Difference between revisions of "Faction"

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Factions are similar to guilds or clans of other games where players can invite and recruit members into a group. This group will share the alliances and enemies of the Faction. Factions can be at war with one another, causing players in those Factions to appear as enemies. There are also two NPC factions: [[#Pirates|Pirates]] and the [[#Trading_Guild|Trading Guild]].  The faction menu can be opened with {{K|Open faction menu}}.
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Factions are similar to guilds or clans of other games where players can invite and recruit members into a group. This group will share the alliances and enemies of the Faction. Factions can be at war with one another, causing players in those Factions to appear as enemies. There are also two NPC factions: [[#Pirates|Pirates]] and the [[#Trading_Guild|Trading Guild]].  The faction menu can be opened with {{K|Faction menu}}.
  
 
==Faction Properties==
 
==Faction Properties==
There are many benefits of having Factions. Working together to achieve common goals is a large benefit, but there are features that Factions provide which also enhance the game experience.
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There are many benefits gained from belonging to a faction. While many of these are abstract and are largely caused by the successful cooperation of a group of players, the game does provide certain mechanics which grant factions concrete advantages.
  
; Homebase invulnerability : The faction can choose one [[Space Station|space station]] or [[Planet|planet]] to be their '''homebase'''.  This base or [[Planet|planet]] and everything docked to it becomes invulnerable.
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; Homebase Invulnerability : The faction can choose one [[Space Station|space station]] or [[Planet|planet]] to be their "homebase".  This entity, as well as everything docked to it, becomes invulnerable.
; Resource gathering bonus : In any system claimed by a faction, the amount of resources gathered using [[Support Tool Systems#Salvage|salvaging]] is greatly enhanced.
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; Resource Gathering Bonus : In any system claimed by a faction, the volume of resources which can be gathered by [[Support Tool Systems#Salvage|salvaging]] is greatly enhanced.
; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories and other blocks, by placing them next to said block. Permissions inside a faction can be determined by using the menu in the faction block for a station, planet, or ship.
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; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories, and other blocks, by placing them adjacent to the block in question. Permissions inside a faction can be determined by using the menu in the faction block for a station, planet, or ship.
  
==Creating A Faction==
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==Creating a Faction==
To create a new Faction, open up the Inventory screen (I).  On the top of the screen there are several tabs.  Click the one labeled 'Faction'.  A pop-up window should appear. Next, click the tab labeled 'Options'.  Under the title 'Personal Options' there is a button 'Create Faction'.  Click this button.  Enter the name of the faction to be created in the text area.  The number of characters for the faction name is limited.
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To create a new Faction, open the Faction Menu by pressing {{K|Faction menu}}. Next, click the tab labeled "Options".  Under the heading "Personal Options" there is a button,"Create Faction".  Click this button.  Enter the name of the faction to be created in the text area.  The number of characters for the faction name is limited to 23 characters.
  
==Joining A Faction==
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==Joining a Faction==
Open the Inventory screen (I). Click on the 'Faction' tab at the top of the screen. Within the pop-up window, click 'Options'. Another way to open the panel is to press the 'H' key.
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Press {{K|Faction menu}} to open the Faction Menu. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. All invitations to a faction will appear here, listing the faction name, and the option to accept or deny an invitiation. A player can only be in one faction at a time.  
  
 
==Faction Relations==
 
==Faction Relations==
Whilst you can take this further by roleplaying, the in-game mechanics allows for 3 different relations between factions.
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[[File:Faction_List_Entry.png | thumb | right | A faction's entry in the Diplomacy list, showing the "Change Relation" button and other interface elements. ]]
* '''Enemy'''
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[[File:Faction_Relation_Panel.png | thumb | right | The panel displayed when "Change Relation" is clicked, featuring options to declare war or offer an alliance. ]]
* '''Neutral'''
 
* '''Friend'''
 
 
 
You can send an alliance offer from your faction to another faction by following these steps:
 
# Open faction interface with 'h' hotkey
 
# Click on the 'Diplomacy Tab'
 
# Select nation you want to change relationship with
 
# Click Change Relation
 
# Click 'Offer Alliance'  and type message you want to send e.g. "Hey guys, want to ally?"
 
  
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The game features 3 relationship states for factions, which can have varying impacts on player interactions.
  
