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From StarMade Wiki
  • Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
    687 bytes (89 words) - 15:16, 8 July 2016
  • ...ate a ship with a [[Ship Core]], which they can then customize in the game's "Ship Build Mode", or add materials in the default player mode, outside of ...er natural resources (such as ore, crystal, etc.) or salvage [[spacecraft]]s and [[Neutral Stations]] found throughout the universe in order to craft ce
    8 KB (1,174 words) - 12:29, 2 August 2019
  • ...o touch the object, then press {{K|Align}}. This will change the character's perspective of "down" to be the "down" perspective of the object that was t ...Displays the number of [[Credit|credits]] that is currently in the player's possession.
    23 KB (3,826 words) - 01:30, 29 April 2023
  • 1) Crew Member's Name<br> 2) Crew Member's [[Entity|Entity]] Association (Shop, Ship, Station, Planet)<br>
    3 KB (508 words) - 01:53, 21 August 2016
  • ...arious Frequently asked questions (FAQs) for common problems with the game's launcher and game troubleshooting.
    1 KB (179 words) - 02:21, 8 May 2018
  • *Access all named inventories from any chest from the panel's dropdown in the top right *Each window's position is saved and restored even after exiting the game.
    13 KB (2,175 words) - 21:47, 23 December 2018
  • ...ble below for each material, asteroids it is commonly found on and also it's particular color.
    9 KB (1,186 words) - 14:21, 23 July 2019
  • ...accomplished using specialized blocks or (in a limited fashion) the player's inventory. Things produced in this way may be later used for building stru ...w resources or [[Scrap]] into [[Alloyed Metal Mesh]], [[Crystal Composite]]s and [[:Category:Mineral|Capsules]].
    6 KB (964 words) - 17:48, 22 July 2020
  • Although Hull and Armor blocks can serve decoratively, armor's primary use is to mitigate damage, and this purpose is best fulfilled throu ...ontrollers, being quite vulnerable and of significant importance to a ship's operation, are often kept in a separate cluster with significant armor plat
    9 KB (1,315 words) - 17:49, 7 May 2018
  • ...sed. Data from this test version was used to design and implement Starmade's current power system, Power 2.0. ...consideration is that all systems drain some amount of power from the ship's capacity, either at a constant rate for a period of time (passive effects,
    19 KB (2,675 words) - 01:35, 6 May 2018
  • | [[Power Drain Computer|Power Drain Beam]] || A beam which drains the target's power, and transfers a percentage of the power drained to the ship firing t ...hield Drain Computer|Shield Drain Beam]] || A beam which drains the target's shields, and transfers a percentage of the shields drained to the ship firi
    29 KB (3,853 words) - 12:18, 31 October 2021
  • ...lue called "Salvage HP". Salvagers deal "damage" to this, and when a block's Salvage HP is depleted, it is removed, and transferred to the cargo of the !colspan="3"|Stats for this system !!colspan="4"|Values for this system's slaves
    5 KB (690 words) - 00:58, 8 October 2018
  • ...greater than 100% strength, and any blocks added above the primary weapon's own module count will have no effect. ...stem has 10 modules, its strength is 25%. This converts 25% of the missile's damage to "stopping power".
    21 KB (2,850 words) - 09:28, 3 May 2018
  • ...perable. An overheating entity has a countdown, proportional to the entity's size, before it collapses, disappearing altogether. This countdown can be s Shields are the first layer of an entity's defenses. A shield system relies on two blocks: the [[Shield Capacitor]] an
    18 KB (2,853 words) - 19:09, 12 January 2021
  • ...n family of blocks, that provide varied methods of manipulating the player's signal input and performing logical operations upon that input. Logic circuits can be used to make player's environment more dynamic. It allows the creation of automatic doors, intera
    7 KB (1,035 words) - 02:03, 13 March 2019
  • | list_banned_ip || /list_banned_ip || - || Lists all banned player IP's. | tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.
