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From StarMade Wiki
  • Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
    687 bytes (89 words) - 15:16, 8 July 2016
  • ...ate a ship with a [[Ship Core]], which they can then customize in the game's "Ship Build Mode", or add materials in the default player mode, outside of ...er natural resources (such as ore, crystal, etc.) or salvage [[spacecraft]]s and [[Neutral Stations]] found throughout the universe in order to craft ce
    8 KB (1,174 words) - 12:29, 2 August 2019
  • ...o touch the object, then press {{K|Align}}. This will change the character's perspective of "down" to be the "down" perspective of the object that was t ...Displays the number of [[Credit|credits]] that is currently in the player's possession.
    23 KB (3,826 words) - 01:30, 29 April 2023
  • 1) Crew Member's Name<br> 2) Crew Member's [[Entity|Entity]] Association (Shop, Ship, Station, Planet)<br>
    3 KB (508 words) - 01:53, 21 August 2016
  • ...arious Frequently asked questions (FAQs) for common problems with the game's launcher and game troubleshooting.
    1 KB (179 words) - 02:21, 8 May 2018
  • *Access all named inventories from any chest from the panel's dropdown in the top right *Each window's position is saved and restored even after exiting the game.
    13 KB (2,175 words) - 21:47, 23 December 2018
  • ...ble below for each material, asteroids it is commonly found on and also it's particular color.
    9 KB (1,186 words) - 14:21, 23 July 2019
  • ...accomplished using specialized blocks or (in a limited fashion) the player's inventory. Things produced in this way may be later used for building stru ...w resources or [[Scrap]] into [[Alloyed Metal Mesh]], [[Crystal Composite]]s and [[:Category:Mineral|Capsules]].
    6 KB (964 words) - 17:48, 22 July 2020
  • Although Hull and Armor blocks can serve decoratively, armor's primary use is to mitigate damage, and this purpose is best fulfilled throu ...ontrollers, being quite vulnerable and of significant importance to a ship's operation, are often kept in a separate cluster with significant armor plat
    9 KB (1,315 words) - 17:49, 7 May 2018
  • ...sed. Data from this test version was used to design and implement Starmade's current power system, Power 2.0. ...consideration is that all systems drain some amount of power from the ship's capacity, either at a constant rate for a period of time (passive effects,
    19 KB (2,675 words) - 01:35, 6 May 2018
  • | [[Power Drain Computer|Power Drain Beam]] || A beam which drains the target's power, and transfers a percentage of the power drained to the ship firing t ...hield Drain Computer|Shield Drain Beam]] || A beam which drains the target's shields, and transfers a percentage of the shields drained to the ship firi
    29 KB (3,853 words) - 12:18, 31 October 2021
  • ...lue called "Salvage HP". Salvagers deal "damage" to this, and when a block's Salvage HP is depleted, it is removed, and transferred to the cargo of the !colspan="3"|Stats for this system !!colspan="4"|Values for this system's slaves
    5 KB (690 words) - 00:58, 8 October 2018
  • ...greater than 100% strength, and any blocks added above the primary weapon's own module count will have no effect. ...stem has 10 modules, its strength is 25%. This converts 25% of the missile's damage to "stopping power".
    21 KB (2,850 words) - 09:28, 3 May 2018
  • ...perable. An overheating entity has a countdown, proportional to the entity's size, before it collapses, disappearing altogether. This countdown can be s Shields are the first layer of an entity's defenses. A shield system relies on two blocks: the [[Shield Capacitor]] an
    18 KB (2,853 words) - 19:09, 12 January 2021
  • ...n family of blocks, that provide varied methods of manipulating the player's signal input and performing logical operations upon that input. Logic circuits can be used to make player's environment more dynamic. It allows the creation of automatic doors, intera
    7 KB (1,035 words) - 02:03, 13 March 2019
  • | list_banned_ip || /list_banned_ip || - || Lists all banned player IP's. | tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.