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* '''Friend'''
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* '''Neutral'''
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* '''Enemy'''
  
You can declare war on another faction by following these steps:
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An alliance offer can be sent to a faction by the following steps. Factions which accept an alliance offer are changed to "Friend" relationship status.
# Open faction interface with 'h' hotkey
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# Open the Faction Menu by pressing {{K|Faction menu}}.
# Click on the 'Diplomacy Tab'
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# Click on the "Diplomacy" tab.
# Select nation you want to change relationship with
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# Click on the list entry of the desired faction to ally with.
# Click Change Relation
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#*This list can be sorted by clicking on a list header to sort by that value (ascending or descending), as well as using the "Filter by Relation" and "Search" fields at the bottom.
# Click 'Declare War' and type message you want to send e.g. "You have attacked our friends. This is war!"
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# Click "Change Relation".
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# Click "Offer Alliance" and optionally input a message to be sent with the offer (eg. pleasantries in order to "butter up" the faction in question).
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<br/>
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A faction can declare war on another by the following steps. Factions which are at war have "Enemy" relationship status.
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# Open the Faction Menu by pressing {{K|Faction menu}}.
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# Click on the "Diplomacy" tab.
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# Click on the list entry of the desired faction to declare war on.
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# Click "Change Relation".
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# Click "Declare War" and optionally input a message to be sent with the war declaration (eg. a brief explanation of the reason for conflict).
  
 
==Faction Points==
 
==Faction Points==
TBD
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[WIP]
  
 
==NPC Factions==
 
==NPC Factions==
There are two non-player factions in the game, Pirates and the Trading Guild.   Players may not join either of these factions.
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There are several NPC (Non-Player Character) Factions already established in the StarMade universe. These factions are controlled by AI and are each autonomous empires unto themselves, with their own territory, mining operations, trade activity, and fleets. NPC Factions build fleets based on the resources they actually have, so piracy against them as well as claiming their territory or destroying their stations will have a direct impact on their ability to deploy fleets. They will, however, react aggressively to defend their territory against hostile intruders. Players may not join any of these factions without admin commands.
  
 
===Pirates===
 
===Pirates===
Pirates are a hostile faction in '''StarMade'''. Upon seeing the player, members of the Pirates faction will shoot on sight. On the [[HUD]], they will appear as <span style="color: red;">RED</span> as any other hostile would. Pirates can be destroyed and their ships salvaged. The Pirates have pre-defined ships that they can pilot, however they can also use other ship blueprints if the server admin so chooses.  
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{{Main|Scavengers}}
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Pirates, also known as Scavengers, are a hostile faction in '''StarMade'''. Upon seeing the player, members of the Pirates faction will shoot on sight. On the [[HUD]], they will appear as <span style="color: red;">RED</span> as any other hostile would. Pirates can be destroyed and their ships salvaged. The Pirates have pre-defined ships that they can pilot, however they can also use other ship blueprints if the server admin so chooses.  
  
 
===Trading Guild===
 
===Trading Guild===
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{{Main|Trading Guild}}
 
The Trading Guild is a neutral faction which composes of all the [[Shop|Shops]] in the area as well as trader ships. Similar to Pirates, they can be found flying around space. They are friendly unless fired upon, and will become aggressive if Shops are attacked. Traders and Pirates will fire upon one another if spotted. If you find yourself running from Pirates, looking for traders to assist in combat may prove useful.
 
The Trading Guild is a neutral faction which composes of all the [[Shop|Shops]] in the area as well as trader ships. Similar to Pirates, they can be found flying around space. They are friendly unless fired upon, and will become aggressive if Shops are attacked. Traders and Pirates will fire upon one another if spotted. If you find yourself running from Pirates, looking for traders to assist in combat may prove useful.
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===Outcasts===
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{{Main|Outcasts}}
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The Outcasts are scavenging drifters that wonder from system to system.
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{{Game Mechanics Navigator|header=true}}
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[[Category:Faction]]

Latest revision as of 22:40, 22 March 2019

Factions are similar to guilds or clans of other games where players can invite and recruit members into a group. This group will share the alliances and enemies of the Faction. Factions can be at war with one another, causing players in those Factions to appear as enemies. There are also two NPC factions: Pirates and the Trading Guild. The faction menu can be opened with H.