    12 KB (1,713 words) - 16:56, 14 November 2019
  • ; Block Permissions : [[Faction Permission Module]]s can be used to allow access to doors, factories, and other blocks, by placi [[File:Faction_List_Entry.png | thumb | right | A faction's entry in the Diplomacy list, showing the "Change Relation" button and other
    5 KB (869 words) - 23:40, 22 March 2019
  • With the information from the header, it's possible to calculate the size and composition of the blueprint to, for exa
    16 KB (2,025 words) - 13:07, 17 February 2017
  • ...the [[Thrust Management Menu]]. This menu allows precise control of a ship's thrust allocation, between rotation control and 3 sets of vectors: The power cost, thrust output, and maximum speed provided by a ship's thrusters are given by the formulas listed below. The table serves to expla
    4 KB (650 words) - 14:46, 24 August 2020
  • '''{{PAGENAME}}s''' are the output modules for [[Cannon Computer|Cannon]] systems. Connectin
    2 KB (344 words) - 00:50, 13 August 2018
  • ...on Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small> ...er;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
    14 KB (1,997 words) - 06:54, 27 October 2018
  • THRUST_SPEED_LIMIT = 75 //How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects<br/> ...TTACKABLE_ON_FP_DEFICIT = true //Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory<b
    19 KB (2,913 words) - 01:17, 1 February 2017
  • ..."R" followed by a set of numbers (ex. R236). You can see this on a planet's name plate by selecting the planet using the {{K|select targeted entity}} k Functionally planets act as pre-generated [[Space Station]]s. All station specific blocks can be placed on planets as well as allowing p
    6 KB (953 words) - 02:53, 6 December 2017
  • *Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board
    4 KB (648 words) - 02:09, 7 January 2021
  • Carrier Recall: The fleet will (if possible) return to it's last docking point, designated after the ship has been manually docked. Eac
    3 KB (466 words) - 03:37, 29 July 2020
  • Docking is an essential part of StarMade's core gameplay. Any [[Ship Core]] driven entity has the capacity to be attac ...power system. Docked entities are completely relent on their parent entity's for power generation. It is advised that if players intend to have many tur
    12 KB (1,958 words) - 08:15, 5 November 2018
  • "An advanced circuit wedge that's manufactured from Sintyr crystals."
    311 bytes (33 words) - 12:06, 6 May 2018
  • ...thers, <u>cannot be placed</u> and must be refined into [[Bastyn Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (289 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Threns Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    376 bytes (53 words) - 12:06, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    426 bytes (53 words) - 12:06, 6 May 2018
  • ...s point of impact. The area-of-effect damage is proportional to the weapon's damage output. Larger weapon arrays will deal significantly more area-of-ef
    2 KB (272 words) - 12:06, 6 May 2018
  • ...al gravity and will affect players accordingly. Gravity Units are the game's means of bestowing artificial gravity to players on any entity they please. The range of the entity's gravity well is based on its dimensions. Increasing the size of an entity i
    3 KB (565 words) - 08:14, 26 January 2020
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Varis Capsule|Varis]]. Has no fu
    341 bytes (46 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
    863 bytes (123 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Tekt Capsule|Tekt]]. Has no func
    336 bytes (46 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of orange [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    359 bytes (48 words) - 00:31, 7 April 2019
  • ...aying fragments of crystalline circuits harvested from [[Derelict Station]]s. If enough are gathered then they can be reconstituted into [[Crystal Compo ...only obtainable from the many abandoned [[Derelict Station|space station]]s found through out the universe. When encountering a derelict space station
    1 KB (181 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of green [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    354 bytes (48 words) - 00:40, 7 April 2019
  • ...ock-HP: 1 Block-Armor: <?> This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build a
    536 bytes (78 words) - 02:52, 6 May 2018
  • "A basic circuit wedge that's manufactured from Hattel crystals."
    285 bytes (31 words) - 12:06, 6 May 2018
  • ...ncrease the maximum achievable speed of it. At max efficiency (50%) a ship's maximum achievable speed will have increased by 1.5 times.
    2 KB (269 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are the system terminals for transporter systems. Transporters systems a
    2 KB (238 words) - 15:41, 7 October 2018
  • '''{{PAGENAME}}s''' are the output modules for [[Missile Computer|Missile]] systems. Connect
    2 KB (346 words) - 00:54, 13 August 2018
  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
    3 KB (427 words) - 04:49, 9 February 2019
  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
    3 KB (427 words) - 04:47, 9 February 2019
  • "An advanced circuit that's manufactured from Sintyr crystals."
    293 bytes (30 words) - 12:06, 6 May 2018
  • "A basic circuit wedge that's manufactured from Nocx crystals."
    279 bytes (31 words) - 12:06, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    334 bytes (39 words) - 12:06, 6 May 2018
  • "A basic circuit that's manufactured from Bastyn crystals."
    267 bytes (28 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems ...onal to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage
    4 KB (623 words) - 12:06, 6 May 2018
  • ...others, <u>cannot be placed</u> and must be refined into [[Macet Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • "A basic circuit wedge that's manufactured from Parseen crystals."
    288 bytes (31 words) - 12:06, 6 May 2018
  • ...more modules. in this case, the modules in question are [[Scanner Antenna]]s. Unlike most other systems, a ship may have only one Scanner Computer on it ...n charge time as those placed adjacent to each other. ''Note that the item's description is outdated, and the dimension-based bonuses it claims no longe
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  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    356 bytes (47 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Hylat Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    372 bytes (53 words) - 12:06, 6 May 2018
  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: purple">purple</span>.
