left side of the vessel. |
Tessen
Tessen Class Fighter
This variant of the Chakram hull has been fitted with heavy Jump Drive modifications. This is an unusual and variation of the design and is seen rarely.
A Tessen is a Japanese metal war fan which were made to look like normal harmless fans. They could be used in places were swords were not allowed.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Light Fighter | |||||
Blueprint Class | Defense | |||||
Mass | 261.9 | |||||
Dimensions (Length/Height/Width) |
29m / 7m / 33m | |||||
Power ■ (Total/Recharge) |
50,000 | 18,688.6 e/sec | ||||
Thrust / Max Speed ■ | 455.8 | 168 | ||||
Shields ■ (Total/Recharge) |
0 | 0 s/sec | ||||
Armor Hit Points ■ | 114,375 | |||||
Structure Hit Points ■ | 70,295 | |||||
Systems | ||||||
Weapons | Unslaved Cannon | Stat | Value | |||
Number of Arrays | 1 | |||||
Damage Output (Per Array/Total DPS) | 670 | 670 | ||||
Block Penetration | 9 | |||||
Reload (In Seconds) | 1.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 937.5 | |||||
Range (In Sector Lengths) | 1.0 | |||||
Power Usage (Per Array & Per Activation) | 6,700.00 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 12 | |||||
Total Charged Needed | 236,809.64 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,300.00 | |||||
Modules/Modules Needed | 12 | 125 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 189 | |||||
Total Charged Needed | 387,258.94 | |||||
Charge Time (Approx.) | 20.00 sec | |||||
Power Usage (Per Second while Charging) | 19,450.00 | |||||
Modules/Modules Needed | 189 | 131 | ||||
Inner Ship Remote"no data" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,13,15) |
Under the right side of the vessel. Directly under the core. |
Xyston
Xyston Class Bomber
The Scavengers primarily use rockets and missiles for their hardest hitting ships. These systems aren't as complex as cannons or damage beams, and so are easily fit onto ships. The Xyston is the smallest dedicated bomber in the Scavenger lineup.
Xystons were a type of ancient Greek cavalry spear. Its usage was extremely similar to that of the Kontos.
Stats | ||||||
---|---|---|---|---|---|---|
Class | Bomber | |||||
Blueprint Class | Defense | |||||
Mass |
388.3 | |||||
Dimensions (Length/Height/Width) |
52m / 12m / 27m | |||||
Power ■ (Total/Recharge) |
769,506.7 | 40,085.4 e/sec | ||||
Thrust / Max Speed ■ | 231.2 | 82.2 | ||||
Shields ■ (Total/Recharge) |
0 | 0s/sec | ||||
Armor Hit Points ■ | 138,325 | |||||
Structure Hit Points ■ | 100,895 | |||||
Systems | ||||||
Weapons | Missile Computer +Damage Beam Computer(100%) +Piercing Effect (100%) |
Stat | Value | |||
Number of Arrays | 1 | |||||
Type | Lock On | |||||
Firing Direction (in relation to the vessel) | Forward | |||||
Damage Output (Per Array) | 116,100 | |||||
Blast Radius (In Blocks) | 17 | |||||
Reload (In Seconds) | 45.0 | |||||
Shots (Per Activation) | 1 | |||||
Projectile Speed (In Meters per Second) | 372 | |||||
Range (In Sector Lengths) | 4.8 | |||||
Power Usage (Per Array & Per Activation) | 580,500.0 | |||||
Equipment | Scanner System | Stat | Value | |||
Number of Blocks | 4 | |||||
Total Charged Needed | 226,392.17 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second) | 5,100.00 | |||||
Modules/Modules Needed | 4 | 144 | ||||
Jump Drive System | Stat | Value | ||||
Number of Blocks | 8 | |||||
Total Charged Needed | 469,327.6 | |||||
Charge Time (Approx.) | 45.00 sec | |||||
Power Usage (Per Second while Charging) | 10,400.00 | |||||
Modules/Modules Needed | 8 | 195 | ||||
Inner Ship Remote"Engines" | Toggles the Engine lights on and off. | |||||
Rail Docker (Location: 16,14,17) |
Located underneath the vessel. Near the front. |