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  • ...{ib|Ship Core|Hp}} HP and {{ib|Ship Core|Armor}} of armor reduction, that's apply on <font color="grey">(Miss Capital){{ib|Ship Core|ahp}}</font> armor
    6 KB (913 words) - 23:29, 27 July 2018
  • <pre>(\n([\w\(\)\\\/]*?)=\d*)(?=[\s\S]*(name="(.*?)".*?type="\2"))</pre> <pre>(#[\s\S]*?(?:[\w\(\)]*?=\d*?)*\s*?)(<Config>[\s\S]*<\/Config>)</pre>
    11 KB (1,545 words) - 09:31, 1 April 2020
  • ...ill make the mines laid by this system stop attacking the player's faction's allies. ...next to a Mine Core, the mine will only target ships that are your faction's enemies.
    816 bytes (116 words) - 01:06, 13 August 2018
  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system fire [[Cannon Computer|cannon shots
    932 bytes (144 words) - 02:02, 13 August 2018
  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system fire [[Missile Computer|heat-seekin
    961 bytes (146 words) - 02:02, 13 August 2018
  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system become highly explosive and will pu
    947 bytes (143 words) - 02:03, 13 August 2018
  • ...ing modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system gain +1 stealth strength. Maximum 6
    806 bytes (112 words) - 02:03, 13 August 2018
  • '''{{PAGENAME}}s''' are the main terminal for Mine Laying systems. Mines layers rather than
    1 KB (196 words) - 02:08, 13 August 2018
  • '''{{PAGENAME}}s''' are the primary output module of Mine laying systems. When a [[Mine Laye
    2 KB (312 words) - 02:15, 13 August 2018
  • <big>CAUTION :</big> avoid space in If function ! That's make many unexpected break line ! And avoid break line that could break cod (that's the reason why many of my codes are so ugly !)
    3 KB (457 words) - 01:43, 29 July 2018
  • ...missiles have hit points to them. The amount of HP depends on the missile's damage output. ...tem, its modifications will be applied at 100% effectiveness. If the slave's block count is only 50% of the primary, all changes applied will be 50% as
    11 KB (1,758 words) - 18:44, 27 November 2021
  • ...olid 2px;" |<small>+10% S. Capacity<br/>+10% S. Recharge<br/>-10.1%(90.9%) S. Upkeep<br/></small> ...xt-align:center;"|+6% (16%)|| <small>+15%(25%) S. Capacity<br/>-11%(79.9%) S. Upkeep</small>
    5 KB (654 words) - 02:55, 7 January 2021
  • ...s chamber will also enable the Jump Drive on your ship. <br />Otherwise it's already available.|| style="text-align:center;" |N/A|| style="text-align:ce ...Interdiction Strength<br />+1 (1 sector) Interdiction Range<br />+2,500 e/s Charge/Active Power Cost<br /></small>
    7 KB (907 words) - 22:54, 5 June 2021
  • ...clusion for any mining vessel, as Mining Bonus 2 will increase your vessel's yields by x3. This bonus stacks with any faction mining bonus in a system. ...y 2 cuts the energy cost of factories and enhancers down to 10e/s from 50e/s.
    3 KB (438 words) - 01:29, 4 June 2021
  • ...st Blast<br/>20s Charge Time<br/>+100% Thrust Charge Consumption<br/>+25 m/s Blast Strength</small> ...align:center;"|1||style="text-align:center;"|+4% (8%)||<small>+25 m/s(50 m/s) Blast Strength</small>
    5 KB (634 words) - 02:38, 7 January 2021
  • ...l also enable the Short Range Scanner on your structure. <br/>Otherwise it's already available.
    4 KB (582 words) - 22:45, 5 June 2021
  • | rowspan="5"|Increase your Stealth Drive's resistance to Short Range Scanners||style="text-align:center;"|1||style="te
    5 KB (622 words) - 16:27, 28 July 2021
  • '''{{PAGENAME}}s''' are colorful animated lights that pulse a cascading green light endlessl
    381 bytes (47 words) - 18:23, 16 February 2020
  • '''{{PAGENAME}}s''' are colorful animated lights that pulse a cascading red light endlessly.
    375 bytes (47 words) - 18:23, 16 February 2020
  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
    861 bytes (123 words) - 05:13, 3 October 2018
  • |s<sub>0</sub> ...bility is:<blockquote>D<sub>min</sub> = F<sub>0</sub> · C<sub>0</sub> · [s<sub>0</sub> + (C<sub>1</sub> · (B - B<sub>f</sub>)<sup>a</sup>)]</blockquo
    16 KB (2,496 words) - 01:07, 4 June 2021
  • ...touches {{K|Forwards}}{{K|Strafe Left}}{{K|Backwards}}{{K|Strafe Right}}, s'élever ou descendre avec {{K|Strafe up}} et {{K|Strafe down}} et intéragi ...nérer sa propre gravité (comme une [[planète]] ou un [[trou noir]]) ou s'il active une [[unité gravitationnelle]].
    22 KB (3,618 words) - 01:13, 3 November 2018
  • <blockquote>r = round(b · (S)<sup>a</sup> + r<sub>0</sub>)</blockquote> <blockquote>S = ceil(((r - 10.5) / b)<sup>1/a</sup>)</blockquote>
    14 KB (2,237 words) - 02:21, 29 January 2020
  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
    918 bytes (136 words) - 07:14, 9 January 2019
  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
    922 bytes (136 words) - 07:13, 9 January 2019
  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
    924 bytes (136 words) - 07:13, 9 January 2019
  • ...strip of dark grey metal. similar in sharp and size to [[White Light Bar]]s. Additional shapes can be molded from this block. They serve no gameplay fu
    960 bytes (147 words) - 07:11, 9 January 2019
  • |Connect additional [[DELAY-Signal]]s to increase the time before the circuit resets. |height="50px" colspan="2"| Place [[Trigger (Area)]]s in the desired location.
    25 KB (3,617 words) - 06:44, 1 March 2019
  • | shop_restock || /shop_restock || - || Füllt den Warenvorrat des Shop's wieder auf. | faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.
    12 KB (1,732 words) - 15:03, 26 August 2019
  • ...is a measurement of how much health an individual system has. If a system's integrity drops below 0 then the system will explode. This is especially tr For each group of systems, there’s a starting value of 200 integrity which will go up or down depending on how
    3 KB (466 words) - 22:50, 22 September 2019
  • '''Les ressources ''' sont des objets et des blocs utilisés pour fabriquer des composants pour les navires, les stations et les install ...obtenir des [[#Matériaux de production|matériaux de production]] utilisés dans la plupart des types de construction.
    9 KB (1,317 words) - 12:04, 24 January 2020
  • ...[[Shipyard Computer]]s, [[Shipyard Module]]s, and [[Shipyard Core Anchor]]s. The computer, as with any other system computer, must have all of the Shi ...n be interchanged with blueprints through the use of the Shipyard Computer's functions. To create a new ship, use the Create New Design function. This
    5 KB (809 words) - 06:09, 18 May 2020
  • ...:center;"| 1<span style="color: grey">m</span> 10<span style="color: grey">s</span> ...y want into them. They function virtually identically to [[Display Module]]s however without the added logic utility. They are mostly an immersion devic
    15 KB (2,299 words) - 19:32, 3 June 2021
  • Arch / Manjaro: sudo pacman -S jdk8-openjdk <br> ==== Telling StarMade to use your system's version of Java ====
    2 KB (261 words) - 00:16, 14 January 2022

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