    535 bytes (78 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    356 bytes (47 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are logic activators designed to activate/deactivate logic systems on an
    478 bytes (65 words) - 02:36, 18 March 2019
  • '''{{PAGENAME}}s''' are logic gate blocks that will only send a high(on) signal when all of
    672 bytes (106 words) - 04:32, 27 March 2019
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Lukrah Capsule|Lukrah]]. Has no
    346 bytes (46 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are defunct blocks originally used in place of [[Rail Turret Axis]]. Whi
    779 bytes (123 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are simple togglable doors with similar properties as [[:Category:Standa
    741 bytes (110 words) - 12:06, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes)
    271 bytes (30 words) - 12:06, 6 May 2018
  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
    3 KB (427 words) - 04:46, 9 February 2019
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    324 bytes (39 words) - 12:06, 6 May 2018
  • ...ocks such as [[Cloaker]]s, [[BOBBY AI Module]]s, and [[Warp Gate Computer]]s as well as all [[Effects]] system. By connecting the andvanced factory to ...nced blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
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  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    330 bytes (39 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    353 bytes (47 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Fertikeen Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    388 bytes (53 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Larimar]] asteroid minerals. In thi
    440 bytes (56 words) - 12:06, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Sertise Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    380 bytes (53 words) - 12:06, 6 May 2018
  • ...such as [[Ship Core]]s, [[Power Reactor Module]]s, and [[Thruster Module]]s as well as all basic hulls. Basic Factories are often the first leg in larg ...asic blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
    4 KB (472 words) - 04:03, 23 July 2020
  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
    857 bytes (123 words) - 12:07, 6 May 2018
  • "A basic circuit that's manufactured from Nocx crystals."
    261 bytes (28 words) - 12:07, 6 May 2018
  • ...rs, <u>cannot be placed</u> and must be refined into [[Fertikeen Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (291 words) - 12:07, 6 May 2018
  • ...hers, <u>cannot be placed</u> and must be refined into [[Parseen Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (335 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Chabaz Capsule|Chabaz]]. Has no
    346 bytes (46 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Tekt]] asteroid minerals. In this s
    465 bytes (61 words) - 03:33, 4 April 2019
  • '''{{PAGENAME}}s''' are production blocks refined from [[Dolom]] asteroid minerals. In this
    431 bytes (56 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are simple AI system modules that grant ships basic AI functions. They a Inside the block's UI (by activating it), there are several options to configure how the AI wi
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  • ...ructure: 0 Block-HP: 25 Block-Armor: <?> A block of Hattel Crystal. It's yellow in colour and emits a soft glow.
    263 bytes (32 words) - 03:56, 6 May 2018
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Dolom Capsule|Dolom]]. Has no fu
    341 bytes (46 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    353 bytes (47 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are the output modules for [[Damage Beam Computer|Damage Beam]] systems.
    2 KB (356 words) - 00:53, 13 August 2018
  • "An advanced circuit wedge that's manufactured from Rammet crystals."
    311 bytes (33 words) - 12:07, 6 May 2018
  • "A basic circuit wedge that's manufactured from Sintyr crystals."
    285 bytes (31 words) - 12:07, 6 May 2018
  • ...ture: 0 Block-HP: 1 Block-Armor: <?> A carnivorous plant that lures it's prey with bioluminescent tendrils.
    251 bytes (28 words) - 03:57, 6 May 2018
  • "An advanced circuit wedge that's manufactured from Parseen crystals."
    314 bytes (33 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of yellow [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    358 bytes (48 words) - 00:36, 7 April 2019
  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    347 bytes (47 words) - 12:07, 6 May 2018
  • ...thers, <u>cannot be placed</u> and must be refined into [[Hattel Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (289 words) - 12:07, 6 May 2018
  • ...of the refining process, [[Alloyed Metal Mesh]]s and [[Crystal Composite]]s are also created. ...the more generic alloys and composites. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes).
    2 KB (291 words) - 02:12, 4 April 2019
  • ...text messages. They can also use special codes that can display an entity's system stats in real time. They are extremely versatile and can be used for ...will confirm and save the text which has been inputted to a Display Module's edit menu.
    11 KB (1,661 words) - 08:36, 23 November 2020
  • ...are decaying fragments of metallic hull harvested from [[Derelict Station]]s. If enough are gathered then they can be reconstituted into [[Alloyed Metal ...only obtainable from the many abandoned [[Derelict Station|space station]]s found through out the universe. When encountering a derelict space station
    1 KB (182 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are transparent togglable doors with similar properties as [[:Category:B
    741 bytes (110 words) - 12:07, 6 May 2018
  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: orange">orange</span>.
    535 bytes (78 words) - 12:07, 6 May 2018
  • "A basic circuit that's manufactured from Varat crystals."
    264 bytes (28 words) - 12:07, 6 May 2018
  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
    328 bytes (37 words) - 12:07, 6 May 2018
  • ...stems. This effect system can either add block-piercing to a weapon system's damage or decrease the amount of Armor HP damage your ship receives. Connec ...is passed to the next block in its path proportional to the total weapon's damage output. Larger weapon arrays will allow damage to be passed through
    2 KB (256 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are logic activators designed to activate/deactivate logic systems. It i
    715 bytes (114 words) - 06:31, 22 March 2019
  • "An advanced circuit wedge that's manufactured from Bastyn crystals."
