Pull Effect Computer
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| Pull Effect Computer | |
|---|---|
![]() | |
| Hit Points | 50 |
| Reactor Hit Points | 0 |
| Mass | 0.10 |
| Luminosity | none |
| Data Value (ID) | 464 |
Pull Effect Computers are the controller computer for Pull Effect systems. The functionality of this system changes depending on whether or not it is linked to a weapon system. If it is slaved to a weapon system it converts weapon damage to pull momentum, pulling targets toward the attacker. If not then it can be used to apply a sudden reverse thrust to ships.
See Effects and Tertiary Systems for more information.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Advanced Factory | ||||
| Requires | To create | ||||
| Zercaner Capsule | x500 |
Pull Effect Computer | x1 |
||
| Mattise Capsule | x1000 |
||||
Usage
| Primary Module | |
|---|---|
| Pull Effect Module | |
| |
| System Properties | |
| Offensive Effect | Defensive Effect |
| Adds Pull momentum effect to weapons |
Applies Reverse thrust to a ship |
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.
Offensive Effect
TBA
Defensive Effect
TBA

