Difference between revisions of "Pull Effect Computer"
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Pull Effect Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 464 |
Pull Effect Computers are the controller computer for Pull Effect systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it converts weapon damage to pull momentum, pulling targets toward the attacker. If not then it can be used to apply a sudden reverse thrust to ships.
See Effects and Tertiary Systems for more information.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x500 |
Pull Effect Computer | x1 |
||
Mattise Capsule | x1000 |
Usage
Primary Module | |
---|---|
Pull Effect Module | |
System Properties | |
Offensive Effect | Defensive Effect |
Adds Pull momentum effect to weapons |
Applies Reverse thrust to a ship |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Offensive Effect
TBA
Defensive Effect
TBA