    311 bytes (33 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
    947 bytes (138 words) - 07:17, 9 January 2019
  • '''{{PAGENAME}}s''' are a useful semitransparent building material. With the same block hitp
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  • ...moving at all. Each placed Rail Mass Enhancer increases the "host" entity's mass threshold by 5, allowing larger docked entities to move at maximum spe ...cers on the first section, the "base", to support the motion of the turret's "barrel" section. The entity which the turret is docked to must have enhanc
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  • "An advanced circuit that's manufactured from Nocx crystals."
    287 bytes (30 words) - 12:07, 6 May 2018
  • ...[[:Category:Standard|Standard Armor]]. They are created from [[Plex Door]]s and can be opened/closed with {{K|activate module}}. Place additional doors
    832 bytes (125 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are logic activators designed to momentarily activate then deactivate lo
    521 bytes (71 words) - 02:26, 18 March 2019
  • ...'t give armor hitpoints they won't receive damage reduction from your ship's armor, generally making them only half as strong as hull in a fight, but mo
    951 bytes (147 words) - 12:07, 6 May 2018
  • "An advanced circuit that's manufactured from Mattise crystals."
    296 bytes (30 words) - 12:07, 6 May 2018
  • '''Conduit (Blue)s''' are decorative blocks designed to resemble pipes with blue fluid flowing
    467 bytes (61 words) - 18:30, 16 February 2020
  • ...onal to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage
    2 KB (313 words) - 12:07, 6 May 2018
  • ...ructure: 0 Block-HP: 25 Block-Armor: <?> A block of Rammet crystal. It's purple in colour and emits a soft glow.
    263 bytes (32 words) - 04:11, 6 May 2018
  • '''{{PAGENAME}}s''' are teleport points for [[Transporter Controller|transporter systems]].
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  • "A basic circuit that's manufactured from Rammet crystals."
    267 bytes (28 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Sugil Capsule|Sugil]]. Has no f
    342 bytes (46 words) - 12:07, 6 May 2018
  • "An advanced circuit that's manufactured from crystals."
    286 bytes (29 words) - 12:07, 6 May 2018
  • ...[[:Category:Advanced|Advanced Armor]]. They are created from [[Blast Door]]s and can be opened/closed with {{K|activate module}}. Place additional doors
    915 bytes (137 words) - 12:07, 6 May 2018
  • "A basic circuit wedge that's manufactured from Rammet crystals."
    285 bytes (31 words) - 12:07, 6 May 2018
  • ...nature of docking only ships can make use of this block; [[Space Station]]s, Planetary bases, and Asteroid bases may only use them cosmetically. Once p ...the direction and orientation of the rail block. The design of the player's ship also plays a large part in a docking sequence. If the rail docker is p
    4 KB (608 words) - 19:34, 4 November 2018
  • ...ucture: 0 Block-HP: 25 Block-Armor: <?> A wedge of Mattise Crystal. It's red in colour and emits a soft glow.
    275 bytes (34 words) - 04:15, 6 May 2018
  • "An advanced circuit that's manufactured from Rammet crystals."
    293 bytes (30 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are pieces of red [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
    356 bytes (48 words) - 00:35, 7 April 2019
  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: yellow">yellow</span>.
    535 bytes (78 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Varis]] asteroid minerals. In this
    431 bytes (56 words) - 12:07, 6 May 2018
  • "A basic circuit that's manufactured from Sintyr crystals."
    267 bytes (28 words) - 12:07, 6 May 2018
  • ...netrated. Their destruction also causes relatively little impact on a ship's SHP value (because of their low SHP contribution), compared to other system
    3 KB (448 words) - 12:07, 6 May 2018
  • ...thers, <u>cannot be placed</u> and must be refined into [[Rammet Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (289 words) - 12:07, 6 May 2018
  • ...}s''' are defunct blocks originally used in place of [[Rail Mass Enhancer]]s. While still functioning on older blueprint they can no longer be used on n
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  • ...ructure: 0 Block-HP: 25 Block-Armor: <?> A wedge of Rammet Crystal. It's purple in colour and emits a soft glow.
    275 bytes (34 words) - 04:19, 6 May 2018
  • ...gory:Advanced|Advanced Armor]]. They are created from [[Forcefield (Blue)]]s and can be opened/closed with {{K|activate module}}. Place additional doors
    958 bytes (138 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
    353 bytes (47 words) - 12:07, 6 May 2018
  • ...others, <u>cannot be placed</u> and must be refined into [[Nocx Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
    2 KB (289 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Chabaz]] asteroid minerals. In this
    435 bytes (56 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are raw explosive blocks that will explode if they collide with anything
    743 bytes (106 words) - 01:02, 13 August 2018
  • "An advanced circuit that's manufactured from Bastyn crystals."
