Difference between revisions of "Ion Effect Computer"
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{{infobox block/Ion_Effect_Computer}} | {{infobox block/Ion_Effect_Computer}} | ||
− | + | '''EMP Effect Computers''' are the controller computer for [[Ion Effect Module|Ion Effect]] systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it add additional shield damage, at maximum ratio all damage is converted to shield damage. If not then it can be used to give an entity a defense against shield damage effects. | |
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See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information. | See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information. | ||
− | + | {{production/Ion_Effect_Computer}} | |
==Usage== | ==Usage== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !width="200px" height="30px"|<big>Primary | + | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> |
|- | |- | ||
− | !style="text-align:center;" | + | !colspan="2" style="text-align:center;"| [[Ion Effect Module]] |
|- | |- | ||
− | |style="text-align:center;"|[[File:Ion Effect | + | |colspan="2" style="text-align:center;"|[[File:Ion Effect Module.png|link=Ion Effect Module| 150px]] |
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>System Properties</big> | ||
+ | |- | ||
+ | !Offensive Effect!! Defensive Effect | ||
+ | |- | ||
+ | |style="text-align:center;" height="40px"| ''Adds Shield Damage <br/>effect to weapons'' ||style="text-align:center;"| ''Adds Shield Damage <br/>defense to entity'' | ||
|} | |} | ||
'''Ion Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system. | '''Ion Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system. | ||
− | + | ===Offensive Effect=== | |
− | + | Ion weapons, at 100% effect, deal double their normal damage to shields, with the trade-off of dealing zero damage to blocks. Thus, they make excellent 'opening volley' weapons to break shields for more conventional weapons. They pair well with [[Piercing_Effect_Computer|Piercing]] weapons, which do no damage to shields. | |
Alternatively, you may use a less-than-100% effect Ion weapon to deal improved damage to shields and still deal some damage to blocks. Advanced users may consider having an Ion and Piercing system ready to switch in-and-out mid-combat to keep your primary weapon effective throughout the fight, or simply un-slot the Ion effect when the enemy shields are down. | Alternatively, you may use a less-than-100% effect Ion weapon to deal improved damage to shields and still deal some damage to blocks. Advanced users may consider having an Ion and Piercing system ready to switch in-and-out mid-combat to keep your primary weapon effective throughout the fight, or simply un-slot the Ion effect when the enemy shields are down. | ||
− | + | ===Defensive Effect=== | |
− | + | Decreases the amount of Shield damage you receive. The effect 'caps' at 60% damage reduction, effectively more than doubling your Shield's strength. As your Shield strength is greatly improved without having literally more HP, this effectively makes your [[Shield-Recharger]]s much more effective as well. Defensive Ion systems do, however, require quite a few blocks to reach this maximum effectiveness, but their value on medium and large ships is immense. | |
While the effect is passive, remember to add it to your hotbar and turn it on before combat begins! | While the effect is passive, remember to add it to your hotbar and turn it on before combat begins! | ||
− | + | ==Related== | |
− | {{ | + | {{Effects Navigator}} |
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[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Revision as of 17:14, 23 July 2017
Ion Effect Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 466 |
EMP Effect Computers are the controller computer for Ion Effect systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it add additional shield damage, at maximum ratio all damage is converted to shield damage. If not then it can be used to give an entity a defense against shield damage effects.
See Effects and Tertiary Systems for more information.
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Hylat Capsule | x500 |
Ion Effect Computer | x1 |
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Varat Capsule | x1000 |
Usage
Primary Module | |
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Ion Effect Module | |
System Properties | |
Offensive Effect | Defensive Effect |
Adds Shield Damage effect to weapons |
Adds Shield Damage defense to entity |
Ion Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensive Effect
Ion weapons, at 100% effect, deal double their normal damage to shields, with the trade-off of dealing zero damage to blocks. Thus, they make excellent 'opening volley' weapons to break shields for more conventional weapons. They pair well with Piercing weapons, which do no damage to shields.
Alternatively, you may use a less-than-100% effect Ion weapon to deal improved damage to shields and still deal some damage to blocks. Advanced users may consider having an Ion and Piercing system ready to switch in-and-out mid-combat to keep your primary weapon effective throughout the fight, or simply un-slot the Ion effect when the enemy shields are down.
Defensive Effect
Decreases the amount of Shield damage you receive. The effect 'caps' at 60% damage reduction, effectively more than doubling your Shield's strength. As your Shield strength is greatly improved without having literally more HP, this effectively makes your Shield-Rechargers much more effective as well. Defensive Ion systems do, however, require quite a few blocks to reach this maximum effectiveness, but their value on medium and large ships is immense.
While the effect is passive, remember to add it to your hotbar and turn it on before combat begins!