Player Items

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Player Items
Gear1.png

Player Items are meta items that are unique from blocks as they are used exclusively by players and NPCs.

Overview

TBA

Weapons

Pistol

Pistol 3D model as it appears in-game
Pistol Weapon Stats
Laser Pistol.png Stat Value
Damage Output (Per Activation) 10
Reload (In Seconds) 0.150
Projectile Speed (In Meters per Second) 80
Range (In Meters) 154
Primary Fire
Left Click
How to Acquire
Semi-Automatic Projectile -New Game Start
-Buy from Trader at an Advanced Shop

A simple laser pistol that players will start the game off with. It is effective at killing other players and NPCs. However it is not well suited for attacking ships and any other shielded entities.

Sniper Rifle

Sniper Rifle Weapon Stats
Sniper Rifle.png Stat Value
Damage Output (Per Activation) 100
Reload (In Seconds) 4.5
Projectile Speed (In Meters per Second) 70
Range (In Meters) 400
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Long Range
Hit-Scan Beam
Zoom in/out -Buy from Trader at an Advanced Shop

Rocket Launcher

Rocket Launcher Weapon Stats
Rocket Launcher.png Stat Value
Damage Output (Per Activation) 200
Reload (In Seconds) 13.0
Projectile Speed (In Meters per Second) 30
Range (In Meters) 300
Blast Radius (In Block Lengths) 7.5
Primary Fire
Left Click
How to Acquire
Dumb Fire Missile -Buy from Trader at an Advanced Shop

Torch

Torch 3D model as it appears in-game
Torch Weapon Stats
Torch.png Stat Value
Damage Output (Per Tick) 1
Tick Rate (In Seconds) 0.5
Range (In Meters) 1.3
Primary Fire
Left Click
How to Acquire
Short Ranged
Shield bypassing Beam
-Buy from Trader at an Advanced Shop

Support

Heal Beam

Heal Beam 3D model as it appears in-game
Heal Beam Equipment Stats
Heal Beam.png Stat Value
Output (Per tick) 5
Tick Rate (In Seconds) 0.5
Range (In Meters) 2
Primary Fire
Left Click
How to Acquire
Short Ranged
Healing/Repairing Beam
-New Game Start
-Buy from Trader at an Advanced Shop

Power Supply Beam

Power Supply Beam 3D model as it appears in-game
Power Supply Beam Equipment Stats
Power Supply Beam.png Stat Value
Output (Per tick) 50
Tick Rate (In Seconds) 0.5
Range (In Meters) 2
Primary Fire
Left Click
How to Acquire
Short Ranged
Power Supplying Beam
-New Game Start
-Buy from Trader at an Advanced Shop

Marker Beam

Marker Beam 3D model as it appears in-game
Marker Beam Equipment Stats
Marker Beam.png Stat Value
Range (In Meters) 2
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Mark destination Link to destination -New Game Start
-Buy from Trader at an Advanced Shop

Grapple Beam

Grapple Beam 3D model as it appears in-game
Grapple Beam Equipment Stats
Grapple Beam.png Stat Value
Reload (In Seconds) 50.0
Range (In Meters) 150
Attach Timer (In Seconds) 45
Primary Fire
Left Click
How to Acquire
Hit-Scan
Gravity Grapple Beam
-Buy from Trader at an Advanced Shop

Transporter Beacon

Transporter Beacon Equipment Stats
Transporter Beacon.png Stat Value
Charge Time (Approx.) 1m 10s
Range (In Sector Lengths) 2
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Save Coordinates (Hold)
Charge Teleport
-Buy from Trader at an Advanced Shop

Utility

Flashlight

Flash Light
Flash light.png
Primary Fire
Left Click
How to Acquire
Turn On/Off
Hands Free Flash Light
-New Game Start
-Buy from Trader at an Advanced Shop

Build Inhibitor

Build Inhibitor 3D model as it appears in-game
Build Inhibitor Equipment Stats
Build Inhibitor.png Stat Value
Range (In Meters) 32
Primary Fire
Left Click
How to Acquire
Turn On/Off
Build Denying Field
-Buy from Trader at an Advanced Shop