    294 bytes (30 words) - 12:07, 6 May 2018
  • "A basic circuit wedge that's manufactured from Varat crystals."
    282 bytes (31 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are powerful togglable doors with similar properties as [[:Category:Adva
    823 bytes (122 words) - 12:07, 6 May 2018
  • "An advanced circuit wedge that's manufactured from Varat crystals. It casts a soft blue glow."
    335 bytes (39 words) - 12:07, 6 May 2018
  • "A basic circuit that's manufactured from Mattise crystals."
    270 bytes (28 words) - 12:07, 6 May 2018
  • ...egory:Advanced|Advanced Armor]]. They are created from [[Forcefield (Red)]]s and can be opened/closed with {{K|activate module}}. Place additional doors
    955 bytes (138 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are production blocks refined from [[Jisper Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
    376 bytes (53 words) - 12:07, 6 May 2018
  • ...dard blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes). S 11
    3 KB (422 words) - 04:49, 23 July 2020
  • ...ructure: 0 Block-HP: 25 Block-Armor: <?> A wedge of Sintyr Crystal. It's orange in colour and emits a soft glow.
    275 bytes (34 words) - 04:29, 6 May 2018
  • "An advanced circuit that's manufactured from Varat crystals."
    290 bytes (30 words) - 12:07, 6 May 2018
  • '''{{PAGENAME}}s''' are logic gate blocks that only change their state then they receive a H
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Sapsun Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
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  • "An advanced circuit that's manufactured from Hattel crystals."
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  • '''{{PAGENAME}}s''' are logic activators designed to allow pilots in flight mode to activate
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  • ...> Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Cont
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  • ...thers, <u>cannot be placed</u> and must be refined into [[Threns Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • '''{{PAGENAME}}s''' are pieces of purple [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
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  • "A basic circuit wedge that's manufactured from Bastyn crystals."
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  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Larimar Capsule|Larimar]]. Has n
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  • ...tion to the weapon's damage output. At 100% ratio all of the weapon system's damage will be converted into pushing momentum. At this stage no damage is
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  • ...ructure: 0 Block-HP: 25 Block-Armor: <?> A block of Bastyn crystal. It's green in colour and emits a soft glow.
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  • The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a P
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  • '''{{PAGENAME}}s''' are decorative blocks made of refined [[Cinnabar Capsule|Cinnabar]]. Has
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  • "A basic circuit wedge that's manufactured from Mattise crystals."
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  • ...ies as [[:Category:Basic|Basic Hull]]. They are created from [[Glass Door]]s and can be opened/closed with {{K|activate module}}. Place additional doors
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  • ...m various entities such as [[Planet]]s, [[Asteroid]]s, [[Derelict Station]]s, and Overheated Star Ships. Connecting [[Storage]] boxes allows the system
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  • Water. It's cool and fresh.
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  • '''{{PAGENAME}}s''' are optional system blocks that allow players to change their viewing an
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Cinnabar]] asteroid minerals. In th
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  • ...others, <u>cannot be placed</u> and must be refined into [[Varat Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • ...tructure: 0 Block-HP: 25 Block-Armor: <?> A block of Varat Crystal. It's blue in colour and emits a soft glow.
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  • "An advanced circuit wedge that's manufactured from Nocx crystals."
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  • "A basic circuit that's manufactured from Hattel crystals."
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  • ...others, <u>cannot be placed</u> and must be refined into [[Hylat Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • ...Structure: 0 Block-HP: 25 Block-Armor: <?> A wedge of Nocx Crystal. It's black in colour and emits a soft glow.
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  • ...tion to the weapon's damage output. At 100% ratio all of the weapon system's damage will be converted into pulling momentum. At this stage no damage is
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  • ...ucture: 0 Block-HP: 25 Block-Armor: <?> A wedge of Parseen Crystal. It's white in colour and emits a soft glow.
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  • ...tructure: 0 Block-HP: 25 Block-Armor: <?> A wedge of Varat Crystal. It's blue in colour and emits a soft glow.
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Macet Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
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  • ...Structure: 0 Block-HP: 25 Block-Armor: <?> A block of Nocx Crystal. It's black in colour and emits a soft glow.
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  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
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  • ...o be crafted separately and is "created" through the use of its base block's hot bar radial menu.
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  • ...AGENAME}}s''' are defunct blocks originally used in place of [[Rail Basic]]s. While still functioning on older blueprint they can no longer be used on n ...g Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have a
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  • ...ucture: 0 Block-HP: 25 Block-Armor: <?> A block of Mattise crystal. It's red in colour and emits a soft glow.
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  • ...ry:Advanced|Advanced Armor]]. They are created from [[Forcefield (Yellow)]]s and can be opened/closed with {{K|activate module}}. Place additional doors
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  • '''{{PAGENAME}}s''' are pieces of white [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
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  • '''{{PAGENAME}}s''' are logic gate blocks that will delay a logic signal by 0.5 seconds befo
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  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: lime">green</span>.
