Difference between revisions of "Trade Network"

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If properly managed, this network can be a convenient (though not always reliable) source for large quantities of [[resources]] and [[production]] components.
 
If properly managed, this network can be a convenient (though not always reliable) source for large quantities of [[resources]] and [[production]] components.
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{{Game Mechanics Navigator}}
 
[[Category:Articles]]
 
[[Category:Articles]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 22:32, 13 May 2018

The Trade Network allows players to connect their player-owned shops to a network that allows fast and simple trade with NPC Factions and other player shops connected to the network.

If properly managed, this network can be a convenient (though not always reliable) source for large quantities of resources and production components.

Game Mechanics
Build Mode • Credit • Defense Systems • Docking/Rails • Doors • Effects • Faction • Fleets • Flight Mode • Linking • Logic Signals • Map • Player • Player Items • Production • Propulsion Systems • Reactors • Reactor Chambers • Resources • Shipyards • Shops • Space Station • Support Tool Systems • Trade Network • Warp Gate • Weapons