Other

Helmet

Helmet
Helmet.png
Primary Fire
Left Click
How to Acquire
Equip/Unequip -New Game Start
-Buy from Trader at an Advanced Shop

Blueprint

Blueprint
Blueprint.png
How to Acquire
-Buy from the Blueprint Menu

Design

Design
Design.png
How to Acquire
-Create in Shipyards

Logbook

Logbook Equipment Stats
Log Book.png Stat Value
Character Limit 512
Line Limit 99
How to Acquire
-New Game Start
-Random Drop from loot chests

Logbooks are personal log entry devices that allows players to type whatever they want into them. They function virtually identically to Display Modules however without the added logic utility. They are mostly an immersion device and gameplay wise does nothing except allow players to record anything from vital information to their various adventures.

Currently there is only two ways to acquire a log book: First is to start the game off with one, and second is to find one randomly in the loot chests of Pirate Stations and planet POIs. The other way to receive one is to use admin commands.

Pre-made Messages

As players venture they will come across log books that will have things already written down on them. There are 13 pre-made messages in total however each one players find will be random. Due to this randomness some messages will be rarer then others. The messages that are written on them are references to various quotes from Star Trek: The Original Series.

Pre-Made Messages
Captain's log, stardate 1312.4.

The impossible has happened. From directly ahead, we're picking up a recorded distress signal, the call letters of a vessel which has been missing for over two centuries. Did another Earth ship once probe out of the galaxy as we intend to do? What happened to it out there? Is this some warning they've left behind?

Captain's log, stardate 1312.9.

Ship's condition - heading back on impulse power only. Main engines burned out. The ship's space warp ability, gone. Earth bases which were only days away are now years in the distance. Our overriding question now is, what destroyed the Valiant? They lived through the barrier just as we have. What happened to them after that?

Stardate 1313.1.

We're now approaching Gamma Voga. Course set for a standard orbit. This planet, completely uninhabited, is slightly smaller than earth. Desolate, but rich in crystal and minerals. Their task - transport down with a repair party, try to regenerate the main engines, save the ship. Our task - transport down a man I've known for 15 years, and if we're successful, maroon him there.

We've taken aboard from unregistered transport vessel,

its captain and--and three unusual females. These women have a mysterious magnetic effect on the male members of my crew. Including myself. Explanation unknown at present.

The science party we were to have picked up has been found dead.

Life support systems had been turned off. Station personnel frozen to death. Conditions highly unusual. Meanwhile, we remain in orbit to complete our mission - close scientific measurement of the break-up of this planet.

We are at the Neutral Zone. Have lost contact with the intruder.

No reaction on our motion sensors, but believe the Pirate vessel to be somewhere close by. With all engines and systems shut down, our ship is also playing the silent waiting game, in hope of regaining contact.

We continue to search but I find it more difficult each moment to

ward off a sense of utter futility and great loss.

Captain's log, stardate 3025.8.

Investigation of this increasingly unusual planet continues, and we are seeing things that cannot possibly exist, yet they are undeniably real.

Captain's log, stardate 3046.2.

We are in hot pursuit of the alien vessel which destroyed the Planet outpost on Quastus III.

Captain's log, stardate 3088.3.

We continue to orbit the dead planet, which seems to be the source of the phenomenon which has struck out ship, and all sections of the galaxy, once again. As for Lizardus, the story he tells me about the humanoid continues to trouble me.

Captain's log, stardate 3088.7.

We are no closer to finding an answer to the strange phenomenon than we were at the beginning. Not only have two of my crewmen been attacked, two of our power modules are missing, and without them, the Ship cannot operate at full power. They must be found.

Now in standard orbit around planet Ameniar VII. My orders are clear.

We must establish diplomatic relations at all cost. Preparing to beam down to planet surface.

Captain's log, stardate 3198.4.

We have reached Argonia and established standard orbit. No signs of hostile activities in this area.

Related

Game Mechanics
Build ModeCreditDefense SystemsDocking/RailsDoorsEffectsFactionFleetsFlight ModeLinkingLogic SignalsMapPlayerPlayer ItemsProductionPropulsion SystemsReactorsReactor ChambersResourcesShipyardsShopsSpace StationSupport Tool SystemsTrade NetworkWarp GateWeapons