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  • ...Crystal Composite]]s respectively. [[Scrap Alloy]]s and [[Scrap Composite]]s can also be reconstituted into they're respective forms with this. ...s from generic capsule types. Press Activate Key to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)
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  • How did you get this anyways?? "That's no moon"
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  • "An advanced circuit wedge that's manufactured from Hattel crystals."
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  • ...thers, <u>cannot be placed</u> and must be refined into [[Jisper Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: indigo">indigo</span>.
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  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
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  • '''{{PAGENAME}}s''' are logic gate blocks that will send a high(on) signal when any of its c
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  • Shield-Rechargers increase the regeneration rate of an entity's shields. As the base regeneration rate is 0, at least one Shield-Recharger ...ts or asteroids), it is advisable to place a number of [[Shield Capacitor]]s as well as Rechargers, in order to produce a worthwhile pool of HP.
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  • ...hers, <u>cannot be placed</u> and must be refined into [[Sertise Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • A block of Parseen Crystal. It's white in colour and emits a soft glow.
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  • ...eful device on its own, does not prevent a ship from appearing in a player's HUD and being targetable (by AI and players alike), and should, therefore,
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  • A block of Sintyr Crystal. It's orange in colour and emits a soft glow.
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  • "An advanced circuit wedge that's manufactured from Mattise crystals."
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  • '''{{PAGENAME}}s''' are one of the primary resources used in most block recipes. They can be
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  • A wedge of Hattel Crystal. It's yellow in color and emits a soft yellow glow.
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  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
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  • '''Jump Drives''' are the ship borne variants of [[Warp Gate]]s. Installing them on a ship will allow you to traverse up to 8 sectors at on ...se. The Jump Drive Computer works in conjunction with [[Jump Drive Module]]s. To charge, hold the left mouse button like shooting a weapon. After it is
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  • ...ers, <u>cannot be placed</u> and must be refined into [[Zercaner Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for r
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  • A wedge of Bastyn Crystal. It's white in colour and emits a soft glow.
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Sugil]] asteroid minerals. In this
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  • ...onal to the weapon system's damage. At 100% ratio all of the weapon system's damage is turned into stopping power. At this stage no damage is dealt to t ...e. At max efficiency (100%) a ship will be able to fly through a [[Planet]]s atmosphere without succumbing to its gravity and falling to its surface.
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Zercaner Ore Raw]]s. In this state it can be used in crafting recipes as well as placed on stru
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  • ...either add bleed damage to a weapon or increase the armor rating of a ship's blocks. Connecting this module to its computer will increase the potency of ...a damage bleed effect. Damage to blocks will bleed into the adjacent block(s) if the block before it was destroyed. This damage bleed will continue unti
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  • '''{{PAGENAME}}s''' are the controller computer for [[Stop Effect Module|Stop Effect]] syste
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  • '''{{PAGENAME}}s''' are production blocks refined from [[Lukrah]] asteroid minerals. In this
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  • '''{{PAGENAME}}s''' are pieces of black [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
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  • '''{{PAGENAME}}s''' are logic gate blocks that invert any logic signal it receives. It is re
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  • ...onal to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the shields power. At this stage no damage ...unt of damage that is dealt to its shields. At max efficiency (60%) a ship's shields will receive less than half of the damage it normally would. This i
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  • ...hers, <u>cannot be placed</u> and must be refined into [[Mattise Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: red">red</span>.
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  • "An advanced circuit that's manufactured from Parseen crystals."
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  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: white">white</span>.
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  • ...mmers''' are special stealth systems that allow players to mask their ship's radar signature from other ships. This makes it difficult for other ships t ...mer will hide your Signature to all other pilots in the sector. However it's limitations are similar to that of the [[Cloaker]]. Larger objects will nee
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  • ...thers, <u>cannot be placed</u> and must be refined into [[Sintyr Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Cont
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  • "A basic circuit that's manufactured from Parseen crystals."
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  • ...}s''' are defunct blocks originally used in place of [[Rail Mass Enhancer]]s. While still functioning on older blueprint they can no longer be used on n
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  • ...thers, <u>cannot be placed</u> and must be refined into [[Sapsun Capsule]]s in order to be used. ...urrent mining rate in that [[System]]. If the system is under your faction's control then the faction mining bonus (x12) also stacks with this one. With
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  • '''{{PAGENAME}}s''' are pieces of blue [[Asteroid]]s found out in the universe. They are necessary in the production of paints f
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  • ...aint light. Connect this block to a weapon computer to change that weapon's projectile color to <span style="color: Blue">blue</span>.
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  • '''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting
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  • A carnivorous plant that lures it's prey with a sticky bioluminescent orb.
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  • ...ne''', is an independent video game developer. [[StarMade]] is the company's first and only game. It was founded by [[Robin Promesberger]]. The official
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  • ...e. In March 2016, Tai became Chief Operating Officer after [[Miles Smith]]'s departure.
