Difference between revisions of "Punch-Through Effect Computer"
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{{infobox block/Punch-Through_Effect_Computer}} | {{infobox block/Punch-Through_Effect_Computer}} | ||
+ | '''{{PAGENAME}}s''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it causes the weapon to deal much more damage to the target's Armor HP pool. If not then it can be used to give an entity decreased damage to its Armor HP . | ||
− | + | See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information. | |
+ | {{production/Punch-Through_Effect_Computer}} | ||
+ | ==Usage== | ||
+ | {| class="wikitable" | ||
+ | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| [[Punch-Through Effect Module]] | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;"|[[File:Punch-Through Effect Module.png|link=Punch-Through Effect Module| 150px]] | ||
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>System Properties</big> | ||
+ | |- | ||
+ | !Offensive Effect!! Defensive Effect | ||
+ | |- | ||
+ | |style="text-align:center;" height="40px"| ''Adds Block Penetration<br/>effect to weapons'' ||style="text-align:center;"| ''Decreases overall damage <br/>to an entities Armor HP'' | ||
+ | |} | ||
+ | Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one. | ||
+ | |||
+ | '''Punch-Through Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system. | ||
+ | ===Offensive Effect=== | ||
+ | Missiles and Pulses get a small explosion radius boost with this weapon (+5 meters). Beams and Cannons deal 50% more block damage. All weapons deal 50% extra damage to [[Defense Systems#Armor HP|Armor HP]]. | ||
− | + | The function of a Punch-Through weapon is to shred the target's Armor HP value, since it reduces damage to all armor blocks flatly by 50%. Once the target's AHP is reduced to 0, you'll see your weapons doing a great deal more damage to the enemy's armor blocks, quickly exposing the valuable system blocks below. (In particular, Piercing weapons will start to vaporize armor.) | |
+ | Compared with Piercing, which is better at breaking individual armor blocks, Punch-Through works to make the entire enemy ship more vulnerable to incoming fire, and is thus more useful in prolonged fights against larger ships, or in combat where multiple smaller ships are attacking a larger structure. Punch-Through also has no penalty against Shields like Piercing does. In fact, as Punch-Through has no negative effects, it is useful as a 'default' effect if other weapon effects aren't desirable for a particular weapon. | ||
+ | ===Defensive Effect=== | ||
+ | A defensive Punch-Through system acts as an 'armor value' for your Armor HP pool, making it last longer. At maximum effect, this makes AHP pool last 25% longer. Similar to its use as a weapon, this defensive effect becomes more valuable as the size of the ship it is protecting increases. | ||
+ | |||
+ | ==Related== | ||
+ | {{Effects Navigator}} | ||
[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Latest revision as of 11:07, 6 May 2018
Punch-Through Effect Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 422 |
Punch-Through Effect Computers are the controller computer for EMP Effect systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it causes the weapon to deal much more damage to the target's Armor HP pool. If not then it can be used to give an entity decreased damage to its Armor HP .
See Effects and Tertiary Systems for more information.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Sertise Capsule | x500 |
Punch-Through Effect Computer | x1 |
||
Rammet Capsule | x1000 |
Usage
Primary Module | |
---|---|
Punch-Through Effect Module | |
System Properties | |
Offensive Effect | Defensive Effect |
Adds Block Penetration effect to weapons |
Decreases overall damage to an entities Armor HP |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Punch-Through Effect Modules much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.
Offensive Effect
Missiles and Pulses get a small explosion radius boost with this weapon (+5 meters). Beams and Cannons deal 50% more block damage. All weapons deal 50% extra damage to Armor HP.
The function of a Punch-Through weapon is to shred the target's Armor HP value, since it reduces damage to all armor blocks flatly by 50%. Once the target's AHP is reduced to 0, you'll see your weapons doing a great deal more damage to the enemy's armor blocks, quickly exposing the valuable system blocks below. (In particular, Piercing weapons will start to vaporize armor.)
Compared with Piercing, which is better at breaking individual armor blocks, Punch-Through works to make the entire enemy ship more vulnerable to incoming fire, and is thus more useful in prolonged fights against larger ships, or in combat where multiple smaller ships are attacking a larger structure. Punch-Through also has no penalty against Shields like Piercing does. In fact, as Punch-Through has no negative effects, it is useful as a 'default' effect if other weapon effects aren't desirable for a particular weapon.
Defensive Effect
A defensive Punch-Through system acts as an 'armor value' for your Armor HP pool, making it last longer. At maximum effect, this makes AHP pool last 25% longer. Similar to its use as a weapon, this defensive effect becomes more valuable as the size of the ship it is protecting increases.