Warp Gate
Warp Gates are Space Station or Planet based systems that can allow players to travel vast distances in a instant. Its range greatly surpasses ship borne jump drives and is the most efficient way of traversing the universe.
Overview
Primary Computer | Primary Module | |
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Warp Gate Computer | Warp Gate Module | |
A Warp Gate is a transport system which can connect two physically separate Space Stations, allowing ships and Players to teleport between the two as long as the entity can fit within the physical boundaries of the gate, and the stations have enough power to support the mass being transported. The term "Warp Gate" is technically applicable to each individual gate, but without another gate linked to it, a single gate has no function.
Each Warp Gate is composed of one Warp Gate Computer linked to a number of Warp Gate Modules. For a Warp Gate to function, the Warp Gate Modules must be arranged in a physically-contiguous ring, or other closed profile (eg. square, diamond, etc), with all of the modules aligned on the same plane. Any 2D shape which forms a closed profile is technically compatible; the only requirements are that all modules lie on the same plane, and that all modules touch exactly 2 other modules. If the shape is invalid then the warp gate computer will display flyingred text telling the player so.
When a ship flies through a warp gate system it will instantly be transported to its destination. The act of transporting a ship to another warp gate will drain the energy reserves of both the transporting gate and receiving gate. This mostly impacts the transporting gate as if it does not have enough energy for the transportation then the warp jump will fail and nothing will happen. The amount of energy that is used in the jump depends on the mass of the entity being transported. The heavier the more power will be used.
Once the the ship has passed to the other side it will actually be teleported near the receiving warp gate. This is to prevent an potential collisions with other ships or entities that might be on the other side.
Warp Gate Linking
Warp Gates must be linked to each other using a Marker Beam. This is an Astronaut Tool used for inter-structure linking. To link a Warp Gate, follow the procedure below:
- Set a station as a target coordinate for the Marker Beam by holding Right Click until the message "Marked 'EntityName'" briefly displays on the targeted block.
- Travel to the second warp gate station.
- While aiming specifically at the Warp Gate Computer of this station, hold Left Click until the message "Entered 'EntityName' as destination." briefly displays on the targeted block.
- The second warp gate station now has a link which will send entities back to the first station, but this only goes one way, so far. For the link to work both ways, continue this process:
- Set the second station as the target coordinate for the Marker Beam.
- Travel back to the first warp gate station. (Passing through the gate on the second station is likely the quickest way to do so)
- Hold Left Click while aiming at the first station's Warp Gate Computer.
- Once the "Entered 'EntityName' as destination." message appears, the gate is successfully linked both ways.
- If everything has been done correctly, both warp gates will begin displaying flying green text stating that the Warp gate is ready.
Chamber Augmentation
Chamber Augment | |
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Reactor FTL Chamber | |
- Warpgate Base
Enhancement- Warp Distance 1New Chamber
- Warp Distance 2
- Warpgate Power
Efficiency 1New Chamber- Warpgate Power
Efficiency 2 - Warpgate Power
Efficiency 3
- Warpgate Free TargetNew Chamber
TBA
Game Mechanics |
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Build Mode • Credit • Defense Systems • Docking/Rails • Doors • Effects • Faction • Fleets • Flight Mode • Linking • Logic Signals • Map • Player • Player Items • Production • Propulsion Systems • Reactors • Reactor Chambers • Resources • Shipyards • Shops • Space Station • Support Tool Systems • Trade Network • Warp Gate • Weapons |