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  • ...dustry, and speaks about his journey into gaming and more recently what he's doing now with StarMade and through his other work.<ref>https://www.faceboo
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  • ...o the main ship, any internally stored power is drained into the main ship's Power Capacitors. - Off: Aux regeneration charges their own internal power ...d then activating the Power Auxiliary system would quickly refill the ship's storage, covering what can otherwise be a temporarily-crippling power usage
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  • **[[Display Module]]s ...roller and pressing {{K|Select module}}, then aiming at the related module(s) to be linked and pressing {{K|Connect module}}. When in Build Mode, multip
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  • ...ufficient power. ((B*10)^1.3) where B is the number of [[Warp Gate Module]]s by default. The term "Warp Gate" is technically applicable to each individu ...Warp Gate Computer]] [[Linking|linked]] to a number of [[Warp Gate Module]]s. For a Warp Gate to function, the Warp Gate Modules must be arranged in a p
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  • ...ms design to move or hold ships and other mobile entities like [[Asteroid]]s in place. Tractor beams have 3 modes: Push, Pull, and Hold. [[Logic Signals
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  • ...be linked directly to a [[Reactor]] block by a path of [[Reactor Conduit]]s. Second-tier effects can be achieved by linking a second chamber of the sam ...n-combat buff is an armor based defense against the Heat Damage of [[Star]]s.
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  • ...''' refers to several informal names or slang created and used by StarMade's community members to reference player-built systems and/or designs other th ...d (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.
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  • |style="text-align:center;"|3,093 || style="text-align:center;"| 187 s/sec ...="text-align:center;"|''Forward facing dock on the underside of the vessel's nose.''
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  • ...-bottom: solid 1px; text-align:center;"|''Part of a USD dock on the vessel's right side.'' !rowspan="15" width="30px"|Dock(s)
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  • ...e ship is fairly straight-forward and reflects larger military ships in it's design. The ship has seating for a pilot and the bomber.</big> |style="text-align:center;"|6,379 || style="text-align:center;"| 280 s/sec
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  • '''Shops''' are NPC owned [[Space Station]]s that players can visit to buy and sell blocks. This article is about natura ...he trading guild's fleet (3 shots will do the trick). Once all the station's blocks are destroyed, the station-marker disappears, meaning you can no lon
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  • With this, the player can view the galaxy's structures, trade routes, [[Space Station|stations]], [[Shop|shops]], [[Wor
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  • '''{{PAGENAME}}s''' are the output modules of [[Tractor Beam Computer|Tractor Beam systems]]
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  • ...ing modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system deal more damage.
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  • ...Core]]s will make the mines laid by this system stop attacking the player's ships and structures that they have created/started.
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  • '''{{PAGENAME}}s''' are the enhancer type modules for Heat damage enhancing systems. Connect
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  • '''{{PAGENAME}}s''' are colorful animated lights that pulse a cascading blue light endlessly
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  • '''{{PAGENAME}}s''' are the main terminals for Kinetic damage enhancing systems. Connecting
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  • '''{{PAGENAME}}s''' are the enhancer type modules for Kinetic damage enhancing systems. Conn
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  • '''{{PAGENAME}}s''' are the main terminals for Heat damage enhancing systems. Connecting the
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  • '''{{PAGENAME}}s''' are the main terminals for Electromagnetic damage enhancing systems. Con
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  • '''{{PAGENAME}}s''' are the enhancer type modules for Electromagnetic damage enhancing syste
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  • '''{{PAGENAME}}s''' are an enhancer type module designed to increase the amount of missiles Increases the amount of missiles stored. Requires 20e/s per module by default to function.
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  • ...{ib|Ship Core|Hp}} HP and {{ib|Ship Core|Armor}} of armor reduction, that's apply on <font color="grey">(Miss Capital){{ib|Ship Core|ahp}}</font> armor
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  • <pre>(\n([\w\(\)\\\/]*?)=\d*)(?=[\s\S]*(name="(.*?)".*?type="\2"))</pre> <pre>(#[\s\S]*?(?:[\w\(\)]*?=\d*?)*\s*?)(<Config>[\s\S]*<\/Config>)</pre>
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  • ...ill make the mines laid by this system stop attacking the player's faction's allies. ...next to a Mine Core, the mine will only target ships that are your faction's enemies.
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  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system fire [[Cannon Computer|cannon shots
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  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system fire [[Missile Computer|heat-seekin
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  • ...ype modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system become highly explosive and will pu
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  • ...ing modules for Mine laying systems. Placing them adjacent to [[Mine Core]]s will make the mines laid by this system gain +1 stealth strength. Maximum 6
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  • '''{{PAGENAME}}s''' are the main terminal for Mine Laying systems. Mines layers rather than
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  • '''{{PAGENAME}}s''' are the primary output module of Mine laying systems. When a [[Mine Laye
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  • <big>CAUTION :</big> avoid space in If function ! That's make many unexpected break line ! And avoid break line that could break cod (that's the reason why many of my codes are so ugly !)
