Difference between revisions of "Credit"
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*While it is technically possible to build an empire without using any credits, it is much easier to utilize trading. | *While it is technically possible to build an empire without using any credits, it is much easier to utilize trading. | ||
*Currently there is no way to transfer money from player to another without directly dropping credits in space. Its is believed that the "Player Trade" option (As of Alpha 0.199.472 is not implemented yet) will solve this. | *Currently there is no way to transfer money from player to another without directly dropping credits in space. Its is believed that the "Player Trade" option (As of Alpha 0.199.472 is not implemented yet) will solve this. | ||
+ | ==Related== | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 23:58, 5 April 2017
Credits are the currency of the Starmade universe. They are used to purchase a variety of goods and services from Shops.
Overview
Credits are the only currency available and is accepted at all Trading Guild and player owned shops. They are not subject to inflation or deflation, however the price of items can change depending on the current local demand for the product. Individual servers can set the base price of items which will effect the value of credits.
When players begin the game they will start with 50,000 credits to spend as they so choose. The most common use for Credits is to buy and sell materials from Shops. Typically, one will mine and sell ore in exchange for credits, then use the profits to buy manufactured goods. This method is considered more efficient than manufacturing in the measure of ore to product.
Purchasable Services | |
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Service | Price |
Start a Space Station | 1,000,000C |
Hire Crew members | 50,000C |
Repair Ship Systems (Instant Reboot) | 3,000C |
Repair Armor | 1C per Armor HP |
Product (Purchasable only from Advanced Shops) | Price |
Laser Pistol | 100,000C |
Rocket Launcher | 1,000,000C |
Sniper Rifle | 500,000C |
Torch Beam | 100,000C |
Flashlight | 3,000C |
Transporter Beacon | 100,000C |
Healing Beam | 100,000C |
Power Supply Beam | 5,000C |
Marker Beam | 100,000C |
Grapple Beam | 100,000C |
Build Inhibitor | 1,000,000C |
Helmet | 50,000C |
Trivia
- While it is technically possible to build an empire without using any credits, it is much easier to utilize trading.
- Currently there is no way to transfer money from player to another without directly dropping credits in space. Its is believed that the "Player Trade" option (As of Alpha 0.199.472 is not implemented yet) will solve this.
Related
Game Mechanics |
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Build Mode • Credit • Defense Systems • Docking/Rails • Doors • Effects • Faction • Fleets • Flight Mode • Linking • Logic Signals • Map • Player • Player Items • Production • Propulsion Systems • Reactors • Reactor Chambers • Resources • Shipyards • Shops • Space Station • Support Tool Systems • Trade Network • Warp Gate • Weapons |