Faction Properties

There are many benefits gained from belonging to a faction. While many of these are abstract and are largely caused by the successful cooperation of a group of players, the game does provide certain mechanics which grant factions concrete advantages.

Homebase Invulnerability 
The faction can choose one space station or planet to be their "homebase". This entity, as well as everything docked to it, becomes invulnerable.
Resource Gathering Bonus 
In any system claimed by a faction, the volume of resources which can be gathered by salvaging is greatly enhanced.
Block Permissions 
Faction Permission Modules can be used to allow access to doors, factories, and other blocks, by placing them adjacent to the block in question. Permissions inside a faction can be determined by using the menu in the faction block for a station, planet, or ship.

Creating a Faction

To create a new Faction, open the Faction Menu by pressing H. Next, click the tab labeled "Options". Under the heading "Personal Options" there is a button,"Create Faction". Click this button. Enter the name of the faction to be created in the text area. The number of characters for the faction name is limited to 23 characters.

Joining a Faction

Press H to open the Faction Menu. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. All invitations to a faction will appear here, listing the faction name, and the option to accept or deny an invitiation. A player can only be in one faction at a time.

Faction Relations

A faction's entry in the Diplomacy list, showing the "Change Relation" button and other interface elements.
The panel displayed when "Change Relation" is clicked, featuring options to declare war or offer an alliance.

The game features 3 relationship states for factions, which can have varying impacts on player interactions.

  • Friend
  • Neutral
  • Enemy

An alliance offer can be sent to a faction by the following steps. Factions which accept an alliance offer are changed to "Friend" relationship status.

  1. Open the Faction Menu by pressing H.
  2. Click on the "Diplomacy" tab.
  3. Click on the list entry of the desired faction to ally with.
    • This list can be sorted by clicking on a list header to sort by that value (ascending or descending), as well as using the "Filter by Relation" and "Search" fields at the bottom.
  4. Click "Change Relation".
  5. Click "Offer Alliance" and optionally input a message to be sent with the offer (eg. pleasantries in order to "butter up" the faction in question).


A faction can declare war on another by the following steps. Factions which are at war have "Enemy" relationship status.

  1. Open the Faction Menu by pressing H.
  2. Click on the "Diplomacy" tab.
  3. Click on the list entry of the desired faction to declare war on.
  4. Click "Change Relation".
  5. Click "Declare War" and optionally input a message to be sent with the war declaration (eg. a brief explanation of the reason for conflict).

Faction Points

[WIP]

NPC Factions

There are several NPC (Non-Player Character) Factions already established in the StarMade universe. These factions are controlled by AI and are each autonomous empires unto themselves, with their own territory, mining operations, trade activity, and fleets. NPC Factions build fleets based on the resources they actually have, so piracy against them as well as claiming their territory or destroying their stations will have a direct impact on their ability to deploy fleets. They will, however, react aggressively to defend their territory against hostile intruders. Players may not join any of these factions without admin commands.

Pirates

Main article: Scavengers

Pirates, also known as Scavengers, are a hostile faction in StarMade. Upon seeing the player, members of the Pirates faction will shoot on sight. On the HUD, they will appear as RED as any other hostile would. Pirates can be destroyed and their ships salvaged. The Pirates have pre-defined ships that they can pilot, however they can also use other ship blueprints if the server admin so chooses.

Trading Guild

Main article: Trading Guild

The Trading Guild is a neutral faction which composes of all the Shops in the area as well as trader ships. Similar to Pirates, they can be found flying around space. They are friendly unless fired upon, and will become aggressive if Shops are attacked. Traders and Pirates will fire upon one another if spotted. If you find yourself running from Pirates, looking for traders to assist in combat may prove useful.

Outcasts

Main article: Outcasts

The Outcasts are scavenging drifters that wonder from system to system.

Related

Game Mechanics
Build ModeCreditDefense SystemsDocking/RailsDoorsEffectsFactionFleetsFlight ModeLinkingLogic SignalsMapPlayerPlayer ItemsProductionPropulsion SystemsReactorsReactor ChambersResourcesShipyardsShopsSpace StationSupport Tool SystemsTrade NetworkWarp GateWeapons