    12 KB (1,713 words) - 16:56, 14 November 2019
  • ; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories, and other blocks, by placi [[File:Faction_List_Entry.png | thumb | right | A faction's entry in the Diplomacy list, showing the "Change Relation" button and other
    5 KB (869 words) - 23:40, 22 March 2019
  • With the information from the header, it's possible to calculate the size and composition of the blueprint to, for exa
    16 KB (2,025 words) - 13:07, 17 February 2017
  • ...the [[Thrust Management Menu]]. This menu allows precise control of a ship's thrust allocation, between rotation control and 3 sets of vectors: The power cost, thrust output, and maximum speed provided by a ship's thrusters are given by the formulas listed below. The table serves to expla
    4 KB (650 words) - 14:46, 24 August 2020
  • '''{{PAGENAME}}s''' are the output modules for [[Cannon Computer|Cannon]] systems. Connectin
    2 KB (344 words) - 00:50, 13 August 2018
  • ...on Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small> ...er;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
    14 KB (1,997 words) - 06:54, 27 October 2018
  • THRUST_SPEED_LIMIT = 75 //How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects<br/> ...TTACKABLE_ON_FP_DEFICIT = true //Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory<b
    19 KB (2,913 words) - 01:17, 1 February 2017
  • ..."R" followed by a set of numbers (ex. R236). You can see this on a planet's name plate by selecting the planet using the {{K|select targeted entity}} k Functionally planets act as pre-generated [[Space Station]]s. All station specific blocks can be placed on planets as well as allowing p
    6 KB (953 words) - 02:53, 6 December 2017
  • *Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board
    4 KB (648 words) - 02:09, 7 January 2021
  • Carrier Recall: The fleet will (if possible) return to it's last docking point, designated after the ship has been manually docked. Eac
    3 KB (466 words) - 03:37, 29 July 2020
  • Docking is an essential part of StarMade's core gameplay. Any [[Ship Core]] driven entity has the capacity to be attac ...power system. Docked entities are completely relent on their parent entity's for power generation. It is advised that if players intend to have many tur
    12 KB (1,958 words) - 08:15, 5 November 2018
  • "An advanced circuit wedge that's manufactured from Sintyr crystals."
    311 bytes (33 words) - 12:06, 6 May 2018
  • ...thers, <u>cannot be placed</u> and must be refined into [[Bastyn Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (289 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Threns Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    376 bytes (53 words) - 12:06, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    426 bytes (53 words) - 12:06, 6 May 2018
  • ...s point of impact. The area-of-effect damage is proportional to the weapon's damage output. Larger weapon arrays will deal significantly more area-of-ef
    2 KB (272 words) - 12:06, 6 May 2018
  • ...al gravity and will affect players accordingly. Gravity Units are the game's means of bestowing artificial gravity to players on any entity they please. The range of the entity's gravity well is based on its dimensions. Increasing the size of an entity i
    3 KB (565 words) - 08:14, 26 January 2020
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Varis Capsule|Varis]]. Has no fu
    341 bytes (46 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
    863 bytes (123 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Tekt Capsule|Tekt]]. Has no func
    336 bytes (46 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of orange [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    359 bytes (48 words) - 00:31, 7 April 2019
  • ...aying fragments of crystalline circuits harvested from [[Derelict Station]]s. If enough are gathered then they can be reconstituted into [[Crystal Compo ...only obtainable from the many abandoned [[Derelict Station|space station]]s found through out the universe. When encountering a derelict space station
    1 KB (181 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of green [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    354 bytes (48 words) - 00:40, 7 April 2019
  • ...ock-HP: 1 Block-Armor: <?> This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build a
    536 bytes (78 words) - 02:52, 6 May 2018
  • "A basic circuit wedge that's manufactured from Hattel crystals."
    285 bytes (31 words) - 12:06, 6 May 2018
  • ...ncrease the maximum achievable speed of it. At max efficiency (50%) a ship's maximum achievable speed will have increased by 1.5 times.
    2 KB (269 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are the system terminals for transporter systems. Transporters systems a
    2 KB (238 words) - 15:41, 7 October 2018
  • '''{{PAGENAME}}s''' are the output modules for [[Missile Computer|Missile]] systems. Connect
    2 KB (346 words) - 00:54, 13 August 2018
  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
    3 KB (427 words) - 04:49, 9 February 2019
  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
    3 KB (427 words) - 04:47, 9 February 2019
  • "An advanced circuit that's manufactured from Sintyr crystals."
    293 bytes (30 words) - 12:06, 6 May 2018
  • "A basic circuit wedge that's manufactured from Nocx crystals."
    279 bytes (31 words) - 12:06, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    334 bytes (39 words) - 12:06, 6 May 2018
  • "A basic circuit that's manufactured from Bastyn crystals."
    267 bytes (28 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems ...onal to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage
    4 KB (623 words) - 12:06, 6 May 2018

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