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  • ...missiles have hit points to them. The amount of HP depends on the missile's damage output. ...tem, its modifications will be applied at 100% effectiveness. If the slave's block count is only 50% of the primary, all changes applied will be 50% as
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  • ...olid 2px;" |<small>+10% S. Capacity<br/>+10% S. Recharge<br/>-10.1%(90.9%) S. Upkeep<br/></small> ...xt-align:center;"|+6% (16%)|| <small>+15%(25%) S. Capacity<br/>-11%(79.9%) S. Upkeep</small>
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  • ...s chamber will also enable the Jump Drive on your ship. <br />Otherwise it's already available.|| style="text-align:center;" |N/A|| style="text-align:ce ...Interdiction Strength<br />+1 (1 sector) Interdiction Range<br />+2,500 e/s Charge/Active Power Cost<br /></small>
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  • ...clusion for any mining vessel, as Mining Bonus 2 will increase your vessel's yields by x3. This bonus stacks with any faction mining bonus in a system. ...y 2 cuts the energy cost of factories and enhancers down to 10e/s from 50e/s.
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  • ...st Blast<br/>20s Charge Time<br/>+100% Thrust Charge Consumption<br/>+25 m/s Blast Strength</small> ...align:center;"|1||style="text-align:center;"|+4% (8%)||<small>+25 m/s(50 m/s) Blast Strength</small>
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  • ...l also enable the Short Range Scanner on your structure. <br/>Otherwise it's already available.
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  • | rowspan="5"|Increase your Stealth Drive's resistance to Short Range Scanners||style="text-align:center;"|1||style="te
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  • '''{{PAGENAME}}s''' are colorful animated lights that pulse a cascading green light endlessl
    381 bytes (47 words) - 18:23, 16 February 2020
  • '''{{PAGENAME}}s''' are colorful animated lights that pulse a cascading red light endlessly.
    375 bytes (47 words) - 18:23, 16 February 2020
  • '''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Ca
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  • |s<sub>0</sub> ...bility is:<blockquote>D<sub>min</sub> = F<sub>0</sub> · C<sub>0</sub> · [s<sub>0</sub> + (C<sub>1</sub> · (B - B<sub>f</sub>)<sup>a</sup>)]</blockquo
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  • ...touches {{K|Forwards}}{{K|Strafe Left}}{{K|Backwards}}{{K|Strafe Right}}, s'élever ou descendre avec {{K|Strafe up}} et {{K|Strafe down}} et intéragi ...nérer sa propre gravité (comme une [[planète]] ou un [[trou noir]]) ou s'il active une [[unité gravitationnelle]].
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  • <blockquote>r = round(b · (S)<sup>a</sup> + r<sub>0</sub>)</blockquote> <blockquote>S = ceil(((r - 10.5) / b)<sup>1/a</sup>)</blockquote>
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  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
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  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
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  • '''{{PAGENAME}}s''' are 3D blocks designed to resemble a high-tech computer console. Additio
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  • ...strip of dark grey metal. similar in sharp and size to [[White Light Bar]]s. Additional shapes can be molded from this block. They serve no gameplay fu
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  • |Connect additional [[DELAY-Signal]]s to increase the time before the circuit resets. |height="50px" colspan="2"| Place [[Trigger (Area)]]s in the desired location.
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  • | shop_restock || /shop_restock || - || Füllt den Warenvorrat des Shop's wieder auf. | faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.
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  • ...is a measurement of how much health an individual system has. If a system's integrity drops below 0 then the system will explode. This is especially tr For each group of systems, there’s a starting value of 200 integrity which will go up or down depending on how
    3 KB (466 words) - 22:50, 22 September 2019
  • '''Les ressources ''' sont des objets et des blocs utilisés pour fabriquer des composants pour les navires, les stations et les install ...obtenir des [[#Matériaux de production|matériaux de production]] utilisés dans la plupart des types de construction.
    9 KB (1,317 words) - 12:04, 24 January 2020
  • ...[[Shipyard Computer]]s, [[Shipyard Module]]s, and [[Shipyard Core Anchor]]s. The computer, as with any other system computer, must have all of the Shi ...n be interchanged with blueprints through the use of the Shipyard Computer's functions. To create a new ship, use the Create New Design function. This
    5 KB (809 words) - 06:09, 18 May 2020
  • ...:center;"| 1<span style="color: grey">m</span> 10<span style="color: grey">s</span> ...y want into them. They function virtually identically to [[Display Module]]s however without the added logic utility. They are mostly an immersion devic
    15 KB (2,299 words) - 19:32, 3 June 2021
  • Arch / Manjaro: sudo pacman -S jdk8-openjdk <br> ==== Telling StarMade to use your system's version of Java ====
    2 KB (261 words) - 00:16, 14 January 2022